Centralize buffer preparation and standardize placement

This commit is contained in:
Jack Zeal 2026-03-28 09:01:21 -07:00
parent 90e652a8a1
commit d80dd2470b
16 changed files with 251 additions and 431 deletions

View file

@ -1,8 +1,10 @@
#include <wlr/types/wlr_scene.h>
#include "common/borderset.h"
#include "common/mem.h"
#include "common/macros.h"
#include "buffer.h"
struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) {
struct borderset * current = borderCache;
struct borderset * last;
while (current != NULL) {
@ -24,7 +26,7 @@ struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
return NULL;
}
struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize) {
struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
struct borderset *newBorderset = znew(*newBorderset);
newBorderset->next = NULL;
@ -64,7 +66,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
newBorderset->br = znew_n(uint32_t, size*size);
switch(type) {
case 1: // Single bevel borders have 1x1 sides
case BORDER_SINGLE: // Single bevel borders have 1x1 sides
newBorderset->top = znew(uint32_t);
newBorderset->left = znew(uint32_t);
newBorderset->right = znew(uint32_t);
@ -77,10 +79,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
// Fill with solid
for (int j=0; j<size;j++) {
for (int k=0; k<size;k++) {
newBorderset->tl[PIXELSIZED(j, k, size)] = hl32;
newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
newBorderset->br[PIXELSIZED(j, k, size)] = ll32;
newBorderset->tl[PIXEL(j, k, size)] = hl32;
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
newBorderset->br[PIXEL(j, k, size)] = ll32;
}
}
@ -89,7 +91,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
break;
case 2:
case BORDER_DOUBLE:
newBorderset->top = znew_n(uint32_t, size);
newBorderset->left = znew_n(uint32_t, size);
newBorderset->right = znew_n(uint32_t, size);
@ -119,10 +121,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
// Blank corners...
for (int i=0; i<size;i++) {
for (int j=0; j<size;j++) {
newBorderset->tl[PIXELSIZED(i, j, size)] = id;
newBorderset->tr[PIXELSIZED(i, j, size)] = id;
newBorderset->bl[PIXELSIZED(i, j, size)] = id;
newBorderset->br[PIXELSIZED(i, j, size)] = id;
newBorderset->tl[PIXEL(i, j, size)] = id;
newBorderset->tr[PIXEL(i, j, size)] = id;
newBorderset->bl[PIXEL(i, j, size)] = id;
newBorderset->br[PIXEL(i, j, size)] = id;
}
}
@ -133,25 +135,25 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
// Solid bar parts
for (int j=0; j<size; j++) {
// Top left corner: Entire "bevel size" top rows are highlighted
newBorderset->tl[PIXELSIZED(j, i, size)] = hl32;
newBorderset->tl[PIXEL(j, i, size)] = hl32;
// First "bevel size" top columns are highlighted
newBorderset->tl[PIXELSIZED(i, j, size)] = hl32;
newBorderset->tl[PIXEL(i, j, size)] = hl32;
// Bottom Right corner: Entire "bevel size" last rows are lowlight
newBorderset->br[PIXELSIZED(j, (size-1-i), size)] = ll32;
newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32;
// Last "bevel size" columns are lowlight
newBorderset->br[PIXELSIZED((size-1-i), j, size)] = ll32;
newBorderset->br[PIXEL((size-1-i), j, size)] = ll32;
// Bottom left corner: Entire "bevel size" last rows are lowlight
newBorderset->bl[PIXELSIZED(j, (size-1-i), size)] = ll32;
newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32;
// First "bevel size" columns are highlight, except for the bottom right corner
newBorderset->bl[PIXELSIZED(i, j, size)] = hl32;
newBorderset->bl[PIXEL(i, j, size)] = hl32;
// Top Right corner: Entire "bevel size" first rows are highlight
newBorderset->tr[PIXELSIZED(j, i, size)] = hl32;
newBorderset->tr[PIXEL(j, i, size)] = hl32;
// Last "bevel size" columns are lowlight, except for the top left
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = ll32;
newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32;
}
}
@ -162,27 +164,27 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
// Outer Corners
// Bottom left corner:
// First "bevel size" columns are highlight, except for the bottom right corner
newBorderset->bl[PIXELSIZED(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
newBorderset->bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
// Top Right corner:
// Last "bevel size" columns are lowlight, except for the top left
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
// Inner Corners
// Top left corner: Bottom right is all dark
newBorderset->tl[PIXELSIZED((size-1-i), (size - 1 - j), size)] = ll32;
newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
// Bottom Right corner: Top left is all light
newBorderset->br[PIXELSIZED(i, j, size)] = hl32;
newBorderset->br[PIXEL(i, j, size)] = hl32;
// Top Right corner:
// Interior bottom left is dark on top, light on bottom
newBorderset->tr[PIXELSIZED(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
// Bottom Left corner:
