labwc/src/osd/osd.c
Consolatis 364a1d5207 osd: allow window switcher to temporary unshade windows
This can be configured with a new unshade="yes|no"
argument for windowSwitcher in rc.xml

Fixes: #3111
2025-10-13 19:45:46 +02:00

321 lines
8.9 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include "osd.h"
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "common/array.h"
#include "common/lab-scene-rect.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
#include "output.h"
#include "scaled-buffer/scaled-font-buffer.h"
#include "scaled-buffer/scaled-icon-buffer.h"
#include "ssd.h"
#include "theme.h"
#include "view.h"
static void update_osd(struct server *server);
static void
destroy_osd_scenes(struct server *server)
{
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
if (output->osd_scene.tree) {
wlr_scene_node_destroy(&output->osd_scene.tree->node);
output->osd_scene.tree = NULL;
}
wl_array_release(&output->osd_scene.items);
wl_array_init(&output->osd_scene.items);
}
}
static void
osd_update_preview_outlines(struct view *view)
{
/* Create / Update preview outline tree */
struct server *server = view->server;
struct theme *theme = server->theme;
struct lab_scene_rect *rect = view->server->osd_state.preview_outline;
if (!rect) {
struct lab_scene_rect_options opts = {
.border_colors = (float *[3]) {
theme->osd_window_switcher_preview_border_color[0],
theme->osd_window_switcher_preview_border_color[1],
theme->osd_window_switcher_preview_border_color[2],
},
.nr_borders = 3,
.border_width = theme->osd_window_switcher_preview_border_width,
};
rect = lab_scene_rect_create(&server->scene->tree, &opts);
wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node);
server->osd_state.preview_outline = rect;
}
struct wlr_box geo = ssd_max_extents(view);
lab_scene_rect_set_size(rect, geo.width, geo.height);
wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y);
}
/*
* Returns the view to select next in the window switcher.
* If !start_view, the second focusable view is returned.
*/
static struct view *
get_next_cycle_view(struct server *server, struct view *start_view,
enum lab_cycle_dir dir)
{
struct view *(*iter)(struct wl_list *head, struct view *view,
enum lab_view_criteria criteria);
bool forwards = dir == LAB_CYCLE_DIR_FORWARD;
iter = forwards ? view_next_no_head_stop : view_prev_no_head_stop;
enum lab_view_criteria criteria = rc.window_switcher.criteria;
/*
* Views are listed in stacking order, topmost first. Usually the
* topmost view is already focused, so when iterating in the forward
* direction we pre-select the view second from the top:
*
* View #1 (on top, currently focused)
* View #2 (pre-selected)
* View #3
* ...
*/
if (!start_view && forwards) {
start_view = iter(&server->views, NULL, criteria);
}
return iter(&server->views, start_view, criteria);
}
void
osd_on_view_destroy(struct view *view)
{
assert(view);
struct osd_state *osd_state = &view->server->osd_state;
if (view->server->input_mode != LAB_INPUT_STATE_WINDOW_SWITCHER) {
/* OSD not active, no need for clean up */
return;
}
if (osd_state->cycle_view == view) {
/*
* If we are the current OSD selected view, cycle
* to the next because we are dying.
*/
/* Also resets preview node */
osd_state->cycle_view = get_next_cycle_view(view->server,
osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
/*
* If we cycled back to ourselves, then we have no more windows.
* Just close the OSD for good.
*/
if (osd_state->cycle_view == view || !osd_state->cycle_view) {
/* osd_finish() additionally resets cycle_view to NULL */
osd_finish(view->server);
}
}
if (osd_state->cycle_view) {
/* Recreate the OSD to reflect the view has now gone. */
destroy_osd_scenes(view->server);
update_osd(view->server);
}
if (view->scene_tree) {
struct wlr_scene_node *node = &view->scene_tree->node;
if (osd_state->preview_anchor == node) {
/*
* If we are the anchor for the current OSD selected view,
* replace the anchor with the node before us.
