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https://github.com/labwc/labwc.git
synced 2026-02-05 04:06:33 -05:00
Merge b21daabf77 into 55a256f2fa
This commit is contained in:
commit
01c77773e0
11 changed files with 75 additions and 90 deletions
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@ -62,10 +62,7 @@ enum lab_view_criteria {
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/* No filter -> all focusable views */
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LAB_VIEW_CRITERIA_NONE = 0,
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/*
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* Includes always-on-top views, e.g.
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* what is visible on the current workspace
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*/
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/* Includes omnipresent (visible on all desktops) views */
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LAB_VIEW_CRITERIA_CURRENT_WORKSPACE = 1 << 0,
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/* Positive criteria */
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@ -231,10 +231,6 @@ struct server {
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* them to this dedicated tree
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*/
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struct wlr_scene_tree *xdg_popup_tree;
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/* Tree for all non-layer xdg/xwayland-shell surfaces with always-on-top/below */
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struct wlr_scene_tree *view_tree_always_on_top;
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struct wlr_scene_tree *view_tree_always_on_bottom;
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#if HAVE_XWAYLAND
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/* Tree for unmanaged xsurfaces without initialized view (usually popups) */
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struct wlr_scene_tree *unmanaged_tree;
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@ -82,6 +82,12 @@ enum view_wants_focus {
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VIEW_WANTS_FOCUS_UNLIKELY,
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};
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enum view_layer {
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VIEW_LAYER_NORMAL = 0,
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VIEW_LAYER_ALWAYS_ON_TOP,
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VIEW_LAYER_ALWAYS_ON_BOTTOM,
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};
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struct view;
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struct wlr_surface;
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struct foreign_toplevel;
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@ -183,6 +189,7 @@ struct view {
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bool fullscreen;
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bool tearing_hint;
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enum lab_tristate force_tearing;
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enum view_layer layer;
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bool visible_on_all_workspaces;
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enum lab_edge tiled;
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enum lab_edge edges_visible;
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@ -527,9 +534,6 @@ void view_toggle_maximize(struct view *view, enum view_axis axis);
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bool view_wants_decorations(struct view *view);
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void view_toggle_decorations(struct view *view);
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bool view_is_always_on_top(struct view *view);
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bool view_is_always_on_bottom(struct view *view);
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bool view_is_omnipresent(struct view *view);
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void view_toggle_always_on_top(struct view *view);
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void view_toggle_always_on_bottom(struct view *view);
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void view_toggle_visible_on_all_workspaces(struct view *view);
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@ -16,6 +16,7 @@ struct workspace {
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char *name;
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struct wlr_scene_tree *tree;
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struct wlr_scene_tree *view_trees[3];
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struct lab_cosmic_workspace *cosmic_workspace;
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struct {
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52
src/debug.c
52
src/debug.c
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@ -88,9 +88,25 @@ get_view_part(struct view *view, struct wlr_scene_node *node)
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return ssd_debug_get_node_name(view->ssd, node);
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}
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static struct workspace *
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get_workspace_from_node(struct server *server, struct wlr_scene_node *node)
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{
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struct workspace *workspace;
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wl_list_for_each(workspace, &server->workspaces.all, link) {
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if (&workspace->tree->node == node) {
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return workspace;
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}
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}
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return NULL;
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}
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static const char *
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get_special(struct server *server, struct wlr_scene_node *node)
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{
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struct wlr_scene_tree *grand_parent =
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node->parent ? node->parent->node.parent : NULL;
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struct wlr_scene_tree *grand_grand_parent =
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grand_parent ? grand_parent->node.parent : NULL;
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if (node == &server->scene->tree.node) {
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return "server->scene";
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}
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@ -100,21 +116,28 @@ get_special(struct server *server, struct wlr_scene_node *node)
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if (node == &server->view_tree->node) {
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return "server->view_tree";
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}
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if (node == &server->view_tree_always_on_bottom->node) {
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return "server->always_on_bottom";
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}
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if (node == &server->view_tree_always_on_top->node) {
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return "server->always_on_top";
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}
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if (node->parent == server->view_tree) {
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struct workspace *workspace;
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wl_list_for_each(workspace, &server->workspaces.all, link) {
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if (&workspace->tree->node == node) {
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return workspace->name;
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}
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struct workspace *workspace = get_workspace_from_node(server, node);
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if (workspace) {
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return workspace->name;
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}
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return "unknown workspace";
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}
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if (grand_parent == server->view_tree) {
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struct workspace *workspace =
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get_workspace_from_node(server, &node->parent->node);
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if (workspace) {
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struct wlr_scene_tree **trees = workspace->view_trees;
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if (node == &trees[VIEW_LAYER_NORMAL]->node) {
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return "normal";
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} else if (node == &trees[VIEW_LAYER_ALWAYS_ON_TOP]->node) {
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return "always_on_top";
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} else if (node == &trees[VIEW_LAYER_ALWAYS_ON_BOTTOM]->node) {
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return "always_on_bottom";
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}
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}
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return "unknown tree";
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}
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if (node->parent == &server->scene->tree) {
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struct output *output;
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wl_list_for_each(output, &server->outputs, link) {
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@ -160,12 +183,7 @@ get_special(struct server *server, struct wlr_scene_node *node)
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return "server->unmanaged_tree";
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}
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#endif
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struct wlr_scene_tree *grand_parent =
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node->parent ? node->parent->node.parent : NULL;
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if (grand_parent == server->view_tree && node->data) {
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last_view = node_view_from_node(node);
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}
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if (node->parent == server->view_tree_always_on_top && node->data) {
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if (grand_grand_parent == server->view_tree && node->data) {
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last_view = node_view_from_node(node);
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}
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const char *view_part = get_view_part(last_view, node);
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@ -96,9 +96,9 @@ desktop_focus_view(struct view *view, bool raise)
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/*
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* Switch workspace if necessary to make the view visible
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* (unnecessary for "always on {top,bottom}" views).
