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This can be configured with a new unshade="yes|no" argument for windowSwitcher in rc.xml Fixes: #3111
321 lines
8.9 KiB
C
321 lines
8.9 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include "osd.h"
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#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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#include "common/array.h"
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#include "common/lab-scene-rect.h"
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "labwc.h"
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#include "node.h"
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#include "output.h"
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#include "scaled-buffer/scaled-font-buffer.h"
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#include "scaled-buffer/scaled-icon-buffer.h"
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#include "ssd.h"
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#include "theme.h"
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#include "view.h"
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static void update_osd(struct server *server);
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static void
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destroy_osd_scenes(struct server *server)
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{
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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if (output->osd_scene.tree) {
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wlr_scene_node_destroy(&output->osd_scene.tree->node);
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output->osd_scene.tree = NULL;
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}
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wl_array_release(&output->osd_scene.items);
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wl_array_init(&output->osd_scene.items);
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}
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}
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static void
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osd_update_preview_outlines(struct view *view)
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{
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/* Create / Update preview outline tree */
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struct server *server = view->server;
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struct theme *theme = server->theme;
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struct lab_scene_rect *rect = view->server->osd_state.preview_outline;
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if (!rect) {
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struct lab_scene_rect_options opts = {
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.border_colors = (float *[3]) {
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theme->osd_window_switcher_preview_border_color[0],
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theme->osd_window_switcher_preview_border_color[1],
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theme->osd_window_switcher_preview_border_color[2],
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},
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.nr_borders = 3,
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.border_width = theme->osd_window_switcher_preview_border_width,
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};
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rect = lab_scene_rect_create(&server->scene->tree, &opts);
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wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node);
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server->osd_state.preview_outline = rect;
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}
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struct wlr_box geo = ssd_max_extents(view);
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lab_scene_rect_set_size(rect, geo.width, geo.height);
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wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y);
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}
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/*
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* Returns the view to select next in the window switcher.
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* If !start_view, the second focusable view is returned.
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*/
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static struct view *
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get_next_cycle_view(struct server *server, struct view *start_view,
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enum lab_cycle_dir dir)
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{
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struct view *(*iter)(struct wl_list *head, struct view *view,
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enum lab_view_criteria criteria);
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bool forwards = dir == LAB_CYCLE_DIR_FORWARD;
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iter = forwards ? view_next_no_head_stop : view_prev_no_head_stop;
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enum lab_view_criteria criteria = rc.window_switcher.criteria;
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/*
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* Views are listed in stacking order, topmost first. Usually the
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* topmost view is already focused, so when iterating in the forward
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* direction we pre-select the view second from the top:
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*
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* View #1 (on top, currently focused)
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* View #2 (pre-selected)
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* View #3
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* ...
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*/
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if (!start_view && forwards) {
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start_view = iter(&server->views, NULL, criteria);
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}
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return iter(&server->views, start_view, criteria);
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}
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void
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osd_on_view_destroy(struct view *view)
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{
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assert(view);
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struct osd_state *osd_state = &view->server->osd_state;
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if (view->server->input_mode != LAB_INPUT_STATE_WINDOW_SWITCHER) {
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/* OSD not active, no need for clean up */
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return;
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}
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if (osd_state->cycle_view == view) {
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/*
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* If we are the current OSD selected view, cycle
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* to the next because we are dying.
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*/
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/* Also resets preview node */
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osd_state->cycle_view = get_next_cycle_view(view->server,
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osd_state->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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/*
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* If we cycled back to ourselves, then we have no more windows.
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* Just close the OSD for good.
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*/
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if (osd_state->cycle_view == view || !osd_state->cycle_view) {
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/* osd_finish() additionally resets cycle_view to NULL */
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osd_finish(view->server);
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}
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}
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if (osd_state->cycle_view) {
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/* Recreate the OSD to reflect the view has now gone. */
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destroy_osd_scenes(view->server);
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update_osd(view->server);
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}
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if (view->scene_tree) {
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struct wlr_scene_node *node = &view->scene_tree->node;
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if (osd_state->preview_anchor == node) {
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/*
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* If we are the anchor for the current OSD selected view,
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* replace the anchor with the node before us.
