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overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
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8 changed files with 51 additions and 154 deletions
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@ -602,7 +602,7 @@ workspaces_reconfigure(struct server *server)
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}
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/* # of configured workspaces decreased */
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overlay_hide(&server->seat);
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overlay_finish(&server->seat);
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struct workspace *first_workspace =
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wl_container_of(server->workspaces.all.next, first_workspace, link);
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