// SPDX-License-Identifier: GPL-2.0-only #include "cycle.h" #include #include #include #include #include "common/lab-scene-rect.h" #include "common/list.h" #include "common/scene-helpers.h" #include "config/rcxml.h" #include "labwc.h" #include "node.h" #include "output.h" #include "scaled-buffer/scaled-font-buffer.h" #include "scaled-buffer/scaled-icon-buffer.h" #include "ssd.h" #include "theme.h" #include "view.h" static bool init_cycle(struct server *server); static void update_cycle(struct server *server); static void destroy_cycle(struct server *server); static void update_preview_outlines(struct view *view) { /* Create / Update preview outline tree */ struct server *server = view->server; struct theme *theme = server->theme; struct lab_scene_rect *rect = view->server->cycle.preview_outline; if (!rect) { struct lab_scene_rect_options opts = { .border_colors = (float *[3]) { theme->osd_window_switcher_preview_border_color[0], theme->osd_window_switcher_preview_border_color[1], theme->osd_window_switcher_preview_border_color[2], }, .nr_borders = 3, .border_width = theme->osd_window_switcher_preview_border_width, }; rect = lab_scene_rect_create(&server->scene->tree, &opts); wlr_scene_node_place_above(&rect->tree->node, &server->menu_tree->node); server->cycle.preview_outline = rect; } struct wlr_box geo = ssd_max_extents(view); lab_scene_rect_set_size(rect, geo.width, geo.height); wlr_scene_node_set_position(&rect->tree->node, geo.x, geo.y); } /* Returns the view to select next in the window switcher. */ static struct view * get_next_selected_view(struct server *server, enum lab_cycle_dir dir) { struct cycle_state *cycle = &server->cycle; assert(cycle->selected_view); assert(!wl_list_empty(&server->cycle.views)); struct wl_list *link; if (dir == LAB_CYCLE_DIR_FORWARD) { link = cycle->selected_view->cycle_link.next; if (link == &server->cycle.views) { link = link->next; } } else { link = cycle->selected_view->cycle_link.prev; if (link == &server->cycle.views) { link = link->prev; } } struct view *view = wl_container_of(link, view, cycle_link); return view; } static struct view * get_first_view(struct wl_list *views) { assert(!wl_list_empty(views)); struct view *view = wl_container_of(views->next, view, cycle_link); return view; } void cycle_reinitialize(struct server *server) { struct cycle_state *cycle = &server->cycle; if (server->input_mode != LAB_INPUT_STATE_CYCLE) { /* OSD not active, no need for clean up */ return; } struct view *selected_view = cycle->selected_view; struct view *selected_view_prev = get_next_selected_view(server, LAB_CYCLE_DIR_BACKWARD); destroy_cycle(server); if (init_cycle(server)) { /* * Preserve the selected view (or its previous view) if it's * still in the cycle list */ if (selected_view->cycle_link.next) { cycle->selected_view = selected_view; } else if (selected_view_prev->cycle_link.next) { cycle->selected_view = selected_view_prev; } else { /* should be unreachable */ wlr_log(WLR_ERROR, "could not find view to select"); cycle->selected_view = get_first_view(&server->cycle.views); } update_cycle(server); } else { /* Failed to re-init window switcher, exit */ cycle_finish(server, /*switch_focus*/ false); } } void cycle_on_cursor_release(struct server *server, struct wlr_scene_node *node) { assert(server->input_mode == LAB_INPUT_STATE_CYCLE); struct cycle_osd_item *item = node_cycle_osd_item_from_node(node); server->cycle.selected_view = item->view; cycle_finish(server, /*switch_focus*/ true); } static void restore_preview_node(struct server *server) { if (server->cycle.preview_node) { wlr_scene_node_reparent(server->cycle.preview_node, server->cycle.preview_dummy->parent); wlr_scene_node_place_above(server->cycle.preview_node, server->cycle.preview_dummy); wlr_scene_node_destroy(server->cycle.preview_dummy); /* Node was disabled / minimized before, disable again */ if (!server->cycle.preview_was_enabled) { wlr_scene_node_set_enabled(server->cycle.preview_node, false); } if (server->cycle.preview_was_shaded) { struct view *view = node_view_from_node(server->cycle.preview_node); view_set_shade(view, true); } server->cycle.preview_node = NULL; server->cycle.preview_dummy = NULL; server->cycle.preview_was_enabled = false; server->cycle.preview_was_shaded = false; } } void cycle_begin(struct server *server, enum lab_cycle_dir direction) { if (server->input_mode != LAB_INPUT_STATE_PASSTHROUGH) { return; } if (!init_cycle(server)) { return; } struct view *active_view = server->active_view; if (active_view && active_view->cycle_link.next) { /* Select the active view it's in the cycle list */ server->cycle.selected_view = active_view; } else { /* Otherwise, select the first view in the cycle list */ server->cycle.selected_view = get_first_view(&server->cycle.views); } /* Pre-select the next view in the given direction */ server->cycle.selected_view = get_next_selected_view(server, direction); seat_focus_override_begin(&server->seat, LAB_INPUT_STATE_CYCLE, LAB_CURSOR_DEFAULT); update_cycle(server); /* Update