mirror of
https://github.com/labwc/labwc.git
synced 2026-04-07 08:21:20 -04:00
Centralize buffer preparation and standardize placement
This commit is contained in:
parent
90e652a8a1
commit
d80dd2470b
16 changed files with 251 additions and 431 deletions
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@ -3,10 +3,14 @@
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#ifndef LABWC_BORDERSET_H
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#ifndef LABWC_BORDERSET_H
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#define LABWC_BORDERSET_H
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#define LABWC_BORDERSET_H
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enum border_type {
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BORDER_FLAT, BORDER_SINGLE, BORDER_DOUBLE, BORDER_INSET
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};
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struct borderset {
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struct borderset {
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uint32_t id; // Base colour, but could be used as a tracking hash for images or whatever in the future
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uint32_t id; // Base colour, but could be used as a tracking hash for images or whatever in the future
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int size; // width (since I suspect a 2px border scaled up to 20px might look weird)
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int size; // width (since I suspect a 2px border scaled up to 20px might look weird)
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int type; // Single or double bevel
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enum border_type type; // Single or double bevel
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uint32_t * top;
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uint32_t * top;
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uint32_t * left;
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uint32_t * left;
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uint32_t * right;
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uint32_t * right;
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@ -18,12 +22,29 @@ struct borderset {
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struct borderset * next;
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struct borderset * next;
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};
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};
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struct bufferset {
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enum border_type type;
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int border_width;
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struct wlr_scene_buffer * top;
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struct wlr_scene_buffer * left;
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struct wlr_scene_buffer * right;
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struct wlr_scene_buffer * bottom;
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struct wlr_scene_buffer * tl;
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struct wlr_scene_buffer * tr;
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struct wlr_scene_buffer * bl;
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struct wlr_scene_buffer * br;
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};
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extern struct borderset * borderCache;
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extern struct borderset * borderCache;
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struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize);
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struct borderset * getBorders(uint32_t id, int size, enum border_type, int bevelSize);
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struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize);
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struct borderset * createBuffer(uint32_t id, int size, enum border_type, int bevelSize);
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struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw);
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void renderBufferset(struct bufferset *, int width, int height, int y);
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void clearBorderCache(struct borderset *borderset);
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void clearBorderCache(struct borderset *borderset);
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@ -12,7 +12,7 @@ struct lab_scene_rect_options {
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float *bg_color; /* can be NULL */
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float *bg_color; /* can be NULL */
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int width;
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int width;
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int height;
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int height;
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int beveled;
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bool beveled;
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};
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};
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struct lab_scene_rect {
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struct lab_scene_rect {
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@ -74,8 +74,6 @@
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* Assumes "bw" was defined externally
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* Assumes "bw" was defined externally
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*/
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*/
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#define PIXEL(x, y) (bw * y + x)
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#define PIXEL(x, y, size) (size * y + x)
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#define PIXELSIZED(x, y, size) (size * y + x)
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#endif /* LABWC_MACROS_H */
