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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
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@ -12,6 +12,7 @@
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#include "common/list.h"
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#include "common/macros.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "node.h"
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/*
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@ -191,12 +192,7 @@ scaled_buffer_create(struct wlr_scene_tree *parent,
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assert(impl->create_buffer);
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struct scaled_buffer *self = znew(*self);
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self->scene_buffer = wlr_scene_buffer_create(parent, NULL);
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if (!self->scene_buffer) {
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wlr_log(WLR_ERROR, "Failed to create scene buffer");
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free(self);
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return NULL;
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}
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self->scene_buffer = lab_wlr_scene_buffer_create(parent, NULL);
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self->impl = impl;
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/*
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