tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -4,6 +4,7 @@
#include <stdbool.h>
struct wlr_buffer;
struct wlr_scene_node;
struct wlr_surface;
struct wlr_scene_output;
@ -11,6 +12,13 @@ struct wlr_output_state;
struct wlr_surface *lab_wlr_surface_from_node(struct wlr_scene_node *node);
/* variants of wlr_scene_*_create() functions that don't return NULL */
struct wlr_scene_tree *lab_wlr_scene_tree_create(struct wlr_scene_tree *parent);
struct wlr_scene_rect *lab_wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]);
struct wlr_scene_buffer *lab_wlr_scene_buffer_create(
struct wlr_scene_tree *parent, struct wlr_buffer *buffer);
/**
* lab_get_prev_node - return previous (sibling) node
* @node: node to find the previous node from