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#endif /* LABWC_MACROS_H */
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@ -115,8 +115,7 @@ struct ssd {
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struct ssd_border_subtree {
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struct ssd_border_subtree {
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struct wlr_scene_tree *tree;
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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struct wlr_scene_rect *top, *bottom, *left, *right;
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struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
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struct bufferset * texturedBorders;
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*ttexture, *btexture, *ltexture, *rtexture;
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} subtrees[2]; /* indexed by enum ssd_active_state */
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} border;
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} border;
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@ -244,7 +244,7 @@ struct view {
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int width, height;
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int width, height;
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struct wlr_scene_tree *tree;
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *border;
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struct wlr_scene_rect *border;
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struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
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struct bufferset * texturedBorders;
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struct wlr_scene_rect *background;
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struct wlr_scene_rect *background;
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struct scaled_font_buffer *text;
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struct scaled_font_buffer *text;
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} resize_indicator;
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} resize_indicator;
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@ -1,8 +1,10 @@
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#include <wlr/types/wlr_scene.h>
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#include "common/borderset.h"
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#include "common/borderset.h"
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#include "common/mem.h"
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#include "common/mem.h"
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#include "common/macros.h"
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#include "common/macros.h"
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#include "buffer.h"
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struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
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struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) {
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struct borderset * current = borderCache;
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struct borderset * current = borderCache;
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struct borderset * last;
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struct borderset * last;
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while (current != NULL) {
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while (current != NULL) {
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@ -24,7 +26,7 @@ struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
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return NULL;
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return NULL;
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}
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}
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struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize) {
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struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
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struct borderset *newBorderset = znew(*newBorderset);
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struct borderset *newBorderset = znew(*newBorderset);
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newBorderset->next = NULL;
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newBorderset->next = NULL;
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@ -64,7 +66,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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newBorderset->br = znew_n(uint32_t, size*size);
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newBorderset->br = znew_n(uint32_t, size*size);
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switch(type) {
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switch(type) {
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case 1: // Single bevel borders have 1x1 sides
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case BORDER_SINGLE: // Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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@ -77,10 +79,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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// Fill with solid
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXELSIZED(j, k, size)] = hl32;
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newBorderset->tl[PIXEL(j, k, size)] = hl32;
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newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->br[PIXELSIZED(j, k, size)] = ll32;
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newBorderset->br[PIXEL(j, k, size)] = ll32;
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}
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}
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}
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}
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@ -89,7 +91,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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break;
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break;