// Interior top right is dark on top, light on bottom
newBorderset->bl[PIXELSIZED((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
@ -196,7 +198,31 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
break;
case 3: // Sunken Single bevel borders have 1x1 sides
case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
newBorderset->top = znew(uint32_t);
newBorderset->left = znew(uint32_t);
newBorderset->right = znew(uint32_t);
newBorderset->bottom = znew(uint32_t);
*newBorderset->top = id;
*newBorderset->left = id;
*newBorderset->right = id;
*newBorderset->bottom = id;
// Fill with solid
for (int j=0; j<size;j++) {
for (int k=0; k<size;k++) {
newBorderset->tl[PIXEL(j, k, size)] = id;
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id;
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id;
newBorderset->br[PIXEL(j, k, size)] = id;
}
}
break;
case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides
newBorderset->top = znew(uint32_t);
newBorderset->left = znew(uint32_t);
newBorderset->right = znew(uint32_t);
@ -209,10 +235,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
// Fill with solid
for (int j=0; j<size;j++) {
for (int k=0; k<size;k++) {
newBorderset->tl[PIXELSIZED(j, k, size)] = ll32;
newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
newBorderset->br[PIXELSIZED(j, k, size)] = hl32;
newBorderset->tl[PIXEL(j, k, size)] = ll32;
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
newBorderset->br[PIXEL(j, k, size)] = hl32;
}
}
@ -224,6 +250,118 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
return newBorderset;
}
struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw)
{
struct bufferset * bufferset = znew(struct bufferset);
bufferset->border_width = bw;
if (borderset->type == BORDER_DOUBLE) {
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(borderset->top, 1, bw, 4);
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(borderset->left, bw, 1, 4*bw);
bufferset->left = wlr_scene_buffer_create(tree, &ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(borderset->right, bw, 1, 4*bw);
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(borderset->bottom, 1, bw, 4);
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
} else {
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(borderset->top, 1, 1, 4);
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(borderset->left, 1, 1, 4);
bufferset->left = wlr_scene_buffer_create(tree, &ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(borderset->right, 1, 1, 4);
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(borderset->bottom, 1, 1, 4);
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
}
struct lab_data_buffer *tltexture_buffer =
buffer_create_from_data(borderset->tl, bw, bw, 4*bw);
bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
struct lab_data_buffer *trtexture_buffer =
buffer_create_from_data(borderset->tr, bw, bw, 4*bw);
bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
struct lab_data_buffer *bltexture_buffer =
buffer_create_from_data(borderset->bl, bw, bw, 4*bw);
bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
struct lab_data_buffer *brtexture_buffer =
buffer_create_from_data(borderset->br, bw, bw, 4*bw);
bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
return bufferset;
}
void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
{
wlr_scene_buffer_set_dest_size(bufferset->top,
width - 2 * bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->top->node,
bufferset->border_width,y);
wlr_scene_buffer_set_dest_size(bufferset->bottom,
width - 2 * bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->bottom->node,
bufferset->border_width, y+height - bufferset->border_width);
wlr_scene_buffer_set_dest_size(bufferset->left,
bufferset->border_width, height - bufferset->border_width * 2);
wlr_scene_node_set_position(&bufferset->left->node,
0, bufferset->border_width+y);
wlr_scene_buffer_set_dest_size(bufferset->right,
bufferset->border_width, height - bufferset->border_width * 2);
wlr_scene_node_set_position(&bufferset->right->node,
width - bufferset->border_width, y+ bufferset->border_width);
wlr_scene_buffer_set_dest_size(bufferset->tl,
bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->tl->node,
0,y);
wlr_scene_buffer_set_dest_size(bufferset->tr,
bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->tr->node,
width-bufferset->border_width, y);
wlr_scene_buffer_set_dest_size(bufferset->br,
bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->br->node,
width-bufferset->border_width , y+height-bufferset->border_width);
wlr_scene_buffer_set_dest_size(bufferset->bl,
bufferset->border_width, bufferset->border_width);
wlr_scene_node_set_position(&bufferset->bl->node,
0, height-bufferset->border_width+y);
}
void clearBorderCache(struct borderset * borderset)
{
if (borderset == NULL)