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* (unnecessary for omnipresent views).
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*/
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if (!view_is_always_on_top(view) && !view_is_always_on_bottom(view)) {
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if (!view->visible_on_all_workspaces) {
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workspaces_switch_to(view->workspace, /*update_focus*/ false);
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}
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@ -576,16 +576,12 @@ server_init(struct server *server)
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* | output->layer_tree[2] | top layer surfaces (e.g. waybar)
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* | server->unmanaged_tree | unmanaged X11 surfaces (e.g. dmenu)
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* | server->xdg_popup_tree | xdg popups on xdg windows
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* | server->view_tree_always_on_top | always-on-top xdg/X11 windows
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* | server->view_tree | normal xdg/X11 windows (e.g. firefox)
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* | server->view_tree_always_on_bottom | always-on-bottom xdg/X11 windows
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* | server->view_tree | xdg/X11 windows (e.g. firefox)
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* | output->layer_tree[1] | bottom layer surfaces
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* | output->layer_tree[0] | background layer surfaces (e.g. swaybg)
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*/
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server->view_tree_always_on_bottom = wlr_scene_tree_create(&server->scene->tree);
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server->view_tree = wlr_scene_tree_create(&server->scene->tree);
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server->view_tree_always_on_top = wlr_scene_tree_create(&server->scene->tree);
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server->xdg_popup_tree = wlr_scene_tree_create(&server->scene->tree);
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#if HAVE_XWAYLAND
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server->unmanaged_tree = wlr_scene_tree_create(&server->scene->tree);
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58
src/view.c
58
src/view.c
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@ -267,13 +267,7 @@ matches_criteria(struct view *view, enum lab_view_criteria criteria)
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return false;
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}
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if (criteria & LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
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/*
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* Always-on-top views are always on the current desktop and are
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* special in that they live in a different tree.
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*/
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struct server *server = view->server;
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if (view->scene_tree->node.parent != server->workspaces.current->tree
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&& !view_is_always_on_top(view)) {
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if (view->workspace != view->server->workspaces.current) {
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return false;
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}
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}
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@ -283,7 +277,7 @@ matches_criteria(struct view *view, enum lab_view_criteria criteria)
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}
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}
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if (criteria & LAB_VIEW_CRITERIA_ALWAYS_ON_TOP) {
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if (!view_is_always_on_top(view)) {
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if (view->layer != VIEW_LAYER_ALWAYS_ON_TOP) {
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return false;
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}
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}
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@ -293,7 +287,7 @@ matches_criteria(struct view *view, enum lab_view_criteria criteria)
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}
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}
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if (criteria & LAB_VIEW_CRITERIA_NO_ALWAYS_ON_TOP) {
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if (view_is_always_on_top(view)) {
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if (view->layer == VIEW_LAYER_ALWAYS_ON_TOP) {
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return false;
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}
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}
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@ -303,11 +297,7 @@ matches_criteria(struct view *view, enum lab_view_criteria criteria)
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}
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}
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if (criteria & LAB_VIEW_CRITERIA_NO_OMNIPRESENT) {
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/*
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* TODO: Once always-on-top views use a per-workspace
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* sub-tree we can remove the check from this condition.
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*/
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if (view->visible_on_all_workspaces || view_is_always_on_top(view)) {
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if (view->visible_on_all_workspaces) {
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return false;
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}
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}
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@ -1549,48 +1539,30 @@ view_toggle_decorations(struct view *view)
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}
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}
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bool
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view_is_always_on_top(struct view *view)
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{
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assert(view);
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return view->scene_tree->node.parent ==
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view->server->view_tree_always_on_top;
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}
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void
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view_toggle_always_on_top(struct view *view)
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{
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assert(view);
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if (view_is_always_on_top(view)) {
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view->workspace = view->server->workspaces.current;
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->workspace->tree);
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if (view->layer == VIEW_LAYER_ALWAYS_ON_TOP) {
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view->layer = VIEW_LAYER_NORMAL;
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} else {
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->server->view_tree_always_on_top);
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view->layer = VIEW_LAYER_ALWAYS_ON_TOP;
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}
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}
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bool
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view_is_always_on_bottom(struct view *view)
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{
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assert(view);
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return view->scene_tree->node.parent ==
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view->server->view_tree_always_on_bottom;
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->workspace->view_trees[view->layer]);
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}
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void
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view_toggle_always_on_bottom(struct view *view)
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{
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assert(view);
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if (view_is_always_on_bottom(view)) {
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view->workspace = view->server->workspaces.current;
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->workspace->tree);
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if (view->layer == VIEW_LAYER_ALWAYS_ON_BOTTOM) {
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view->layer = VIEW_LAYER_NORMAL;
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} else {
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->server->view_tree_always_on_bottom);
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view->layer = VIEW_LAYER_ALWAYS_ON_BOTTOM;
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}
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wlr_scene_node_reparent(&view->scene_tree->node,
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view->workspace->view_trees[view->layer]);
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}
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void
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@ -1609,7 +1581,7 @@ view_move_to_workspace(struct view *view, struct workspace *workspace)
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if (view->workspace != workspace) {
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view->workspace = workspace;
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wlr_scene_node_reparent(&view->scene_tree->node,
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workspace->tree);
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workspace->view_trees[view->layer]);
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}
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}
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@ -235,6 +235,12 @@ add_workspace(struct server *server, const char *name)
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workspace->server = server;
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workspace->name = xstrdup(name);
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workspace->tree = wlr_scene_tree_create(server->view_tree);
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workspace->view_trees[VIEW_LAYER_ALWAYS_ON_BOTTOM] =
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wlr_scene_tree_create(workspace->tree);
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workspace->view_trees[VIEW_LAYER_NORMAL] =
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wlr_scene_tree_create(workspace->tree);
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workspace->view_trees[VIEW_LAYER_ALWAYS_ON_TOP] =
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wlr_scene_tree_create(workspace->tree);
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wl_list_append(&server->workspaces.all, &workspace->link);
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wlr_scene_node_set_enabled(&workspace->tree->node, false);
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@ -483,24 +489,17 @@ workspaces_switch_to(struct workspace *target, bool update_focus)
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server->workspaces.current = target;
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struct view *grabbed_view = server->grabbed_view;
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if (grabbed_view && !view_is_always_on_top(grabbed_view)) {
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if (grabbed_view) {
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view_move_to_workspace(grabbed_view, target);
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}
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/*
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* Make sure we are focusing what the user sees. Only refocus if
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* the focus is not already on an omnipresent or always-on-top view.
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*
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* TODO: Decouple always-on-top views from the omnipresent state.
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* One option for that would be to create a new scene tree
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* as child of every workspace tree and then reparent a-o-t
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* windows to that one. Combined with adjusting the condition
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* below that should take care of the issue.
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* the focus is not already on an omnipresent view.
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*/
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if (update_focus) {
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struct view *active_view = server->active_view;
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if (!active_view || (!active_view->visible_on_all_workspaces
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&& !view_is_always_on_top(active_view))) {
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if (!(active_view && active_view->visible_on_all_workspaces)) {
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desktop_focus_topmost_view(server);
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}
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}
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@ -1019,7 +1019,8 @@ handle_new_xdg_toplevel(struct wl_listener *listener, void *data)
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}
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view->workspace = server->workspaces.current;
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view->scene_tree = wlr_scene_tree_create(view->workspace->tree);
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view->scene_tree = wlr_scene_tree_create(
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view->workspace->view_trees[VIEW_LAYER_NORMAL]);
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wlr_scene_node_set_enabled(&view->scene_tree->node, false);
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struct wlr_scene_tree *tree = wlr_scene_xdg_surface_create(
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@ -1010,7 +1010,8 @@ xwayland_view_create(struct server *server,
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xsurface->data = view;
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view->workspace = server->workspaces.current;
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view->scene_tree = wlr_scene_tree_create(view->workspace->tree);
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view->scene_tree = wlr_scene_tree_create(
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view->workspace->view_trees[VIEW_LAYER_NORMAL]);
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node_descriptor_create(&view->scene_tree->node,
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LAB_NODE_VIEW, view, /*data*/ NULL);
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