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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
13
src/xdg.c
13
src/xdg.c
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@ -13,6 +13,7 @@
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#include "common/box.h"
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#include "common/macros.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "decorations.h"
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#include "foreign-toplevel/foreign.h"
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@ -193,7 +194,7 @@ center_fullscreen_if_needed(struct view *view)
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if (!xdg_view->fullscreen_bg) {
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const float black[4] = {0, 0, 0, 1};
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xdg_view->fullscreen_bg =
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wlr_scene_rect_create(view->scene_tree, 0, 0, black);
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lab_wlr_scene_rect_create(view->scene_tree, 0, 0, black);
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wlr_scene_node_lower_to_bottom(&xdg_view->fullscreen_bg->node);
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}
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@ -984,18 +985,14 @@ handle_new_xdg_toplevel(struct wl_listener *listener, void *data)
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}
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view->workspace = server->workspaces.current;
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view->scene_tree = wlr_scene_tree_create(
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view->scene_tree = lab_wlr_scene_tree_create(
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view->workspace->view_trees[VIEW_LAYER_NORMAL]);
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wlr_scene_node_set_enabled(&view->scene_tree->node, false);
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struct wlr_scene_tree *tree = wlr_scene_xdg_surface_create(
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view->scene_tree, xdg_surface);
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if (!tree) {
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/* TODO: might need further clean up */
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wl_resource_post_no_memory(xdg_surface->resource);
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free(xdg_toplevel_view);
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return;
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}
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die_if_null(tree);
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view->content_tree = tree;
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node_descriptor_create(&view->scene_tree->node,
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LAB_NODE_VIEW, view, /*data*/ NULL);
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