labwc/src/cycle/cycle.c

380 lines
10 KiB
C
Raw Normal View History

2021-09-24 21:45:48 +01:00
// SPDX-License-Identifier: GPL-2.0-only
2025-11-29 02:09:24 +09:00
#include "cycle.h"
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "common/lab-scene-rect.h"
#include "common/list.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
2025-07-26 15:34:45 -04:00
#include "output.h"
#include "scaled-buffer/scaled-font-buffer.h"
#include "scaled-buffer/scaled-icon-buffer.h"
#include "ssd.h"
#include "theme.h"
#include "view.h"
2020-08-20 21:13:04 +01:00
static bool init_cycle(struct server *server);
static void update_cycle(struct server *server);
static void destroy_cycle(struct server *server);
2022-02-12 22:04:27 +00:00
2022-07-04 20:15:03 +02:00
static void
update_preview_outlines(struct view *view)
2022-07-04 20:15:03 +02:00
{
/* Create / Update preview outline tree */
struct server *server = view->server;
struct theme *theme = server->theme;
struct lab_scene_rect *rect = view->server->cycle.preview_outline;
2022-07-04 20:15:03 +02:00
if (!rect) {
struct lab_scene_rect_options opts = {
.border_colors = (float *[3]) {
theme->osd_window_switcher_preview_border_color[0],
theme->osd_window_switcher_preview_border_color[1],
theme->osd_window_switcher_preview_border_color[2],
},
.nr_borders = 3,
.border_width = theme->osd_window_switcher_preview_border_width,
2022-07-04 20:15:03 +02:00
};
rect = lab_scene_rect_create(&server->scene->tree, &opts);
2022-07-04 20:15:03 +02:00
wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node);
server->cycle.preview_outline = rect;
2022-07-04 20:15:03 +02:00
}
2022-07-04 20:15:03 +02:00
struct wlr_box geo = ssd_max_extents(view);
lab_scene_rect_set_size(rect, geo.width, geo.height);
wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y);
2022-07-04 20:15:03 +02:00
}
/* Returns the view to select next in the window switcher. */
static struct view *
get_next_selected_view(struct server *server, enum lab_cycle_dir dir)
{
struct cycle_state *cycle = &server->cycle;
assert(cycle->selected_view);
assert(!wl_list_empty(&server->cycle.views));
struct wl_list *link;
if (dir == LAB_CYCLE_DIR_FORWARD) {
link = cycle->selected_view->cycle_link.next;
if (link == &server->cycle.views) {
link = link->next;
}
} else {
link = cycle->selected_view->cycle_link.prev;
if (link == &server->cycle.views) {
link = link->prev;
}
}
struct view *view = wl_container_of(link, view, cycle_link);
return view;
}
static struct view *
get_first_view(struct wl_list *views)
{
assert(!wl_list_empty(views));
struct view *view = wl_container_of(views->next, view, cycle_link);
return view;
}
void
cycle_reinitialize(struct server *server)
{
struct cycle_state *cycle = &server->cycle;
if (server->input_mode != LAB_INPUT_STATE_CYCLE) {
/* OSD not active, no need for clean up */
return;
}
struct view *selected_view = cycle->selected_view;
struct view *selected_view_prev =
get_next_selected_view(server, LAB_CYCLE_DIR_BACKWARD);
destroy_cycle(server);
if (init_cycle(server)) {
/*
* Preserve the selected view (or its previous view) if it's
* still in the cycle list
*/
if (selected_view->cycle_link.next) {
cycle->selected_view = selected_view;
} else if (selected_view_prev->cycle_link.next) {
cycle->selected_view = selected_view_prev;
} else {
/* should be unreachable */
wlr_log(WLR_ERROR, "could not find view to select");
cycle->selected_view = get_first_view(&server->cycle.views);
}
update_cycle(server);
} else {
/* Failed to re-init window switcher, exit */
cycle_finish(server, /*switch_focus*/ false);
}
}
void
cycle_on_cursor_release(struct server *server, struct wlr_scene_node *node)
{
assert(server->input_mode == LAB_INPUT_STATE_CYCLE);
