Remove old border residue and debug code

This commit is contained in:
Jack Zeal 2026-03-23 21:12:20 -07:00
parent ae507e5b0d
commit 12803b1aca

View file

@ -11,7 +11,7 @@
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
#include "stdio.h"
void
ssd_border_create(struct ssd *ssd)
{
@ -29,7 +29,6 @@ ssd_border_create(struct ssd *ssd)
ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
printf("At 32\n");
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
@ -136,23 +135,15 @@ printf("At 32\n");
subtree->left = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
subtree->right = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, 0);
subtree->bottom = lab_wlr_scene_rect_create(parent,
full_width, theme->border_width, color);
wlr_scene_node_set_position(&subtree->bottom->node,
0, height);
subtree->top = lab_wlr_scene_rect_create(parent,
MAX(width - 2 * corner_width, 0), theme->border_width, color);
wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,
-(ssd->titlebar.height + theme->border_width));
struct lab_data_buffer *ttexture_buffer =