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case 2:
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case BORDER_DOUBLE:
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newBorderset->top = znew_n(uint32_t, size);
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newBorderset->top = znew_n(uint32_t, size);
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newBorderset->left = znew_n(uint32_t, size);
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newBorderset->left = znew_n(uint32_t, size);
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newBorderset->right = znew_n(uint32_t, size);
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newBorderset->right = znew_n(uint32_t, size);
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@ -119,10 +121,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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// Blank corners...
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// Blank corners...
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for (int i=0; i<size;i++) {
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for (int i=0; i<size;i++) {
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for (int j=0; j<size;j++) {
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for (int j=0; j<size;j++) {
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newBorderset->tl[PIXELSIZED(i, j, size)] = id;
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newBorderset->tl[PIXEL(i, j, size)] = id;
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newBorderset->tr[PIXELSIZED(i, j, size)] = id;
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newBorderset->tr[PIXEL(i, j, size)] = id;
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newBorderset->bl[PIXELSIZED(i, j, size)] = id;
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newBorderset->bl[PIXEL(i, j, size)] = id;
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newBorderset->br[PIXELSIZED(i, j, size)] = id;
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newBorderset->br[PIXEL(i, j, size)] = id;
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}
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}
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}
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}
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@ -133,25 +135,25 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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// Solid bar parts
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// Solid bar parts
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for (int j=0; j<size; j++) {
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for (int j=0; j<size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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// Top left corner: Entire "bevel size" top rows are highlighted
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newBorderset->tl[PIXELSIZED(j, i, size)] = hl32;
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newBorderset->tl[PIXEL(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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// First "bevel size" top columns are highlighted
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newBorderset->tl[PIXELSIZED(i, j, size)] = hl32;
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newBorderset->tl[PIXEL(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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newBorderset->br[PIXELSIZED(j, (size-1-i), size)] = ll32;
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newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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// Last "bevel size" columns are lowlight
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newBorderset->br[PIXELSIZED((size-1-i), j, size)] = ll32;
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newBorderset->br[PIXEL((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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newBorderset->bl[PIXELSIZED(j, (size-1-i), size)] = ll32;
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newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for the bottom right corner
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXELSIZED(i, j, size)] = hl32;
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newBorderset->bl[PIXEL(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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// Top Right corner: Entire "bevel size" first rows are highlight
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newBorderset->tr[PIXELSIZED(j, i, size)] = hl32;
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newBorderset->tr[PIXEL(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = ll32;
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newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32;
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}
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}
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}
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}
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@ -162,27 +164,27 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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// Outer Corners
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// Outer Corners
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// Bottom left corner:
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// Bottom left corner:
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// First "bevel size" columns are highlight, except for the bottom right corner
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXELSIZED(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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newBorderset->bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Inner Corners
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// Top left corner: Bottom right is all dark
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// Top left corner: Bottom right is all dark
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newBorderset->tl[PIXELSIZED((size-1-i), (size - 1 - j), size)] = ll32;
