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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
23
src/layers.c
23
src/layers.c
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@ -561,10 +561,7 @@ create_popup(struct server *server, struct wlr_xdg_popup *wlr_popup,
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popup->wlr_popup = wlr_popup;
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popup->scene_tree =
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wlr_scene_xdg_surface_create(parent, wlr_popup->base);
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if (!popup->scene_tree) {
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free(popup);
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return NULL;
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}
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die_if_null(popup->scene_tree);
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/* In support of IME popup */
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wlr_popup->base->surface->data = popup->scene_tree;
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@ -598,12 +595,6 @@ handle_popup_new_popup(struct wl_listener *listener, void *data)
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lab_layer_popup->server, wlr_popup,
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lab_layer_popup->scene_tree);
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if (!new_popup) {
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wl_resource_post_no_memory(wlr_popup->resource);
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wlr_xdg_popup_destroy(wlr_popup);
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return;
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}
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new_popup->output_toplevel_sx_box =
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lab_layer_popup->output_toplevel_sx_box;
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}
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@ -664,12 +655,6 @@ handle_new_popup(struct wl_listener *listener, void *data)
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};
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struct lab_layer_popup *popup =
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create_popup(server, wlr_popup, surface->tree);
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if (!popup) {
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wl_resource_post_no_memory(wlr_popup->resource);
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wlr_xdg_popup_destroy(wlr_popup);
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return;
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}
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popup->output_toplevel_sx_box = output_toplevel_sx_box;
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if (surface->layer_surface->current.layer
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@ -716,11 +701,7 @@ handle_new_layer_surface(struct wl_listener *listener, void *data)
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surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
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selected_layer, layer_surface);
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if (!surface->scene_layer_surface) {
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wlr_layer_surface_v1_destroy(layer_surface);
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wlr_log(WLR_ERROR, "could not create layer surface");
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return;
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}
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die_if_null(surface->scene_layer_surface);
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/* In support of IME popup */
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layer_surface->surface->data = surface->scene_layer_surface->tree;
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