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src/menu: Attach view to menu and use it when executing actions
This fixes #380
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parent
ca9226a7a6
commit
5a4c5de332
5 changed files with 63 additions and 30 deletions
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@ -4,7 +4,12 @@
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#include <wayland-server.h>
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/* forward declare arguments */
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struct view;
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struct server;
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struct wl_list;
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struct lab_data_buffer;
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struct wlr_scene_tree;
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struct wlr_scene_node;
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enum menu_align {
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@ -49,6 +54,9 @@ struct menu {
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struct menuitem *item;
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} selection;
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struct wlr_scene_tree *scene_tree;
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/* Used to match a window-menu to the view that triggered it. */
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struct view *triggered_by_view; /* may be NULL */
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};
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void menu_init_rootmenu(struct server *server);
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@ -92,8 +100,15 @@ void menu_process_cursor_motion(struct wlr_scene_node *node);
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*/
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bool menu_call_actions(struct wlr_scene_node *node);
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/* menu_close - close menu */
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void menu_close(struct menu *menu);
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/**
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* menu_close_root- close root menu
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*
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* This function will close server->menu_current and set it to NULL.
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* Asserts that server->input_mode is set to LAB_INPUT_STATE_MENU.
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*
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* Additionally, server->input_mode wil be set to LAB_INPUT_STATE_PASSTHROUGH.
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*/
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void menu_close_root(struct server *server);
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/* menu_reconfigure - reload theme and content */
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void menu_reconfigure(struct server *server);
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@ -121,6 +121,8 @@ show_menu(struct server *server, struct view *view, const char *menu_name)
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x = server->seat.cursor->x;
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y = server->seat.cursor->y;
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}
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/* Replaced by next show_menu() or cleaned on view_destroy() */
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menu->triggered_by_view = view;
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menu_open(menu, x, y);
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}
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19
src/cursor.c
19
src/cursor.c
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@ -718,13 +718,8 @@ cursor_button(struct wl_listener *listener, void *data)
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seat->pressed.surface = NULL;
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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if (close_menu) {
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if (server->menu_current) {
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menu_close(server->menu_current);
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server->menu_current = NULL;
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}
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server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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cursor_rebase(&server->seat,
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event->time_msec, false);
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menu_close_root(server);
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cursor_rebase(&server->seat, event->time_msec, false);
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close_menu = false;
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}
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return;
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@ -755,17 +750,11 @@ cursor_button(struct wl_listener *listener, void *data)
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}
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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/* We are closing the menu on RELEASE to not leak a stray release */
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if (view_area != LAB_SSD_MENU) {
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/*
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* We close the menu on release so we don't leak a stray
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* release
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*/
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close_menu = true;
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} else if (menu_call_actions(node)) {
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/*
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* Action was successfull, may fail if item just opens a
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* submenu
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*/
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/* Action was successfull, may fail if item just opens a submenu */
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close_menu = true;
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}
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return;
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@ -548,6 +548,21 @@ close_all_submenus(struct menu *menu)
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menu->selection.menu = NULL;
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}
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static void
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menu_close(struct menu *menu)
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{
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if (!menu) {
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wlr_log(WLR_ERROR, "Trying to close non exiting menu");
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return;
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}
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wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
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menu_set_selection(menu, NULL);
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if (menu->selection.menu) {
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menu_close(menu->selection.menu);
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menu->selection.menu = NULL;
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}
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}
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void
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menu_open(struct menu *menu, int x, int y)
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{
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@ -582,7 +597,9 @@ menu_process_cursor_motion(struct wlr_scene_node *node)
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}
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if (item->submenu) {
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/* And open the new one */
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/* Sync the triggering view */
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item->submenu->triggered_by_view = item->parent->triggered_by_view;
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/* And open the new submenu tree */
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wlr_scene_node_set_enabled(
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&item->submenu->scene_tree->node, true);
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}
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@ -600,26 +617,29 @@ menu_call_actions(struct wlr_scene_node *node)
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return false;
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}
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actions_run(NULL, item->parent->server, &item->actions, 0);
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actions_run(item->parent->triggered_by_view,
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item->parent->server, &item->actions, 0);
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/**
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* We close the menu here to provide a faster feedback to the user.
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* We do that without resetting the input state so src/cursor.c
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* can do its own clean up on the following RELEASE event.
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*/
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menu_close(item->parent->server->menu_current);
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item->parent->server->menu_current = NULL;
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return true;
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}
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void
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menu_close(struct menu *menu)
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menu_close_root(struct server *server)
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{
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if (!menu) {
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wlr_log(WLR_ERROR, "Trying to close non exiting menu");
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return;
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}
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/* TODO: Maybe reset input state here instead of in cursor.c ? */
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wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
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menu_set_selection(menu, NULL);
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if (menu->selection.menu) {
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menu_close(menu->selection.menu);
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menu->selection.menu = NULL;
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assert(server->input_mode == LAB_INPUT_STATE_MENU);
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if (server->menu_current) {
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menu_close(server->menu_current);
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server->menu_current = NULL;
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}
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server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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}
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void
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@ -5,6 +5,7 @@
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#include <xcb/xcb_icccm.h>
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#include "labwc.h"
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#include "ssd.h"
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#include "menu/menu.h"
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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@ -756,6 +757,12 @@ view_destroy(struct view *view)
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wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
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}
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/* If we spawned a window menu, close it */
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if (server->menu_current
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&& server->menu_current->triggered_by_view == view) {
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menu_close_root(server);
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}
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/* Remove view from server->views */
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wl_list_remove(&view->link);
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free(view);
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