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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
18
src/server.c
18
src/server.c
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@ -46,6 +46,8 @@
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#include "action.h"
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#include "common/macros.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "config/rcxml.h"
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#include "config/session.h"
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#include "decorations.h"
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@ -555,10 +557,8 @@ server_init(struct server *server)
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wl_list_init(&server->cycle.osd_outputs);
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server->scene = wlr_scene_create();
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if (!server->scene) {
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wlr_log(WLR_ERROR, "unable to create scene");
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exit(EXIT_FAILURE);
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}
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die_if_null(server->scene);
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server->direct_scanout_enabled = server->scene->WLR_PRIVATE.direct_scanout;
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/*
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@ -586,13 +586,13 @@ server_init(struct server *server)
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* | output->layer_tree[0] | background layer surfaces (e.g. swaybg)
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*/
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server->workspace_tree = wlr_scene_tree_create(&server->scene->tree);
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server->xdg_popup_tree = wlr_scene_tree_create(&server->scene->tree);
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server->workspace_tree = lab_wlr_scene_tree_create(&server->scene->tree);
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server->xdg_popup_tree = lab_wlr_scene_tree_create(&server->scene->tree);
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#if HAVE_XWAYLAND
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server->unmanaged_tree = wlr_scene_tree_create(&server->scene->tree);
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server->unmanaged_tree = lab_wlr_scene_tree_create(&server->scene->tree);
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#endif
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server->menu_tree = wlr_scene_tree_create(&server->scene->tree);
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server->cycle_preview_tree = wlr_scene_tree_create(&server->scene->tree);
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server->menu_tree = lab_wlr_scene_tree_create(&server->scene->tree);
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server->cycle_preview_tree = lab_wlr_scene_tree_create(&server->scene->tree);
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workspaces_init(server);
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