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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
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@ -6,6 +6,7 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_session_lock_v1.h>
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "labwc.h"
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#include "node.h"
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#include "output.h"
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@ -135,8 +136,11 @@ handle_new_surface(struct wl_listener *listener, void *data)
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}
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lock_output->surface = lock_surface;
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struct wlr_scene_tree *surface_tree =
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wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
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die_if_null(surface_tree);
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node_descriptor_create(&surface_tree->node,
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LAB_NODE_SESSION_LOCK_SURFACE, /*view*/ NULL, /*data*/ NULL);
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@ -209,12 +213,7 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
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struct session_lock_output *lock_output = znew(*lock_output);
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struct wlr_scene_tree *tree = wlr_scene_tree_create(output->session_lock_tree);
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if (!tree) {
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wlr_log(WLR_ERROR, "session-lock: wlr_scene_tree_create()");
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free(lock_output);
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goto exit_session;
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}
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struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(output->session_lock_tree);
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/*
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* The ext-session-lock protocol says that the compositor should blank
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@ -222,13 +221,7 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
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* fully hidden
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*/
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float black[4] = { 0.f, 0.f, 0.f, 1.f };
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struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, black);
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if (!background) {
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wlr_log(WLR_ERROR, "session-lock: wlr_scene_rect_create()");
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wlr_scene_node_destroy(&tree->node);
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free(lock_output);
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goto exit_session;
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}
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struct wlr_scene_rect *background = lab_wlr_scene_rect_create(tree, 0, 0, black);
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/*
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* Delay blanking output by 100ms to prevent flicker. If the session is
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@ -258,12 +251,6 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
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lock_output_reconfigure(lock_output);
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wl_list_insert(&manager->lock_outputs, &lock_output->link);
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return;
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exit_session:
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/* TODO: Consider a better - but secure - way to deal with this */
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wlr_log(WLR_ERROR, "out of memory");
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exit(EXIT_FAILURE);
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}
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static void
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