overlay: refactor

- Use a single `lab_scene_rect` for both overlay background and outlines,
  like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
  it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
This commit is contained in:
tokyo4j 2025-08-31 04:41:08 +09:00 committed by Johan Malm
parent 78d47c5c37
commit 66e26cd28a
8 changed files with 51 additions and 154 deletions

View file

@ -731,7 +731,7 @@ seat_reconfigure(struct server *server)
struct seat *seat = &server->seat;
struct input *input;
cursor_reload(seat);
overlay_reconfigure(seat);
overlay_finish(seat);
keyboard_reset_current_keybind();
wl_list_for_each(input, &seat->inputs, link) {
switch (input->wlr_input_device->type) {