*/
osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
}
}
}
static void
restore_preview_node(struct server *server)
{
struct osd_state *osd_state = &server->osd_state;
if (osd_state->preview_node) {
wlr_scene_node_reparent(osd_state->preview_node,
osd_state->preview_parent);
if (osd_state->preview_anchor) {
wlr_scene_node_place_above(osd_state->preview_node,
osd_state->preview_anchor);
} else {
/* Selected view was the first node */
wlr_scene_node_lower_to_bottom(osd_state->preview_node);
}
/* Node was disabled / minimized before, disable again */
if (!osd_state->preview_was_enabled) {
wlr_scene_node_set_enabled(osd_state->preview_node, false);
}
if (osd_state->preview_was_shaded) {
struct view *view = node_view_from_node(osd_state->preview_node);
view_set_shade(view, true);
}
osd_state->preview_node = NULL;
osd_state->preview_parent = NULL;
osd_state->preview_anchor = NULL;
osd_state->preview_was_shaded = false;
}
}
void
osd_begin(struct server *server, enum lab_cycle_dir direction)
{
if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
return;
}
server->osd_state.cycle_view = get_next_cycle_view(server,
server->osd_state.cycle_view, direction);
seat_focus_override_begin(&server->seat,
LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT);
update_osd(server);
/* Update cursor, in case it is within the area covered by OSD */
cursor_update_focus(server);
}
void
osd_cycle(struct server *server, enum lab_cycle_dir direction)
{
assert(server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER);
server->osd_state.cycle_view = get_next_cycle_view(server,
server->osd_state.cycle_view, direction);
update_osd(server);
}
void
osd_finish(struct server *server)
{
restore_preview_node(server);
seat_focus_override_end(&server->seat);
server->osd_state.preview_node = NULL;
server->osd_state.preview_anchor = NULL;
server->osd_state.cycle_view = NULL;
server->osd_state.preview_was_shaded = false;
destroy_osd_scenes(server);
if (server->osd_state.preview_outline) {
/* Destroy the whole multi_rect so we can easily react to new themes */
wlr_scene_node_destroy(&server->osd_state.preview_outline->tree->node);
server->osd_state.preview_outline = NULL;
}
/* Hiding OSD may need a cursor change */
cursor_update_focus(server);
}
static void
preview_cycled_view(struct view *view)
{
assert(view);
assert(view->scene_tree);
struct osd_state *osd_state = &view->server->osd_state;
/* Move previous selected node back to its original place */
restore_preview_node(view->server);
/* Store some pointers so we can reset the preview later on */
osd_state->preview_node = &view->scene_tree->node;
osd_state->preview_parent = view->scene_tree->node.parent;
/* Remember the sibling right before the selected node */
osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
osd_state->preview_node);
while (osd_state->preview_anchor && !osd_state->preview_anchor->data) {
/* Ignore non-view nodes */
osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
osd_state->preview_anchor);
}
/* Store node enabled / minimized state and force-enable if disabled */
osd_state->preview_was_enabled = osd_state->preview_node->enabled;
if (!osd_state->preview_was_enabled) {
wlr_scene_node_set_enabled(osd_state->preview_node, true);
}
if (rc.window_switcher.unshade && view->shaded) {
view_set_shade(view, false);
osd_state->preview_was_shaded = true;
}
/*
* FIXME: This abuses an implementation detail of the always-on-top tree.
* Create a permanent server->osd_preview_tree instead that can
* also be used as parent for the preview outlines.
*/
wlr_scene_node_reparent(osd_state->preview_node,
view->server->view_tree_always_on_top);
/* Finally raise selected node to the top */
wlr_scene_node_raise_to_top(osd_state->preview_node);
}
static void
update_osd(struct server *server)
{
struct wl_array views;
wl_array_init(&views);
view_array_append(server, &views, rc.window_switcher.criteria);
struct osd_impl *osd_impl = NULL;
switch (rc.window_switcher.style) {
case WINDOW_SWITCHER_CLASSIC:
osd_impl = &osd_classic_impl;
break;
case WINDOW_SWITCHER_THUMBNAIL:
osd_impl = &osd_thumbnail_impl;
break;
}
if (!wl_array_len(&views) || !server->osd_state.cycle_view) {
osd_finish(server);
goto out;
}
if (rc.window_switcher.show) {
/* Display the actual OSD */
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
if (!output_is_usable(output)) {
continue;
}
if (!output->osd_scene.tree) {
osd_impl->create(output, &views);
assert(output->osd_scene.tree);
}
osd_impl->update(output);
}
}
if (rc.window_switcher.preview) {
preview_cycled_view(server->osd_state.cycle_view);
}
/* Outline current window */
if (rc.window_switcher.outlines) {
if (view_is_focusable(server->osd_state.cycle_view)) {
osd_update_preview_outlines(server->osd_state.cycle_view);
}
}
out:
wl_array_release(&views);
}