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overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
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8 changed files with 51 additions and 154 deletions
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@ -731,7 +731,7 @@ seat_reconfigure(struct server *server)
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struct seat *seat = &server->seat;
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struct input *input;
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cursor_reload(seat);
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overlay_reconfigure(seat);
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overlay_finish(seat);
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keyboard_reset_current_keybind();
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wl_list_for_each(input, &seat->inputs, link) {
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switch (input->wlr_input_device->type) {
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