struct cycle_osd_item *item = node_cycle_osd_item_from_node(node);
server->cycle.selected_view = item->view;
cycle_finish(server, /*switch_focus*/ true);
}
static void
restore_preview_node(struct server *server)
{
if (server->cycle.preview_node) {
wlr_scene_node_reparent(server->cycle.preview_node,
server->cycle.preview_dummy->parent);
wlr_scene_node_place_above(server->cycle.preview_node,
server->cycle.preview_dummy);
wlr_scene_node_destroy(server->cycle.preview_dummy);
/* Node was disabled / minimized before, disable again */
if (!server->cycle.preview_was_enabled) {
wlr_scene_node_set_enabled(server->cycle.preview_node, false);
}
if (server->cycle.preview_was_shaded) {
struct view *view = node_view_from_node(server->cycle.preview_node);
view_set_shade(view, true);
}
server->cycle.preview_node = NULL;
server->cycle.preview_dummy = NULL;
server->cycle.preview_was_enabled = false;
server->cycle.preview_was_shaded = false;
}
}
void
cycle_begin(struct server *server, enum lab_cycle_dir direction)
{
if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) {
return;
}
if (!init_cycle(server)) {
return;
}
struct view *active_view = server->active_view;
if (active_view && active_view->cycle_link.next) {
/* Select the active view it's in the cycle list */
server->cycle.selected_view = active_view;
} else {
/* Otherwise, select the first view in the cycle list */
server->cycle.selected_view = get_first_view(&server->cycle.views);
}
/* Pre-select the next view in the given direction */
server->cycle.selected_view = get_next_selected_view(server, direction);
seat_focus_override_begin(&server->seat,
LAB_INPUT_STATE_CYCLE, LAB_CURSOR_DEFAULT);
update_cycle(server);
/* Update cursor, in case it is within the area covered by OSD */
cursor_update_focus(server);
}
void
cycle_step(struct server *server, enum lab_cycle_dir direction)
{
assert(server->input_mode == LAB_INPUT_STATE_CYCLE);
server->cycle.selected_view = get_next_selected_view(server, direction);
update_cycle(server);
}
2022-02-12 22:04:27 +00:00
void
cycle_finish(struct server *server, bool switch_focus)
2022-02-12 22:04:27 +00:00
{
if (server->input_mode != LAB_INPUT_STATE_CYCLE) {
return;
}
struct view *selected_view = server->cycle.selected_view;
destroy_cycle(server);
/* FIXME: this sets focus to the old surface even with switch_focus=true */
seat_focus_override_end(&server->seat);
/* Hiding OSD may need a cursor change */
cursor_update_focus(server);
if (switch_focus && selected_view) {
if (rc.window_switcher.unshade) {
view_set_shade(selected_view, false);
}
desktop_focus_view(selected_view, /*raise*/ true);
}
2022-02-12 22:04:27 +00:00
}
static void
preview_selected_view(struct view *view)
{
assert(view);
assert(view->scene_tree);
struct server *server = view->server;
struct cycle_state *cycle = &server->cycle;
/* Move previous selected node back to its original place */
restore_preview_node(server);
cycle->preview_node = &view->scene_tree->node;
/* Create a dummy node at the original place of the previewed window */
struct wlr_scene_rect *dummy_rect = wlr_scene_rect_create(
cycle->preview_node->parent, 0, 0, (float [4]) {0});
wlr_scene_node_place_below(&dummy_rect->node, cycle->preview_node);
wlr_scene_node_set_enabled(&dummy_rect->node, false);
cycle->preview_dummy = &dummy_rect->node;
/* Store node enabled / minimized state and force-enable if disabled */
cycle->preview_was_enabled = cycle->preview_node->enabled;
wlr_scene_node_set_enabled(cycle->preview_node, true);
if (rc.window_switcher.unshade && view->shaded) {
view_set_shade(view, false);
cycle->preview_was_shaded = true;
}
/*
* FIXME: This abuses an implementation detail of the always-on-top tree.