cursor, in case it is within the area covered by OSD */ cursor_update_focus(server); } void cycle_step(struct server *server, enum lab_cycle_dir direction) { assert(server->input_mode == LAB_INPUT_STATE_CYCLE); server->cycle.selected_view = get_next_selected_view(server, direction); update_cycle(server); } void cycle_finish(struct server *server, bool switch_focus) { if (server->input_mode != LAB_INPUT_STATE_CYCLE) { return; } struct view *selected_view = server->cycle.selected_view; destroy_cycle(server); /* FIXME: this sets focus to the old surface even with switch_focus=true */ seat_focus_override_end(&server->seat); /* Hiding OSD may need a cursor change */ cursor_update_focus(server); if (switch_focus && selected_view) { if (rc.window_switcher.unshade) { view_set_shade(selected_view, false); } desktop_focus_view(selected_view, /*raise*/ true); } } static void preview_selected_view(struct view *view) { assert(view); assert(view->scene_tree); struct server *server = view->server; struct cycle_state *cycle = &server->cycle; /* Move previous selected node back to its original place */ restore_preview_node(server); cycle->preview_node = &view->scene_tree->node; /* Create a dummy node at the original place of the previewed window */ struct wlr_scene_rect *dummy_rect = wlr_scene_rect_create( cycle->preview_node->parent, 0, 0, (float [4]) {0}); wlr_scene_node_place_below(&dummy_rect->node, cycle->preview_node); wlr_scene_node_set_enabled(&dummy_rect->node, false); cycle->preview_dummy = &dummy_rect->node; /* Store node enabled / minimized state and force-enable if disabled */ cycle->preview_was_enabled = cycle->preview_node->enabled; wlr_scene_node_set_enabled(cycle->preview_node, true); if (rc.window_switcher.unshade && view->shaded) { view_set_shade(view, false); cycle->preview_was_shaded = true; } /* * FIXME: This abuses an implementation detail of the always-on-top tree. * Create a permanent server->osd_preview_tree instead that can * also be used as parent for the preview outlines. */ wlr_scene_node_reparent(cycle->preview_node, view->server->view_tree_always_on_top); /* Finally raise selected node to the top */ wlr_scene_node_raise_to_top(cycle->preview_node); } static struct cycle_osd_impl * get_osd_impl(void) { switch (rc.window_switcher.style) { case CYCLE_OSD_STYLE_CLASSIC: return &cycle_osd_classic_impl; case CYCLE_OSD_STYLE_THUMBNAIL: return &cycle_osd_thumbnail_impl; } return NULL; } static void create_osd_on_output(struct output *output) { if (!output_is_usable(output)) { return; } get_osd_impl()->create(output); assert(output->cycle_osd.tree); } /* Return false on failure */ static bool init_cycle(struct server *server) { struct view *view; for_each_view(view, &server->views, rc.window_switcher.criteria) { wl_list_append(&server->cycle.views, &view->cycle_link); } if (wl_list_empty(&server->cycle.views)) { wlr_log(WLR_DEBUG, "no views to switch between"); return false; } if (rc.window_switcher.show) { /* Create OSD */ switch (rc.window_switcher.output_criteria) { case CYCLE_OSD_OUTPUT_ALL: { struct output *output; wl_list_for_each(output, &server->outputs, link) { create_osd_on_output(output); } break; } case CYCLE_OSD_OUTPUT_CURSOR: create_osd_on_output(output_nearest_to_cursor(server)); break; case CYCLE_OSD_OUTPUT_FOCUSED: { struct output *output; if (server->active_view) { output = server->active_view->output; } else { /* Fallback to pointer, if there is no active_view */ output = output_nearest_to_cursor(server); } create_osd_on_output(output); break; } } } return true; } static void update_cycle(struct server *server) { struct cycle_state *cycle = &server->cycle; if (rc.window_switcher.show) { struct output *output; wl_list_for_each(output, &server->outputs, link) { if (output->cycle_osd.tree) { get_osd_impl()->update(output); } } } if (rc.window_switcher.preview) { preview_selected_view(cycle->selected_view); } /* Outline current window */ if (rc.window_switcher.outlines) { if (view_is_focusable(server->cycle.selected_view)) { update_preview_outlines(server->cycle.selected_view); } } } /* Resets all the states in server->cycle */ static void destroy_cycle(struct server *server) { struct output *output; wl_list_for_each(output, &server->outputs, link) { struct cycle_osd_item *item, *tmp; wl_list_for_each_safe(item, tmp, &output->cycle_osd.items, link) { wl_list_remove(&item->link); free(item); } if (output->cycle_osd.tree) { wlr_scene_node_destroy(&output->cycle_osd.tree->node); output->cycle_osd.tree = NULL; } } restore_preview_node(server); if (server->cycle.preview_outline) { wlr_scene_node_destroy(&server->cycle.preview_outline->tree->node); server->cycle.preview_outline = NULL; } struct view *view, *tmp; wl_list_for_each_safe(view, tmp, &server->cycle.views, cycle_link) { wl_list_remove(&view->cycle_link); view->cycle_link = (struct wl_list){0}; } server->cycle.selected_view = NULL; }