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Centralize buffer preparation and standardize placement
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parent
90e652a8a1
commit
d80dd2470b
16 changed files with 251 additions and 431 deletions
113
src/menu/menu.c
113
src/menu/menu.c
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@ -169,7 +169,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
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{
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struct menu *menu = item->parent;
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struct theme *theme = rc.theme;
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struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
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struct bufferset * bufferset;
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/* Tree to hold background and label buffers */
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struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
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@ -203,42 +203,8 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
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uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
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struct borderset * renderedborders = getBorders(colour32, bw, 3, 0);
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(renderedborders->top, 1, 1, 4);
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top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(renderedborders->left, 1, 1, 4);
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left = wlr_scene_buffer_create(tree, <exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(renderedborders->right, 1, 1, 4);
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right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
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bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
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tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
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tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
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bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
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struct lab_data_buffer *brtexture_buffer =
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buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
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br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
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struct borderset * renderedborders = getBorders(colour32, bw, BORDER_INSET, 0);
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bufferset = generateBufferset(tree, renderedborders, bw);
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}
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@ -275,55 +241,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
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if (rc.theme->beveled_border && state) {
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int height = theme->menu_item_height;
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wlr_scene_buffer_set_dest_size(top,
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bg_width, bw);
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wlr_scene_node_set_position(&top->node,
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0,0);
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wlr_scene_buffer_set_dest_size(bottom,
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bg_width, bw);
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wlr_scene_node_set_position(&bottom->node,
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0, height - bw);
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wlr_scene_buffer_set_dest_size(left,
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bw, height - bw * 2);
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wlr_scene_node_set_position(&left->node,
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0, bw);
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wlr_scene_buffer_set_dest_size(right,
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bw, height - bw * 2);
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wlr_scene_node_set_position(&right->node,
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bg_width - bw, bw);
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wlr_scene_buffer_set_dest_size(tl,
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bw, bw);
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wlr_scene_node_set_position(&tl->node,
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0,0);
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wlr_scene_buffer_set_dest_size(tr,
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bw, bw);
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wlr_scene_node_set_position(&tr->node,
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bg_width-bw, 0);
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wlr_scene_buffer_set_dest_size(br,
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bw, bw);
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wlr_scene_node_set_position(&br->node,
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bg_width-bw , height-bw);
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wlr_scene_buffer_set_dest_size(bl,
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bw, bw);
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wlr_scene_node_set_position(&bl->node,
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0, height-bw);
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renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
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}
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@ -446,6 +364,8 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
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assert(menuitem->type == LAB_MENU_TITLE);
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struct menu *menu = menuitem->parent;
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struct theme *theme = rc.theme;
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struct bufferset * bufferset;
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float *bg_color = theme->menu_title_bg_color;
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float *text_color = theme->menu_title_text_color;
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@ -464,6 +384,21 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
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wlr_log(WLR_ERROR, "not enough space for menu title");
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goto error;
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}
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int bw = theme->menu_border_width;
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if (rc.theme->beveled_border) {
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float r = bg_color[0];
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float g = bg_color[1];
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float b = bg_color[2];
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float a = bg_color[3];
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uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
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struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
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bufferset = generateBufferset(menuitem->tree, renderedborders, bw);
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}
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/* Background */
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lab_wlr_scene_rect_create(menuitem->normal_tree,
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@ -493,6 +428,10 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
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int title_y = (theme->menu_header_height - title_font_buffer->height) / 2;
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wlr_scene_node_set_position(&title_font_buffer->scene_buffer->node,
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title_x, title_y);
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if (rc.theme->beveled_border) {
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renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
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}
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error:
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wlr_scene_node_set_position(&menuitem->tree->node,
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theme->menu_border_width, *item_y);
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@ -565,7 +504,7 @@ menu_create_scene(struct menu *menu)
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.border_width = theme->menu_border_width,
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.width = menu->size.width,
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.height = menu->size.height,
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.beveled = 1,
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.beveled = true,
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};
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struct lab_scene_rect *bg_rect =
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lab_scene_rect_create(menu->scene_tree, &opts);
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