tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -12,6 +12,7 @@
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "input/keyboard.h"
#include "labwc.h"
#include "node.h"
@ -398,6 +399,8 @@ handle_input_method_new_popup_surface(struct wl_listener *listener, void *data)
popup->tree = wlr_scene_subsurface_tree_create(
relay->popup_tree, popup->popup_surface->surface);
die_if_null(popup->tree);
node_descriptor_create(&popup->tree->node, LAB_NODE_IME_POPUP,
/*view*/ NULL, /*data*/ NULL);
@ -580,7 +583,7 @@ input_method_relay_create(struct seat *seat)
relay->seat = seat;
wl_list_init(&relay->text_inputs);
wl_list_init(&relay->popups);
relay->popup_tree = wlr_scene_tree_create(&seat->server->scene->tree);
relay->popup_tree = lab_wlr_scene_tree_create(&seat->server->scene->tree);
relay->new_text_input.notify = handle_new_text_input;
wl_signal_add(&seat->server->text_input_manager->events.text_input,