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action: allow SnapToEdge to combine two cardinal directions
This patch adds `combine` argument to (Toggle)SnapToEdge actions. This allows to snap a window to e.g. up-left by running two actions: - `<action name="SnapToEdge" direction="left" combine="yes" />` - `<action name="SnapToEdge" direction="up" combine="yes" />` Then running `<action name="SnapToEdge" direction="down" combine="yes" />` snaps it to left again. This behavior is almost the same as KWin, except that snapping a up-right-tiled window to right doesn't move it to the right-adjacent output, but makes it right-tiled first.
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parent
af6a0df231
commit
2ac48116e1
5 changed files with 68 additions and 26 deletions
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@ -92,11 +92,18 @@ Actions are used in menus and keyboard/mouse bindings.
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Move window relative to its current position. Positive value of x moves
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it right, negative left. Positive value of y moves it down, negative up.
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*<action name="ToggleSnapToEdge" direction="value" />*++
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*<action name="SnapToEdge" direction="value" />*
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Resize window to fill half the output in the given direction. Supports
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directions "left", "up", "right", "down", "up-left", "up-right", "down-left",
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"down-right" and "center".
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*<action name="ToggleSnapToEdge" direction="value" combine="value" />*++
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*<action name="SnapToEdge" direction="value" combine="value" />*
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Resize window to fill half or quarter the output in the given direction.
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*direction* [up|down|left|right|up-left|up-right|down-left|down-right|center]
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Direction in which to snap the window.
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*combine* [yes|no]
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Allows to snap a window to an output corner by combining two
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directions. For example, snapping a window to *right* and then
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to *up* places it in the *up-right* quarter of the output.
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Default is no.
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ToggleSnapToEdge additionally toggles the active window between
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tiled to the given direction and its untiled position.
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@ -548,7 +548,7 @@ void view_move_to_edge(struct view *view, enum lab_edge direction, bool snap_to_
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void view_grow_to_edge(struct view *view, enum lab_edge direction);
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void view_shrink_to_edge(struct view *view, enum lab_edge direction);
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void view_snap_to_edge(struct view *view, enum lab_edge direction,
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bool across_outputs, bool store_natural_geometry);
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bool across_outputs, bool combine, bool store_natural_geometry);
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void view_snap_to_region(struct view *view, struct region *region, bool store_natural_geometry);
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void view_move_to_output(struct view *view, struct output *output);
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22
src/action.c
22
src/action.c
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@ -337,11 +337,6 @@ action_arg_from_xml_node(struct action *action, const char *nodename, const char
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}
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break;
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case ACTION_TYPE_MOVE_TO_EDGE:
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if (!strcasecmp(argument, "snapWindows")) {
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action_arg_add_bool(action, argument, parse_bool(content, true));
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goto cleanup;
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}
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/* Falls through */
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case ACTION_TYPE_TOGGLE_SNAP_TO_EDGE:
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case ACTION_TYPE_SNAP_TO_EDGE:
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case ACTION_TYPE_GROW_TO_EDGE:
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@ -358,6 +353,17 @@ action_arg_from_xml_node(struct action *action, const char *nodename, const char
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}
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goto cleanup;
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}
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if (action->type == ACTION_TYPE_MOVE_TO_EDGE
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&& !strcasecmp(argument, "snapWindows")) {
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action_arg_add_bool(action, argument, parse_bool(content, true));
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goto cleanup;
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}
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if ((action->type == ACTION_TYPE_SNAP_TO_EDGE
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|| action->type == ACTION_TYPE_TOGGLE_SNAP_TO_EDGE)
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&& !strcasecmp(argument, "combine")) {
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action_arg_add_bool(action, argument, parse_bool(content, false));
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goto cleanup;
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}
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break;
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case ACTION_TYPE_SHOW_MENU:
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if (!strcmp(argument, "menu")) {
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@ -1031,9 +1037,9 @@ run_action(struct view *view, struct server *server, struct action *action,
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view_apply_natural_geometry(view);
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break;
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}
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view_snap_to_edge(view, edge,
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/*across_outputs*/ true,
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/*store_natural_geometry*/ true);
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bool combine = action_get_bool(action, "combine", false);
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view_snap_to_edge(view, edge, /*across_outputs*/ true,
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combine, /*store_natural_geometry*/ true);
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}
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break;
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case ACTION_TYPE_GROW_TO_EDGE:
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@ -260,9 +260,8 @@ snap_to_edge(struct view *view)
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view_maximize(view, VIEW_AXIS_BOTH,
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/*store_natural_geometry*/ false);
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} else {
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view_snap_to_edge(view, edge,
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/*across_outputs*/ false,
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/*store_natural_geometry*/ false);
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view_snap_to_edge(view, edge, /*across_outputs*/ false,
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/*combine*/ false, /*store_natural_geometry*/ false);
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}
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return true;
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44
src/view.c
44
src/view.c
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@ -2126,7 +2126,7 @@ view_placement_parse(const char *policy)
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void
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view_snap_to_edge(struct view *view, enum lab_edge edge,
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bool across_outputs, bool store_natural_geometry)
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bool across_outputs, bool combine, bool store_natural_geometry)
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{
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assert(view);
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@ -2142,15 +2142,45 @@ view_snap_to_edge(struct view *view, enum lab_edge edge,
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view_set_shade(view, false);
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if (across_outputs && view->tiled == edge && view->maximized == VIEW_AXIS_NONE) {
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/* We are already tiled for this edge; try to switch outputs */
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output = output_get_adjacent(view->output, edge, /* wrap */ false);
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if (lab_edge_is_cardinal(edge) && view->maximized == VIEW_AXIS_NONE) {
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enum lab_edge invert_edge = lab_edge_invert(edge);
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/* Represents axis of snapping direction */
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enum lab_edge parallel_mask = edge | invert_edge;
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/*
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* The vector view->tiled is split to components
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* parallel/orthogonal to snapping direction. For example,
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* view->tiled=TOP_LEFT is split to parallel_tiled=TOP and
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* orthogonal_tiled=LEFT when edge=TOP or edge=BOTTOM.
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*/
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enum lab_edge parallel_tiled = view->tiled & parallel_mask;
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enum lab_edge orthogonal_tiled = view->tiled & ~parallel_mask;
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if (across_outputs && view->tiled == edge) {
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/*
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* E.g. when window is tiled to up and being snapped
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* to up again, move it to the output above and tile
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* it to down.
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*/
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output = output_get_adjacent(view->output, edge,
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/* wrap */ false);
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if (!output) {
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return;
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}
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/* When switching outputs, jump to the opposite edge */
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edge = lab_edge_invert(edge);
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edge = invert_edge;
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} else if (combine && parallel_tiled == invert_edge
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&& orthogonal_tiled != LAB_EDGE_NONE) {
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/*
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* E.g. when window is tiled to downleft/downright and
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* being snapped to up, tile it to left/right.
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*/
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edge = view->tiled & ~parallel_mask;
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} else if (combine && parallel_tiled == LAB_EDGE_NONE) {
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/*
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* E.g. when window is tiled to left/right and being
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* snapped to up, tile it to upleft/upright.
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*/
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edge = view->tiled | edge;
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}
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}
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if (view->maximized != VIEW_AXIS_NONE) {
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