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osd: allow window switcher to temporary unshade windows
This can be configured with a new unshade="yes|no" argument for windowSwitcher in rc.xml Fixes: #3111
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parent
babd7af8f8
commit
364a1d5207
7 changed files with 29 additions and 5 deletions
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@ -1217,6 +1217,8 @@ entry(xmlNode *node, char *nodename, char *content)
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rc.window_switcher.criteria &=
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~LAB_VIEW_CRITERIA_CURRENT_WORKSPACE;
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}
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} else if (!strcasecmp(nodename, "unshade.windowSwitcher")) {
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set_bool(content, &rc.window_switcher.unshade);
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/* Remove this long term - just a friendly warning for now */
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} else if (strstr(nodename, "windowswitcher.core")) {
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@ -1429,6 +1431,7 @@ rcxml_init(void)
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rc.window_switcher.style = WINDOW_SWITCHER_CLASSIC;
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rc.window_switcher.preview = true;
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rc.window_switcher.outlines = true;
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rc.window_switcher.unshade = true;
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rc.window_switcher.criteria = LAB_VIEW_CRITERIA_CURRENT_WORKSPACE
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| LAB_VIEW_CRITERIA_ROOT_TOPLEVEL
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| LAB_VIEW_CRITERIA_NO_SKIP_WINDOW_SWITCHER;
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@ -96,6 +96,9 @@ end_cycling(struct server *server)
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/* FIXME: osd_finish() transiently sets focus to the old surface */
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osd_finish(server);
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/* Note that server->osd_state.cycle_view is cleared at this point */
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if (rc.window_switcher.unshade) {
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view_set_shade(cycle_view, false);
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}
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desktop_focus_view(cycle_view, /*raise*/ true);
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}
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@ -9,6 +9,7 @@
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "labwc.h"
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#include "node.h"
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#include "output.h"
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#include "scaled-buffer/scaled-font-buffer.h"
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#include "scaled-buffer/scaled-icon-buffer.h"
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@ -160,9 +161,14 @@ restore_preview_node(struct server *server)
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, false);
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}
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if (osd_state->preview_was_shaded) {
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struct view *view = node_view_from_node(osd_state->preview_node);
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view_set_shade(view, true);
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}
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osd_state->preview_node = NULL;
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osd_state->preview_parent = NULL;
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osd_state->preview_anchor = NULL;
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osd_state->preview_was_shaded = false;
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}
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}
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@ -203,6 +209,7 @@ osd_finish(struct server *server)
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server->osd_state.preview_node = NULL;
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server->osd_state.preview_anchor = NULL;
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server->osd_state.cycle_view = NULL;
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server->osd_state.preview_was_shaded = false;
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destroy_osd_scenes(server);
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@ -244,6 +251,10 @@ preview_cycled_view(struct view *view)
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, true);
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}
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if (rc.window_switcher.unshade && view->shaded) {
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view_set_shade(view, false);
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osd_state->preview_was_shaded = true;
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}
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/*
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* FIXME: This abuses an implementation detail of the always-on-top tree.
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@ -294,6 +305,10 @@ update_osd(struct server *server)
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}
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}
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if (rc.window_switcher.preview) {
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preview_cycled_view(server->osd_state.cycle_view);
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}
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/* Outline current window */
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if (rc.window_switcher.outlines) {
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if (view_is_focusable(server->osd_state.cycle_view)) {
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@ -301,9 +316,6 @@ update_osd(struct server *server)
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}
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}
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if (rc.window_switcher.preview) {
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preview_cycled_view(server->osd_state.cycle_view);
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}
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out:
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wl_array_release(&views);
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}
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