View file

@ -7,12 +7,12 @@
#include "common/macros.h"
#include "common/borderset.h"
#include "buffer.h"
#include <stdio.h>
struct border_scene {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
*ttexture, *ltexture, *rtexture, *btexture;
struct bufferset * texturedBorders;
};
static void
@ -42,77 +42,23 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
struct border_scene *border = &rect->borders[i];
float *color = opts->border_colors[i];
border->tree = lab_wlr_scene_tree_create(rect->tree);
// Beveled mode 0 = normal outline
// Beveled mode 1 = full bevel with sharp internal corners
if (opts->beveled > 0) {
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
if (opts->beveled) {
float r = color[0];
float g = color[1];
float b = color[2];
float a = color[3];
int bw = rect->border_width;
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(renderedborders->top, 1, 1, 4);
border->ttexture = wlr_scene_buffer_create(border->tree, &ttexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(renderedborders->left, 1, 1, 4);
border->ltexture = wlr_scene_buffer_create(border->tree, &ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(renderedborders->right, 1, 1, 4);
border->rtexture = wlr_scene_buffer_create(border->tree, &rtexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
border->btexture = wlr_scene_buffer_create(border->tree, &btexture_buffer->base);
struct lab_data_buffer *tltexture_buffer =
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
border->tlcorner = wlr_scene_buffer_create(border->tree, &tltexture_buffer->base);
struct lab_data_buffer *trtexture_buffer =
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
border->trcorner = wlr_scene_buffer_create(border->tree, &trtexture_buffer->base);
struct lab_data_buffer *bltexture_buffer =
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
border->blcorner = wlr_scene_buffer_create(border->tree, &bltexture_buffer->base);
struct lab_data_buffer *brtexture_buffer =
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
border->brcorner = wlr_scene_buffer_create(border->tree, &brtexture_buffer->base);
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
border->texturedBorders = generateBufferset(border->tree, renderedborders, bw);
} else {
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->tlcorner=NULL;
border->trcorner=NULL;
border->blcorner=NULL;
border->brcorner=NULL;
border->texturedBorders = NULL;
}
@ -156,56 +102,8 @@ resize_border(struct border_scene *border, int border_width, int width, int heig
wlr_scene_rect_set_size(border->bottom, width, border_width);
wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2);
wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2);
if (border->tlcorner != NULL) {
wlr_scene_buffer_set_dest_size(border->ttexture,
width, border_width);
wlr_scene_node_set_position(&border->ttexture->node,
0,0);
wlr_scene_buffer_set_dest_size(border->btexture,
width, border_width);
wlr_scene_node_set_position(&border->btexture->node,
0, height - border_width);
wlr_scene_buffer_set_dest_size(border->ltexture,
border_width, height - border_width * 2);
wlr_scene_node_set_position(&border->ltexture->node,
0, border_width);
wlr_scene_buffer_set_dest_size(border->rtexture,
border_width, height - border_width * 2);
wlr_scene_node_set_position(&border->rtexture->node,
width - border_width, border_width);
wlr_scene_buffer_set_dest_size(border->tlcorner,
border_width, border_width);
wlr_scene_node_set_position(&border->tlcorner->node,
0,0);
wlr_scene_buffer_set_dest_size(border->trcorner,
border_width, border_width);
wlr_scene_node_set_position(&border->trcorner->node,
width-border_width, 0);
wlr_scene_buffer_set_dest_size(border->brcorner,
border_width, border_width);
wlr_scene_node_set_position(&border->brcorner->node,
width-border_width , height-border_width);
wlr_scene_buffer_set_dest_size(border->blcorner,
border_width, border_width);
wlr_scene_node_set_position(&border->blcorner->node,
0, height-border_width);
if (border->texturedBorders != NULL) {
renderBufferset(border->texturedBorders, width, height, 0);
}
}