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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
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@ -12,6 +12,7 @@
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_scene.h>
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "labwc.h"
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#include "node.h"
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@ -145,7 +146,7 @@ ssd_create(struct view *view, bool active)
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struct ssd *ssd = znew(*ssd);
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ssd->view = view;
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ssd->tree = wlr_scene_tree_create(view->scene_tree);
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ssd->tree = lab_wlr_scene_tree_create(view->scene_tree);
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/*
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* Attach node_descriptor to the root node so that get_cursor_context()
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