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overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
This commit is contained in:
parent
78d47c5c37
commit
66e26cd28a
8 changed files with 51 additions and 154 deletions
25
src/debug.c
25
src/debug.c
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@ -22,7 +22,7 @@
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#define IGNORE_SSD true
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#define IGNORE_MENU true
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#define IGNORE_OSD_PREVIEW_OUTLINE true
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#define IGNORE_SNAPPING_PREVIEW_OUTLINE true
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#define IGNORE_SNAPPING_OVERLAY true
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static struct view *last_view;
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@ -141,15 +141,10 @@ get_special(struct server *server, struct wlr_scene_node *node)
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if (node == &server->seat.drag.icons->node) {
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return "seat->drag.icons";
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}
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if (server->seat.overlay.region_rect.tree
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&& node == &server->seat.overlay.region_rect.tree->node) {
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if (server->seat.overlay.rect
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&& node == &server->seat.overlay.rect->tree->node) {
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/* Created on-demand */
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return "seat->overlay.region_rect";
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}
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if (server->seat.overlay.edge_rect.tree
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&& node == &server->seat.overlay.edge_rect.tree->node) {
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/* Created on-demand */
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return "seat->overlay.edge_rect";
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return "seat->overlay.rect";
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}
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if (server->seat.input_method_relay->popup_tree
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&& node == &server->seat.input_method_relay->popup_tree->node) {
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@ -224,21 +219,13 @@ dump_tree(struct server *server, struct wlr_scene_node *node,
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struct lab_scene_rect *osd_preview_outline =
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server->osd_state.preview_outline;
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struct lab_scene_rect *region_snapping_overlay_outline =
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server->seat.overlay.region_rect.border_rect;
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struct lab_scene_rect *edge_snapping_overlay_outline =
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server->seat.overlay.edge_rect.border_rect;
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if ((IGNORE_MENU && node == &server->menu_tree->node)
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|| (IGNORE_SSD && last_view
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&& ssd_debug_is_root_node(last_view->ssd, node))
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|| (IGNORE_OSD_PREVIEW_OUTLINE && osd_preview_outline
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&& node == &osd_preview_outline->tree->node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
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&& region_snapping_overlay_outline
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&& node == ®ion_snapping_overlay_outline->tree->node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
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&& edge_snapping_overlay_outline
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&& node == &edge_snapping_overlay_outline->tree->node)) {
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|| (IGNORE_SNAPPING_OVERLAY && server->seat.overlay.rect
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&& node == &server->seat.overlay.rect->tree->node)) {
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printf("%*c%s\n", pos + 4 + INDENT_SIZE, ' ', "<skipping children>");
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return;
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}
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