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newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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// Bottom Right corner: Top left is all light
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newBorderset->br[PIXELSIZED(i, j, size)] = hl32;
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newBorderset->br[PIXEL(i, j, size)] = hl32;
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// Top Right corner:
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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// Interior bottom left is dark on top, light on bottom
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newBorderset->tr[PIXELSIZED(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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// Interior top right is dark on top, light on bottom
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newBorderset->bl[PIXELSIZED((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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break;
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break;
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case 3: // Sunken Single bevel borders have 1x1 sides
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case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = id;
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*newBorderset->left = id;
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*newBorderset->right = id;
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*newBorderset->bottom = id;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = id;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id;
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newBorderset->br[PIXEL(j, k, size)] = id;
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}
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}
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break;
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case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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// Fill with solid
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXELSIZED(j, k, size)] = ll32;
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newBorderset->tl[PIXEL(j, k, size)] = ll32;
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newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->br[PIXELSIZED(j, k, size)] = hl32;
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newBorderset->br[PIXEL(j, k, size)] = hl32;
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}
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}
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}
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}
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@ -224,6 +250,118 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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return newBorderset;
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return newBorderset;
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}
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}
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struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw)
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{
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struct bufferset * bufferset = znew(struct bufferset);
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bufferset->border_width = bw;
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||||||
|
if (borderset->type == BORDER_DOUBLE) {
|
||||||
|
struct lab_data_buffer *ttexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->top, 1, bw, 4);
|
||||||
|
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *ltexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->left, bw, 1, 4*bw);
|
||||||
|
bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *rtexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->right, bw, 1, 4*bw);
|
||||||
|
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *btexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->bottom, 1, bw, 4);
|
||||||
|
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
struct lab_data_buffer *ttexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->top, 1, 1, 4);
|
||||||
|
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *ltexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->left, 1, 1, 4);
|
||||||
|
bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *rtexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->right, 1, 1, 4);
|
||||||
|
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *btexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->bottom, 1, 1, 4);
|
||||||
|
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct lab_data_buffer *tltexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->tl, bw, bw, 4*bw);
|
||||||
|
bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
|
||||||
|
|
||||||
|
|
||||||
|
struct lab_data_buffer *trtexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->tr, bw, bw, 4*bw);
|
||||||
|
bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
|
||||||
|
|
||||||
|
|
||||||
|
struct lab_data_buffer *bltexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->bl, bw, bw, 4*bw);
|
||||||
|
bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
||||||
|
|
||||||
|
struct lab_data_buffer *brtexture_buffer =
|
||||||
|
buffer_create_from_data(borderset->br, bw, bw, 4*bw);
|
||||||
|
bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
||||||
|
|
||||||
|
return bufferset;
|
||||||
|
}
|
||||||
|
|
||||||
|
void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
|
||||||
|
{
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->top,
|
||||||
|
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->top->node,
|
||||||
|
bufferset->border_width,y);
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->bottom,
|
||||||
|
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->bottom->node,
|
||||||
|
bufferset->border_width, y+height - bufferset->border_width);
|
||||||
|
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->left,
|
||||||
|
bufferset->border_width, height - bufferset->border_width * 2);
|
||||||
|
wlr_scene_node_set_position(&bufferset->left->node,
|
||||||
|
0, bufferset->border_width+y);
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->right,
