tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -12,6 +12,7 @@
#include "common/list.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "node.h"
/*
@ -191,12 +192,7 @@ scaled_buffer_create(struct wlr_scene_tree *parent,
assert(impl->create_buffer);
struct scaled_buffer *self = znew(*self);
self->scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!self->scene_buffer) {
wlr_log(WLR_ERROR, "Failed to create scene buffer");
free(self);
return NULL;
}
self->scene_buffer = lab_wlr_scene_buffer_create(parent, NULL);
self->impl = impl;
/*