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synced 2026-04-06 07:15:40 -04:00
Fix incorect border drawing and remove light borders as no longer needed
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parent
f7d2be37ea
commit
c37f343377
3 changed files with 19 additions and 32 deletions
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@ -42,10 +42,6 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
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border->tree = lab_wlr_scene_tree_create(rect->tree);
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// Beveled mode 0 = normal outline
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// Beveled mode 1 = full bevel with sharp internal corners
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// Beveled mode 2 = "light" bevel without sharp corners.
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// This mode doesn't use the extra buffers. It seems like when we render the window switcher
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// it wants to render the highlight buffers "immediately" and pollute the screen, but the sides
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// work normally
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if (opts->beveled > 0) {
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/* From Pull request 3382 */
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@ -109,37 +105,28 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
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}
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}
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if (opts->beveled == 1) {
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(tl_data, bw, bw, 4*bw);
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border->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
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wlr_buffer_drop(&tltexture_buffer->base);
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(tl_data, bw, bw, 4*bw);
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border->tlcorner = wlr_scene_buffer_create(border->tree, &tltexture_buffer->base);
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wlr_buffer_drop(&tltexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(tr_data, bw, bw, 4*bw);
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border->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
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wlr_buffer_drop(&trtexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(tr_data, bw, bw, 4*bw);
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border->trcorner = wlr_scene_buffer_create(border->tree, &trtexture_buffer->base);
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wlr_buffer_drop(&trtexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(bl_data, bw, bw, 4*bw);
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border->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
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wlr_buffer_drop(&bltexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(bl_data, bw, bw, 4*bw);
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border->blcorner = wlr_scene_buffer_create(border->tree, &bltexture_buffer->base);
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wlr_buffer_drop(&bltexture_buffer->base);
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struct lab_data_buffer *brtexture_buffer =
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buffer_create_from_data(br_data, bw, bw, 4*bw);
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border->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
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wlr_buffer_drop(&brtexture_buffer->base);
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} else {
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border->tlcorner=NULL;
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border->trcorner=NULL;
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border->blcorner=NULL;
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border->brcorner=NULL;
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}
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struct lab_data_buffer *brtexture_buffer =
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buffer_create_from_data(br_data, bw, bw, 4*bw);
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border->brcorner = wlr_scene_buffer_create(border->tree, &brtexture_buffer->base);
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wlr_buffer_drop(&brtexture_buffer->base);
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} else {
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border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
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@ -203,7 +203,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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.bg_color = active_bg_color,
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.width = w - 2 * padding,
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.height = switcher_theme->item_height,
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.beveled = 2,
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.beveled = 1,
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};
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struct lab_scene_rect *highlight_rect = lab_scene_rect_create(
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item->active_tree, &highlight_opts);
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@ -150,7 +150,7 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
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.bg_color = switcher_theme->item_active_bg_color,
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.width = switcher_theme->item_width,
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.height = switcher_theme->item_height,
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.beveled = 2,
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.beveled = 1,
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};
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item->active_bg = lab_scene_rect_create(tree, &opts);
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