|
||||||
|
bufferset->border_width, height - bufferset->border_width * 2);
|
||||||
|
wlr_scene_node_set_position(&bufferset->right->node,
|
||||||
|
width - bufferset->border_width, y+ bufferset->border_width);
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->tl,
|
||||||
|
bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->tl->node,
|
||||||
|
0,y);
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->tr,
|
||||||
|
bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->tr->node,
|
||||||
|
width-bufferset->border_width, y);
|
||||||
|
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->br,
|
||||||
|
bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->br->node,
|
||||||
|
width-bufferset->border_width , y+height-bufferset->border_width);
|
||||||
|
|
||||||
|
|
||||||
|
wlr_scene_buffer_set_dest_size(bufferset->bl,
|
||||||
|
bufferset->border_width, bufferset->border_width);
|
||||||
|
wlr_scene_node_set_position(&bufferset->bl->node,
|
||||||
|
0, height-bufferset->border_width+y);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
void clearBorderCache(struct borderset * borderset)
|
void clearBorderCache(struct borderset * borderset)
|
||||||
{
|
{
|
||||||
if (borderset == NULL)
|
if (borderset == NULL)
|
||||||
|
|
|
||||||
|
|
@ -7,12 +7,12 @@
|
||||||
#include "common/macros.h"
|
#include "common/macros.h"
|
||||||
#include "common/borderset.h"
|
#include "common/borderset.h"
|
||||||
#include "buffer.h"
|
#include "buffer.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
struct border_scene {
|
struct border_scene {
|
||||||
struct wlr_scene_tree *tree;
|
struct wlr_scene_tree *tree;
|
||||||
struct wlr_scene_rect *top, *bottom, *left, *right;
|
struct wlr_scene_rect *top, *bottom, *left, *right;
|
||||||
struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
|
struct bufferset * texturedBorders;
|
||||||
*ttexture, *ltexture, *rtexture, *btexture;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
@ -42,77 +42,23 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
|
||||||
struct border_scene *border = &rect->borders[i];
|
struct border_scene *border = &rect->borders[i];
|
||||||
float *color = opts->border_colors[i];
|
float *color = opts->border_colors[i];
|
||||||
border->tree = lab_wlr_scene_tree_create(rect->tree);
|
border->tree = lab_wlr_scene_tree_create(rect->tree);
|
||||||
// Beveled mode 0 = normal outline
|
|
||||||
// Beveled mode 1 = full bevel with sharp internal corners
|
|
||||||
if (opts->beveled > 0) {
|
|
||||||
|
|
||||||
|
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||||
|
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||||
|
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||||
|
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||||
|
|
||||||
|
if (opts->beveled) {
|
||||||
float r = color[0];
|
float r = color[0];
|
||||||
float g = color[1];
|
float g = color[1];
|
||||||
float b = color[2];
|
float b = color[2];
|
||||||
float a = color[3];
|
float a = color[3];
|
||||||
int bw = rect->border_width;
|
int bw = rect->border_width;
|
||||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||||
|
border->texturedBorders = generateBufferset(border->tree, renderedborders, bw);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
|
|
||||||
struct lab_data_buffer *ttexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
|
||||||
border->ttexture = wlr_scene_buffer_create(border->tree, &ttexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *ltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
|
||||||
border->ltexture = wlr_scene_buffer_create(border->tree, <exture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *rtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
|
||||||
border->rtexture = wlr_scene_buffer_create(border->tree, &rtexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *btexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
|
||||||
border->btexture = wlr_scene_buffer_create(border->tree, &btexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *tltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
|
||||||
border->tlcorner = wlr_scene_buffer_create(border->tree, &tltexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *trtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
|
||||||
border->trcorner = wlr_scene_buffer_create(border->tree, &trtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *bltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
|
||||||
border->blcorner = wlr_scene_buffer_create(border->tree, &bltexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *brtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
|
||||||
border->brcorner = wlr_scene_buffer_create(border->tree, &brtexture_buffer->base);
|
|
||||||
} else {
|
} else {
|
||||||
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
border->texturedBorders = NULL;
|
||||||
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
|
||||||
border->tlcorner=NULL;
|
|
||||||
border->trcorner=NULL;
|
|
||||||
border->blcorner=NULL;
|
|
||||||
border->brcorner=NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -156,56 +102,8 @@ resize_border(struct border_scene *border, int border_width, int width, int heig
|
||||||
wlr_scene_rect_set_size(border->bottom, width, border_width);
|
wlr_scene_rect_set_size(border->bottom, width, border_width);
|
||||||
wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2);
|
wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2);
|
||||||
wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2);
|
wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2);
|
||||||
|
if (border->texturedBorders != NULL) {
|
||||||
if (border->tlcorner != NULL) {
|
renderBufferset(border->texturedBorders, width, height, 0);
|
||||||
wlr_scene_buffer_set_dest_size(border->ttexture,
|
|
||||||
width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->ttexture->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->btexture,
|
|
||||||
width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->btexture->node,
|
|
||||||
0, height - border_width);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->ltexture,
|
|
||||||
border_width, height - border_width * 2);
|
|
||||||
wlr_scene_node_set_position(&border->ltexture->node,
|
|
||||||
0, border_width);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->rtexture,
|
|
||||||
