tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -557,11 +557,11 @@ handle_new_output(struct wl_listener *listener, void *data)
*/
for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
output->layer_tree[i] =
wlr_scene_tree_create(&server->scene->tree);
lab_wlr_scene_tree_create(&server->scene->tree);
}
output->layer_popup_tree = wlr_scene_tree_create(&server->scene->tree);
output->cycle_osd_tree = wlr_scene_tree_create(&server->scene->tree);
output->session_lock_tree = wlr_scene_tree_create(&server->scene->tree);
output->layer_popup_tree = lab_wlr_scene_tree_create(&server->scene->tree);
output->cycle_osd_tree = lab_wlr_scene_tree_create(&server->scene->tree);
output->session_lock_tree = lab_wlr_scene_tree_create(&server->scene->tree);
/*
* Set the z-positions to achieve the following order (from top to