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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
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@ -15,6 +15,7 @@
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#include "common/graphic-helpers.h"
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#include "common/list.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "input/keyboard.h"
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#include "labwc.h"
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@ -163,7 +164,7 @@ _osd_update(struct server *server)
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cairo_destroy(cairo);
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if (!output->workspace_osd) {
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output->workspace_osd = wlr_scene_buffer_create(
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output->workspace_osd = lab_wlr_scene_buffer_create(
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&server->scene->tree, NULL);
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}
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/* Position the whole thing */
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@ -234,13 +235,13 @@ add_workspace(struct server *server, const char *name)
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struct workspace *workspace = znew(*workspace);
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workspace->server = server;
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workspace->name = xstrdup(name);
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workspace->tree = wlr_scene_tree_create(server->workspace_tree);
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workspace->tree = lab_wlr_scene_tree_create(server->workspace_tree);
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workspace->view_trees[VIEW_LAYER_ALWAYS_ON_BOTTOM] =
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wlr_scene_tree_create(workspace->tree);
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lab_wlr_scene_tree_create(workspace->tree);
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workspace->view_trees[VIEW_LAYER_NORMAL] =
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wlr_scene_tree_create(workspace->tree);
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lab_wlr_scene_tree_create(workspace->tree);
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workspace->view_trees[VIEW_LAYER_ALWAYS_ON_TOP] =
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wlr_scene_tree_create(workspace->tree);
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lab_wlr_scene_tree_create(workspace->tree);
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wl_list_append(&server->workspaces.all, &workspace->link);
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wlr_scene_node_set_enabled(&workspace->tree->node, false);
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