border_width, height - border_width * 2);
|
|
||||||
wlr_scene_node_set_position(&border->rtexture->node,
|
|
||||||
width - border_width, border_width);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->tlcorner,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->tlcorner->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->trcorner,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->trcorner->node,
|
|
||||||
width-border_width, 0);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->brcorner,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->brcorner->node,
|
|
||||||
width-border_width , height-border_width);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(border->blcorner,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&border->blcorner->node,
|
|
||||||
0, height-border_width);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -37,7 +37,7 @@ update_preview_outlines(struct view *view)
|
||||||
},
|
},
|
||||||
.nr_borders = 3,
|
.nr_borders = 3,
|
||||||
.border_width = theme->osd_window_switcher_preview_border_width,
|
.border_width = theme->osd_window_switcher_preview_border_width,
|
||||||
.beveled = 1, // Checked
|
.beveled = true,
|
||||||
};
|
};
|
||||||
rect = lab_scene_rect_create(&server.scene->tree, &opts);
|
rect = lab_scene_rect_create(&server.scene->tree, &opts);
|
||||||
wlr_scene_node_place_above(&rect->tree->node,
|
wlr_scene_node_place_above(&rect->tree->node,
|
||||||
|
|
|
||||||
|
|
@ -120,7 +120,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
|
||||||
.bg_color = bg_color,
|
.bg_color = bg_color,
|
||||||
.width = w,
|
.width = w,
|
||||||
.height = h,
|
.height = h,
|
||||||
.beveled = 1,
|
.beveled = true,
|
||||||
};
|
};
|
||||||
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ cycle_osd_scroll_init(struct cycle_osd_output *osd_output, struct wlr_box bar_ar
|
||||||
.bg_color = bg_color,
|
.bg_color = bg_color,
|
||||||
.width = bar_area.width,
|
.width = bar_area.width,
|
||||||
.height = bar_area.height * nr_visible_rows / nr_rows,
|
.height = bar_area.height * nr_visible_rows / nr_rows,
|
||||||
.beveled = 1,
|
.beveled = true,
|
||||||
};
|
};
|
||||||
scroll->bar = lab_scene_rect_create(scroll->bar_tree, &scrollbar_opts);
|
scroll->bar = lab_scene_rect_create(scroll->bar_tree, &scrollbar_opts);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -150,7 +150,7 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
|
||||||
.bg_color = switcher_theme->item_active_bg_color,
|
.bg_color = switcher_theme->item_active_bg_color,
|
||||||
.width = switcher_theme->item_width,
|
.width = switcher_theme->item_width,
|
||||||
.height = switcher_theme->item_height,
|
.height = switcher_theme->item_height,
|
||||||
.beveled = 1,
|
.beveled = true,
|
||||||
};
|
};
|
||||||
item->active_bg = lab_scene_rect_create(tree, &opts);
|
item->active_bg = lab_scene_rect_create(tree, &opts);
|
||||||
|
|
||||||
|
|
@ -283,7 +283,7 @@ cycle_osd_thumbnail_init(struct cycle_osd_output *osd_output)
|
||||||
.bg_color = theme->osd_bg_color,
|
.bg_color = theme->osd_bg_color,
|
||||||
.width = items_width + 2 * padding,
|
.width = items_width + 2 * padding,
|
||||||
.height = items_height + 2 * padding,
|
.height = items_height + 2 * padding,
|
||||||
.beveled = 1,
|
.beveled = true,
|
||||||
};
|
};
|
||||||
struct lab_scene_rect *bg =
|
struct lab_scene_rect *bg =
|
||||||
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
||||||
|
|
|
||||||
113
src/menu/menu.c
113
src/menu/menu.c
|
|
@ -169,7 +169,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
||||||
{
|
{
|
||||||
struct menu *menu = item->parent;
|
struct menu *menu = item->parent;
|
||||||
struct theme *theme = rc.theme;
|
struct theme *theme = rc.theme;
|
||||||
struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
|
struct bufferset * bufferset;
|
||||||
|
|
||||||
/* Tree to hold background and label buffers */
|
/* Tree to hold background and label buffers */
|
||||||
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
|
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
|
||||||
|
|
@ -203,42 +203,8 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
||||||
|
|
||||||
|
|
||||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
struct borderset * renderedborders = getBorders(colour32, bw, 3, 0);
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_INSET, 0);
|
||||||
struct lab_data_buffer *ttexture_buffer =
|
bufferset = generateBufferset(tree, renderedborders, bw);
|
||||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
|
||||||
top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *ltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
|
||||||
left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *rtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
|
||||||
right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *btexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
|
||||||
bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *tltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
|
||||||
tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *trtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
|
||||||
tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *bltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
|
||||||
bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *brtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
|
||||||
br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -275,55 +241,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
||||||
|
|
||||||
|
|
||||||
if (rc.theme->beveled_border && state) {
|
if (rc.theme->beveled_border && state) {
|
||||||
|
renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
|
||||||
int height = theme->menu_item_height;
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(top,
|
|
||||||
bg_width, bw);
|
|
||||||
wlr_scene_node_set_position(&top->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(bottom,
|
|
||||||
bg_width, bw);
|
|
||||||
wlr_scene_node_set_position(&bottom->node,
|
|
||||||
0, height - bw);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(left,
|
|
||||||
bw, height - bw * 2);
|
|
||||||
wlr_scene_node_set_position(&left->node,
|
|
||||||
0, bw);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(right,
|
|
||||||
bw, height - bw * 2);
|
|
||||||
wlr_scene_node_set_position(&right->node,
|
|
||||||
