tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -3,6 +3,7 @@
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "resize-indicator.h"
@ -44,10 +45,10 @@ resize_indicator_init(struct view *view)
struct resize_indicator *indicator = &view->resize_indicator;
assert(!indicator->tree);
indicator->tree = wlr_scene_tree_create(view->scene_tree);
indicator->border = wlr_scene_rect_create(
indicator->tree = lab_wlr_scene_tree_create(view->scene_tree);
indicator->border = lab_wlr_scene_rect_create(
indicator->tree, 0, 0, rc.theme->osd_border_color);
indicator->background = wlr_scene_rect_create(
indicator->background = lab_wlr_scene_rect_create(
indicator->tree, 0, 0, rc.theme->osd_bg_color);
indicator->text = scaled_font_buffer_create(indicator->tree);

View file

@ -3,6 +3,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/macros.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "ssd.h"
#include "ssd-internal.h"
@ -22,32 +23,32 @@ ssd_border_create(struct ssd *ssd)
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
ssd->border.tree = wlr_scene_tree_create(ssd->tree);
ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->border.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->border.tree);
struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
float *color = theme->window[active].border_color;
subtree->left = wlr_scene_rect_create(parent,
subtree->left = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
subtree->right = wlr_scene_rect_create(parent,
subtree->right = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, 0);
subtree->bottom = wlr_scene_rect_create(parent,
subtree->bottom = lab_wlr_scene_rect_create(parent,
full_width, theme->border_width, color);
wlr_scene_node_set_position(&subtree->bottom->node,
0, height);
subtree->top = wlr_scene_rect_create(parent,
subtree->top = lab_wlr_scene_rect_create(parent,
MAX(width - 2 * corner_width, 0), theme->border_width, color);
wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,

View file

@ -5,6 +5,7 @@
#include "config/rcxml.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "node.h"
#include "scaled-buffer/scaled-icon-buffer.h"
#include "scaled-buffer/scaled-img-buffer.h"
@ -19,7 +20,7 @@ attach_ssd_button(struct wl_list *button_parts, enum lab_node_type type,
struct lab_img *imgs[LAB_BS_ALL + 1],
int x, int y, struct view *view)
{
struct wlr_scene_tree *root = wlr_scene_tree_create(parent);
struct wlr_scene_tree *root = lab_wlr_scene_tree_create(parent);
wlr_scene_node_set_position(&root->node, x, y);
assert(node_type_contains(LAB_NODE_BUTTON, type));
@ -31,7 +32,7 @@ attach_ssd_button(struct wl_list *button_parts, enum lab_node_type type,
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
wlr_scene_rect_create(root, rc.theme->window_button_width,
lab_wlr_scene_rect_create(root, rc.theme->window_button_width,
rc.theme->window_button_height, invisible);
/* Icons */

View file

@ -2,6 +2,7 @@
#include <pixman.h>
#include <wlr/types/wlr_scene.h>
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "output.h"
@ -17,7 +18,7 @@ ssd_extents_create(struct ssd *ssd)
int border_width = MAX(0, MAX(rc.resize_minimum_area, theme->border_width));
ssd->extents.tree = wlr_scene_tree_create(ssd->tree);
ssd->extents.tree = lab_wlr_scene_tree_create(ssd->tree);
struct wlr_scene_tree *parent = ssd->extents.tree;
if (view->fullscreen || view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&parent->node, false);
@ -26,10 +27,10 @@ ssd_extents_create(struct ssd *ssd)
-border_width, -(ssd->titlebar.height + border_width));
float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
ssd->extents.top = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.left = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.right = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.bottom = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.top = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.left = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.right = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.bottom = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
/* Initial manual update to keep X11 applications happy */
ssd_extents_update(ssd);

View file

@ -3,6 +3,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "ssd.h"
@ -183,7 +184,7 @@ make_shadow(struct view *view,
enum wl_output_transform tx)
{
struct wlr_scene_buffer *scene_buf =
wlr_scene_buffer_create(parent, buf);
lab_wlr_scene_buffer_create(parent, buf);
wlr_scene_buffer_set_transform(scene_buf, tx);
scene_buf->point_accepts_input = never_accepts_input;
/*
@ -200,7 +201,7 @@ ssd_shadow_create(struct ssd *ssd)
assert(ssd);
assert(!ssd->shadow.tree);
ssd->shadow.tree = wlr_scene_tree_create(ssd->tree);
ssd->shadow.tree = lab_wlr_scene_tree_create(ssd->tree);
struct theme *theme = ssd->view->server->theme;
struct view *view = ssd->view;
@ -218,7 +219,7 @@ ssd_shadow_create(struct ssd *ssd)
continue;
}
subtree->tree = wlr_scene_tree_create(ssd->shadow.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->shadow.tree);
struct wlr_scene_tree *parent = subtree->tree;
struct wlr_buffer *corner_top_buffer =
&theme->window[active].shadow_corner_top->base;

View file

@ -7,7 +7,7 @@
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "common/mem.h"
#include "common/string-helpers.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
@ -31,14 +31,14 @@ ssd_titlebar_create(struct ssd *ssd)
int width = view->current.width;
int corner_width = ssd_get_corner_width();
ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
ssd->titlebar.tree = lab_wlr_scene_tree_create(ssd->tree);
node_descriptor_create(&ssd->titlebar.tree->node,
LAB_NODE_TITLEBAR, view, /*data*/ NULL);
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->titlebar.tree);
struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
wlr_scene_node_set_position(&parent->node, 0, -theme->titlebar_height);
@ -51,7 +51,7 @@ ssd_titlebar_create(struct ssd *ssd)
&theme->window[active].corner_top_right_normal->base;
/* Background */
subtree->bar = wlr_scene_buffer_create(parent, titlebar_fill);
subtree->bar = lab_wlr_scene_buffer_create(parent, titlebar_fill);
/*
* Work around the wlroots/pixman bug that widened 1px buffer
* becomes translucent when bilinear filtering is used.
@ -64,11 +64,11 @@ ssd_titlebar_create(struct ssd *ssd)
}
wlr_scene_node_set_position(&subtree->bar->node, corner_width, 0);
subtree->corner_left = wlr_scene_buffer_create(parent, corner_top_left);
subtree->corner_left = lab_wlr_scene_buffer_create(parent, corner_top_left);
wlr_scene_node_set_position(&subtree->corner_left->node,
-rc.theme->border_width, -rc.theme->border_width);
subtree->corner_right = wlr_scene_buffer_create(parent, corner_top_right);
subtree->corner_right = lab_wlr_scene_buffer_create(parent, corner_top_right);
wlr_scene_node_set_position(&subtree->corner_right->node,
width - corner_width, -rc.theme->border_width);

View file

@ -12,6 +12,7 @@
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_scene.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
@ -145,7 +146,7 @@ ssd_create(struct view *view, bool active)
struct ssd *ssd = znew(*ssd);
ssd->view = view;
ssd->tree = wlr_scene_tree_create(view->scene_tree);
ssd->tree = lab_wlr_scene_tree_create(view->scene_tree);
/*
* Attach node_descriptor to the root node so that get_cursor_context()