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*/
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(node);
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}
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}
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}
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static void
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restore_preview_node(struct server *server)
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{
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struct osd_state *osd_state = &server->osd_state;
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if (osd_state->preview_node) {
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wlr_scene_node_reparent(osd_state->preview_node,
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osd_state->preview_parent);
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if (osd_state->preview_anchor) {
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wlr_scene_node_place_above(osd_state->preview_node,
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osd_state->preview_anchor);
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} else {
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/* Selected view was the first node */
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wlr_scene_node_lower_to_bottom(osd_state->preview_node);
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}
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/* Node was disabled / minimized before, disable again */
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, false);
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}
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if (osd_state->preview_was_shaded) {
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struct view *view = node_view_from_node(osd_state->preview_node);
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view_set_shade(view, true);
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}
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osd_state->preview_node = NULL;
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osd_state->preview_parent = NULL;
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osd_state->preview_anchor = NULL;
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osd_state->preview_was_shaded = false;
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}
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}
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void
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osd_begin(struct server *server, enum lab_cycle_dir direction)
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{
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if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
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return;
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}
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server->osd_state.cycle_view = get_next_cycle_view(server,
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server->osd_state.cycle_view, direction);
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seat_focus_override_begin(&server->seat,
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LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT);
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update_osd(server);
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/* Update cursor, in case it is within the area covered by OSD */
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cursor_update_focus(server);
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}
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void
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osd_cycle(struct server *server, enum lab_cycle_dir direction)
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{
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assert(server->input_mode == LAB_INPUT_STATE_WINDOW_SWITCHER);
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server->osd_state.cycle_view = get_next_cycle_view(server,
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server->osd_state.cycle_view, direction);
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update_osd(server);
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}
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void
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osd_finish(struct server *server)
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{
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restore_preview_node(server);
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seat_focus_override_end(&server->seat);
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server->osd_state.preview_node = NULL;
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server->osd_state.preview_anchor = NULL;
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server->osd_state.cycle_view = NULL;
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server->osd_state.preview_was_shaded = false;
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destroy_osd_scenes(server);
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if (server->osd_state.preview_outline) {
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/* Destroy the whole multi_rect so we can easily react to new themes */
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wlr_scene_node_destroy(&server->osd_state.preview_outline->tree->node);
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server->osd_state.preview_outline = NULL;
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}
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/* Hiding OSD may need a cursor change */
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cursor_update_focus(server);
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}
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static void
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preview_cycled_view(struct view *view)
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{
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assert(view);
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assert(view->scene_tree);
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struct osd_state *osd_state = &view->server->osd_state;
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/* Move previous selected node back to its original place */
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restore_preview_node(view->server);
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/* Store some pointers so we can reset the preview later on */
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osd_state->preview_node = &view->scene_tree->node;
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osd_state->preview_parent = view->scene_tree->node.parent;
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/* Remember the sibling right before the selected node */
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
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osd_state->preview_node);
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while (osd_state->preview_anchor && !osd_state->preview_anchor->data) {
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/* Ignore non-view nodes */
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osd_state->preview_anchor = lab_wlr_scene_get_prev_node(
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osd_state->preview_anchor);
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}
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/* Store node enabled / minimized state and force-enable if disabled */
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osd_state->preview_was_enabled = osd_state->preview_node->enabled;
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if (!osd_state->preview_was_enabled) {
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wlr_scene_node_set_enabled(osd_state->preview_node, true);
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}
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if (rc.window_switcher.unshade && view->shaded) {
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view_set_shade(view, false);
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osd_state->preview_was_shaded = true;
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}
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/*
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* FIXME: This abuses an implementation detail of the always-on-top tree.
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* Create a permanent server->osd_preview_tree instead that can
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* also be used as parent for the preview outlines.
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*/
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wlr_scene_node_reparent(osd_state->preview_node,
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view->server->view_tree_always_on_top);
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/* Finally raise selected node to the top */
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wlr_scene_node_raise_to_top(osd_state->preview_node);
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}
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static void
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update_osd(struct server *server)
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{
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struct wl_array views;
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wl_array_init(&views);
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view_array_append(server, &views, rc.window_switcher.criteria);
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struct osd_impl *osd_impl = NULL;
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switch (rc.window_switcher.style) {
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case WINDOW_SWITCHER_CLASSIC:
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osd_impl = &osd_classic_impl;
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break;
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case WINDOW_SWITCHER_THUMBNAIL:
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osd_impl = &osd_thumbnail_impl;
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break;
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}
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if (!wl_array_len(&views) || !server->osd_state.cycle_view) {
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osd_finish(server);
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goto out;
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}
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if (rc.window_switcher.show) {
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/* Display the actual OSD */
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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if (!output_is_usable(output)) {
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continue;
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}
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if (!output->osd_scene.tree) {
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osd_impl->create(output, &views);
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assert(output->osd_scene.tree);
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}
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osd_impl->update(output);
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}
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}
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if (rc.window_switcher.preview) {
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preview_cycled_view(server->osd_state.cycle_view);
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}
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/* Outline current window */
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if (rc.window_switcher.outlines) {
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if (view_is_focusable(server->osd_state.cycle_view)) {
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osd_update_preview_outlines(server->osd_state.cycle_view);
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}
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}
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out:
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wl_array_release(&views);
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}
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