bg_width - bw, bw);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(tl,
|
|
||||||
bw, bw);
|
|
||||||
wlr_scene_node_set_position(&tl->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(tr,
|
|
||||||
bw, bw);
|
|
||||||
wlr_scene_node_set_position(&tr->node,
|
|
||||||
bg_width-bw, 0);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(br,
|
|
||||||
bw, bw);
|
|
||||||
wlr_scene_node_set_position(&br->node,
|
|
||||||
bg_width-bw , height-bw);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(bl,
|
|
||||||
bw, bw);
|
|
||||||
wlr_scene_node_set_position(&bl->node,
|
|
||||||
0, height-bw);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -446,6 +364,8 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
||||||
assert(menuitem->type == LAB_MENU_TITLE);
|
assert(menuitem->type == LAB_MENU_TITLE);
|
||||||
struct menu *menu = menuitem->parent;
|
struct menu *menu = menuitem->parent;
|
||||||
struct theme *theme = rc.theme;
|
struct theme *theme = rc.theme;
|
||||||
|
struct bufferset * bufferset;
|
||||||
|
|
||||||
float *bg_color = theme->menu_title_bg_color;
|
float *bg_color = theme->menu_title_bg_color;
|
||||||
float *text_color = theme->menu_title_text_color;
|
float *text_color = theme->menu_title_text_color;
|
||||||
|
|
||||||
|
|
@ -465,6 +385,21 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
||||||
goto error;
|
goto error;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int bw = theme->menu_border_width;
|
||||||
|
if (rc.theme->beveled_border) {
|
||||||
|
float r = bg_color[0];
|
||||||
|
float g = bg_color[1];
|
||||||
|
float b = bg_color[2];
|
||||||
|
float a = bg_color[3];
|
||||||
|
|
||||||
|
|
||||||
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||||
|
bufferset = generateBufferset(menuitem->tree, renderedborders, bw);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* Background */
|
/* Background */
|
||||||
lab_wlr_scene_rect_create(menuitem->normal_tree,
|
lab_wlr_scene_rect_create(menuitem->normal_tree,
|
||||||
bg_width, theme->menu_header_height, bg_color);
|
bg_width, theme->menu_header_height, bg_color);
|
||||||
|
|
@ -493,6 +428,10 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
||||||
int title_y = (theme->menu_header_height - title_font_buffer->height) / 2;
|
int title_y = (theme->menu_header_height - title_font_buffer->height) / 2;
|
||||||
wlr_scene_node_set_position(&title_font_buffer->scene_buffer->node,
|
wlr_scene_node_set_position(&title_font_buffer->scene_buffer->node,
|
||||||
title_x, title_y);
|
title_x, title_y);
|
||||||
|
|
||||||
|
if (rc.theme->beveled_border) {
|
||||||
|
renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
|
||||||
|
}
|
||||||
error:
|
error:
|
||||||
wlr_scene_node_set_position(&menuitem->tree->node,
|
wlr_scene_node_set_position(&menuitem->tree->node,
|
||||||
theme->menu_border_width, *item_y);
|
theme->menu_border_width, *item_y);
|
||||||
|
|
@ -565,7 +504,7 @@ menu_create_scene(struct menu *menu)
|
||||||
.border_width = theme->menu_border_width,
|
.border_width = theme->menu_border_width,
|
||||||
.width = menu->size.width,
|
.width = menu->size.width,
|
||||||
.height = menu->size.height,
|
.height = menu->size.height,
|
||||||
.beveled = 1,
|
.beveled = true,
|
||||||
};
|
};
|
||||||
struct lab_scene_rect *bg_rect =
|
struct lab_scene_rect *bg_rect =
|
||||||
lab_scene_rect_create(menu->scene_tree, &opts);
|
lab_scene_rect_create(menu->scene_tree, &opts);
|
||||||
|
|
|
||||||
|
|
@ -61,44 +61,8 @@ resize_indicator_init(struct view *view)
|
||||||
int bw = rc.theme->osd_border_width;
|
int bw = rc.theme->osd_border_width;
|
||||||
|
|
||||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||||
struct lab_data_buffer *ttexture_buffer =
|
indicator->texturedBorders = generateBufferset(indicator->tree, renderedborders, bw);
|
||||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
|
||||||
indicator->top = wlr_scene_buffer_create(indicator->tree, &ttexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *ltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
|
||||||
indicator->left = wlr_scene_buffer_create(indicator->tree, <exture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *rtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
|
||||||
indicator->right = wlr_scene_buffer_create(indicator->tree, &rtexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *btexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
|
||||||
indicator->bottom = wlr_scene_buffer_create(indicator->tree, &btexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *tltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
|
||||||
indicator->tl = wlr_scene_buffer_create(indicator->tree, &tltexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *trtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
|
||||||
indicator->tr = wlr_scene_buffer_create(indicator->tree, &trtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *bltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
|
||||||
indicator->bl = wlr_scene_buffer_create(indicator->tree, &bltexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *brtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
|
||||||
indicator->br = wlr_scene_buffer_create(indicator->tree, &brtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -172,57 +136,7 @@ resize_indicator_set_size(struct resize_indicator *indicator, int width)
|
||||||
indicator->height - 2 * rc.theme->osd_border_width);
|
indicator->height - 2 * rc.theme->osd_border_width);
|
||||||
|
|
||||||
if (rc.theme->beveled_border) {
|
if (rc.theme->beveled_border) {
|
||||||
|
renderBufferset(indicator->texturedBorders, indicator->width, indicator->height, 0);
|
||||||
int height = indicator->height;
|
|
||||||
int border_width = rc.theme->osd_border_width;
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->top,
|
|
||||||
indicator->width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->top->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->bottom,
|
|
||||||
indicator->width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->bottom->node,
|
|
||||||
0, height - border_width);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->left,
|
|
||||||
border_width, height - border_width * 2);
|
|
||||||
wlr_scene_node_set_position(&indicator->left->node,
|
|
||||||
0, border_width);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->right,
