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tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
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27 changed files with 155 additions and 141 deletions
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@ -9,6 +9,7 @@
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#include "common/lab-scene-rect.h"
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#include "common/list.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "common/string-helpers.h"
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#include "config/rcxml.h"
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#include "cycle.h"
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@ -108,7 +109,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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int h = workspace_name_h + nr_visible_views * switcher_theme->item_height
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+ 2 * padding;
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osd_output->tree = wlr_scene_tree_create(output->cycle_osd_tree);
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osd_output->tree = lab_wlr_scene_tree_create(output->cycle_osd_tree);
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float *text_color = theme->osd_label_text_color;
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float *bg_color = theme->osd_bg_color;
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@ -161,7 +162,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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float *active_bg_color = switcher_theme->item_active_bg_color;
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float *active_border_color = switcher_theme->item_active_border_color;
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osd_output->items_tree = wlr_scene_tree_create(osd_output->tree);
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osd_output->items_tree = lab_wlr_scene_tree_create(osd_output->tree);
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/* Draw text for each node */
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struct view *view;
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@ -169,7 +170,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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struct cycle_osd_classic_item *item = znew(*item);
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wl_list_append(&osd_output->items, &item->base.link);
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item->base.view = view;
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item->base.tree = wlr_scene_tree_create(osd_output->items_tree);
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item->base.tree = lab_wlr_scene_tree_create(osd_output->items_tree);
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node_descriptor_create(&item->base.tree->node,
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LAB_NODE_CYCLE_OSD_ITEM, NULL, item);
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/*
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@ -191,8 +192,8 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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int x = padding
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+ switcher_theme->item_active_border_width
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+ switcher_theme->item_padding_x;
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item->normal_tree = wlr_scene_tree_create(item->base.tree);
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item->active_tree = wlr_scene_tree_create(item->base.tree);
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item->normal_tree = lab_wlr_scene_tree_create(item->base.tree);
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item->active_tree = lab_wlr_scene_tree_create(item->base.tree);
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wlr_scene_node_set_enabled(&item->active_tree->node, false);
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/* Highlight around selected window's item */
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@ -209,7 +210,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
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wlr_scene_node_set_position(&highlight_rect->tree->node, padding, y);
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/* hitbox for mouse clicks */
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struct wlr_scene_rect *hitbox = wlr_scene_rect_create(item->base.tree,
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struct wlr_scene_rect *hitbox = lab_wlr_scene_rect_create(item->base.tree,
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w - 2 * padding, switcher_theme->item_height, (float[4]) {0});
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wlr_scene_node_set_position(&hitbox->node, padding, y);
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