* Create a permanent server->osd_preview_tree instead that can
* also be used as parent for the preview outlines.
*/
wlr_scene_node_reparent(cycle->preview_node,
view->server->view_tree_always_on_top);
/* Finally raise selected node to the top */
wlr_scene_node_raise_to_top(cycle->preview_node);
}
2025-11-30 22:07:18 +09:00
static struct cycle_osd_impl *
get_osd_impl(void)
{
switch (rc.window_switcher.style) {
case CYCLE_OSD_STYLE_CLASSIC:
return &cycle_osd_classic_impl;
case CYCLE_OSD_STYLE_THUMBNAIL:
return &cycle_osd_thumbnail_impl;
}
return NULL;
}
static void
create_osd_on_output(struct output *output)
{
if (!output_is_usable(output)) {
return;
}
get_osd_impl()->create(output);
assert(output->cycle_osd.tree);
}
/* Return false on failure */
static bool
init_cycle(struct server *server)
{
struct view *view;
for_each_view(view, &server->views, rc.window_switcher.criteria) {
wl_list_append(&server->cycle.views, &view->cycle_link);
}
if (wl_list_empty(&server->cycle.views)) {
wlr_log(WLR_DEBUG, "no views to switch between");
return false;
2022-12-12 00:50:57 +00:00
}
if (rc.window_switcher.show) {
/* Create OSD */
switch (rc.window_switcher.output_criteria) {
case CYCLE_OSD_OUTPUT_ALL: {
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
create_osd_on_output(output);
}
break;
}
case CYCLE_OSD_OUTPUT_CURSOR:
create_osd_on_output(output_nearest_to_cursor(server));
break;
case CYCLE_OSD_OUTPUT_FOCUSED: {
struct output *output;
if (server->active_view) {
output = server->active_view->output;
} else {
/* Fallback to pointer, if there is no active_view */
output = output_nearest_to_cursor(server);
2023-03-08 15:26:49 +01:00
}
create_osd_on_output(output);
break;
}
2022-06-15 02:02:50 +02:00
}
2022-12-12 00:50:57 +00:00
}
return true;
}
static void
update_cycle(struct server *server)
{
struct cycle_state *cycle = &server->cycle;
if (rc.window_switcher.show) {
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
if (output->cycle_osd.tree) {
get_osd_impl()->update(output);
}
}
}
if (rc.window_switcher.preview) {
preview_selected_view(cycle->selected_view);
}
2022-12-12 00:50:57 +00:00
/* Outline current window */
if (rc.window_switcher.outlines) {
if (view_is_focusable(server->cycle.selected_view)) {
update_preview_outlines(server->cycle.selected_view);
}
}
}
/* Resets all the states in server->cycle */
static void
destroy_cycle(struct server *server)
{
struct output *output;
wl_list_for_each(output, &server->outputs, link) {
struct cycle_osd_item *item, *tmp;
wl_list_for_each_safe(item, tmp, &output->cycle_osd.items, link) {
wl_list_remove(&item->link);
free(item);
}
if (output->cycle_osd.tree) {
wlr_scene_node_destroy(&output->cycle_osd.tree->node);
output->cycle_osd.tree = NULL;
}
}
restore_preview_node(server);
if (server->cycle.preview_outline) {
wlr_scene_node_destroy(&server->cycle.preview_outline->tree->node);
server->cycle.preview_outline = NULL;
}
struct view *view, *tmp;
wl_list_for_each_safe(view, tmp, &server->cycle.views, cycle_link) {
wl_list_remove(&view->cycle_link);
view->cycle_link = (struct wl_list){0};
}
server->cycle.selected_view = NULL;
}