|
|
||||||
border_width, height - border_width * 2);
|
|
||||||
wlr_scene_node_set_position(&indicator->right->node,
|
|
||||||
indicator->width - border_width, border_width);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->tl,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->tl->node,
|
|
||||||
0,0);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->tr,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->tr->node,
|
|
||||||
indicator->width-border_width, 0);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->br,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->br->node,
|
|
||||||
indicator->width-border_width , height-border_width);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(indicator->bl,
|
|
||||||
border_width, border_width);
|
|
||||||
wlr_scene_node_set_position(&indicator->bl->node,
|
|
||||||
0, height-border_width);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -63,56 +63,9 @@ ssd_border_create(struct ssd *ssd)
|
||||||
float a = color[3];
|
float a = color[3];
|
||||||
|
|
||||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
struct borderset * renderedborders = getBorders(colour32, bw, 2, bevelSize);
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_DOUBLE, bevelSize);
|
||||||
|
subtree->texturedBorders = generateBufferset(subtree->tree, renderedborders, bw);
|
||||||
struct lab_data_buffer *ttexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->top, 1,theme->border_width,
|
|
||||||
4);
|
|
||||||
subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *btexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bottom, 1,theme->border_width,
|
|
||||||
4);
|
|
||||||
subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *ltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->left, theme->border_width, 1,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->ltexture = wlr_scene_buffer_create(parent, <exture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *rtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->right, theme->border_width, 1,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *tltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tl, theme->border_width, theme->border_width,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *trtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->tr, theme->border_width, theme->border_width,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct lab_data_buffer *bltexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->bl, theme->border_width, theme->border_width,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
|
|
||||||
|
|
||||||
struct lab_data_buffer *brtexture_buffer =
|
|
||||||
buffer_create_from_data(renderedborders->br, theme->border_width, theme->border_width,
|
|
||||||
4*theme->border_width);
|
|
||||||
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
subtree->left = lab_wlr_scene_rect_create(parent,
|
subtree->left = lab_wlr_scene_rect_create(parent,
|
||||||
theme->border_width, height, color);
|
theme->border_width, height, color);
|
||||||
|
|
||||||
|
|
@ -220,47 +173,7 @@ ssd_border_update(struct ssd *ssd)
|
||||||
|
|
||||||
|
|
||||||
if (theme->beveled_border) {
|
if (theme->beveled_border) {
|
||||||
wlr_scene_buffer_set_dest_size(subtree->ttexture,
|
renderBufferset(subtree->texturedBorders, full_width, side_height+(ssd->titlebar.height + 2*theme->border_width), -ssd->titlebar.height-theme->border_width);
|
||||||
full_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->ttexture->node,
|
|
||||||
0, -(ssd->titlebar.height + theme->border_width));
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->rtexture,
|
|
||||||
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
|
|
||||||
wlr_scene_node_set_position(&subtree->rtexture->node,
|
|
||||||
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->btexture,
|
|
||||||
full_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->btexture->node,
|
|
||||||
0, height);
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->ltexture,
|
|
||||||
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
|
|
||||||
wlr_scene_node_set_position(&subtree->ltexture->node,
|
|
||||||
0, -(ssd->titlebar.height + theme->border_width));
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->tlcorner,
|
|
||||||
theme->border_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->tlcorner->node,
|
|
||||||
0, -(ssd->titlebar.height + theme->border_width));
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->trcorner,
|
|
||||||
theme->border_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->trcorner->node,
|
|
||||||
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->brcorner,
|
|
||||||
theme->border_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->brcorner->node,
|
|
||||||
theme->border_width + width, height);
|
|
||||||
|
|
||||||
|
|
||||||
wlr_scene_buffer_set_dest_size(subtree->blcorner,
|
|
||||||
theme->border_width, theme->border_width);
|
|
||||||
wlr_scene_node_set_position(&subtree->blcorner->node,
|
|
||||||
0, height);
|
|
||||||
} else {
|
} else {
|
||||||
wlr_scene_rect_set_size(subtree->left,
|
wlr_scene_rect_set_size(subtree->left,
|
||||||
theme->border_width, side_height);
|
theme->border_width, side_height);
|
||||||
|
|
|
||||||
|
|
@ -532,7 +532,7 @@ static void
|
||||||
theme_builtin(struct theme *theme)
|
theme_builtin(struct theme *theme)
|
||||||
{
|
{
|
||||||
theme->border_width = 1;
|
theme->border_width = 1;
|
||||||
theme->beveled_border = FALSE;
|
theme->beveled_border = false;
|
||||||
theme->border_bevel_width=0;
|
theme->border_bevel_width=0;
|
||||||
theme->window_titlebar_padding_height = 0;
|
theme->window_titlebar_padding_height = 0;
|
||||||
theme->window_titlebar_padding_width = 0;
|
theme->window_titlebar_padding_width = 0;
|
||||||
|
|
|
||||||
|
|
@ -114,7 +114,7 @@ _osd_update(void)
|
||||||
float a = theme->osd_border_color[3];
|
float a = theme->osd_border_color[3];
|
||||||
|
|
||||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||||
|
|
||||||
|
|
||||||
cairo_surface_t* top = cairo_image_surface_create_for_data((unsigned char *)renderedborders->top, CAIRO_FORMAT_ARGB32, 1, 1, 4);
|
cairo_surface_t* top = cairo_image_surface_create_for_data((unsigned char *)renderedborders->top, CAIRO_FORMAT_ARGB32, 1, 1, 4);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue