labwc/src/layers.c

389 lines
12 KiB
C
Raw Normal View History

2021-09-24 21:45:48 +01:00
// SPDX-License-Identifier: GPL-2.0-only
/*
* layers.c - layer-shell implementation
*
* Based on https://github.com/swaywm/sway
* Copyright (C) 2019 Drew DeVault and Sway developers
*/
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/util/log.h>
#include "common/list.h"
#include "common/mem.h"
#include "layers.h"
#include "labwc.h"
#include "node.h"
static void
arrange_one_layer(struct output *output, const struct wlr_box *full_area,
struct wlr_box *usable_area, struct wlr_scene_tree *tree,
bool exclusive)
{
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
struct lab_layer_surface *surface = node_layer_surface_from_node(node);
struct wlr_scene_layer_surface_v1 *scene = surface->scene_layer_surface;
if (!!scene->layer_surface->current.exclusive_zone != exclusive) {
continue;
}
wlr_scene_layer_surface_v1_configure(scene, full_area, usable_area);
}
}
void
layers_arrange(struct output *output)
{
assert(output);
struct wlr_box full_area = { 0 };
wlr_output_effective_resolution(output->wlr_output,
2022-02-26 21:15:52 +00:00
&full_area.width, &full_area.height);
struct wlr_box usable_area = full_area;
struct wlr_box old_usable_area = output->usable_area;
struct server *server = output->server;
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(server->scene, output->wlr_output);
if (!scene_output) {
wlr_log(WLR_DEBUG, "no wlr_scene_output");
return;
}
int nr_layers = sizeof(output->layer_tree) / sizeof(output->layer_tree[0]);
for (int i = 0; i < nr_layers; i++) {
struct wlr_scene_tree *layer = output->layer_tree[i];
/*
* Process exclusive-zone clients before non-exclusive-zone
* clients, so that the latter give way to the former regardless
* of the order in which they were launched.
*/
arrange_one_layer(output, &full_area, &usable_area, layer, true);
arrange_one_layer(output, &full_area, &usable_area, layer, false);
/* Set node position to account for output layout change */
wlr_scene_node_set_position(&layer->node, scene_output->x,
scene_output->y);
}
2023-01-01 18:26:25 +01:00
output->usable_area = usable_area;
/* Find topmost keyboard interactive layer, if such a layer exists */
uint32_t layers_above_views[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
size_t nlayers = sizeof(layers_above_views) / sizeof(layers_above_views[0]);
struct lab_layer_surface *topmost = NULL;
struct wlr_scene_node *node;
for (size_t i = 0; i < nlayers; ++i) {
struct wlr_scene_tree *tree = output->layer_tree[layers_above_views[i]];
/* Iterate in reverse to give most recent node preference */
wl_list_for_each_reverse(node, &tree->children, link) {
struct lab_layer_surface *surface = node_layer_surface_from_node(node);
struct wlr_scene_layer_surface_v1 *scene = surface->scene_layer_surface;
if (scene->layer_surface->current.keyboard_interactive) {
topmost = surface;
break;
}
}
if (topmost) {
break;
}
}
struct seat *seat = &output->server->seat;
if (topmost) {
seat_set_focus_layer(seat,
topmost->scene_layer_surface->layer_surface);
} else if (seat->focused_layer &&
!seat->focused_layer->current.keyboard_interactive) {
seat_set_focus_layer(seat, NULL);
}
/* Finally re-arrange all views based on usable_area */
2023-01-01 18:26:25 +01:00
if (!wlr_box_equal(&old_usable_area, &usable_area)) {
desktop_arrange_all_views(server);
}
cursor_update_focus(output->server);
}
static void
handle_output_destroy(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer =
wl_container_of(listener, layer, output_destroy);
layer->scene_layer_surface->layer_surface->output = NULL;
wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
}
static void
handle_surface_commit(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer =
wl_container_of(listener, layer, surface_commit);
struct wlr_layer_surface_v1 *layer_surface =
layer->scene_layer_surface->layer_surface;
struct wlr_output *wlr_output =
layer->scene_layer_surface->layer_surface->output;
if (!wlr_output) {
return;
}
uint32_t committed = layer_surface->current.committed;
struct output *output = (struct output *)wlr_output->data;
/* Process layer change */
if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) {
wlr_scene_node_reparent(&layer->scene_layer_surface->tree->node,
output->layer_tree[layer_surface->current.layer]);
}
if (committed || layer->mapped != layer_surface->mapped) {
layer->mapped = layer_surface->mapped;
layers_arrange(output);
}
}
static void
handle_node_destroy(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer =
wl_container_of(listener, layer, node_destroy);
wl_list_remove(&layer->map.link);
2022-02-26 21:15:52 +00:00
wl_list_remove(&layer->unmap.link);
wl_list_remove(&layer->surface_commit.link);
wl_list_remove(&layer->new_popup.link);
wl_list_remove(&layer->output_destroy.link);
wl_list_remove(&layer->node_destroy.link);
free(layer);
}
static void
handle_unmap(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer = wl_container_of(listener, layer, unmap);
struct wlr_layer_surface_v1 *layer_surface =
layer->scene_layer_surface->layer_surface;
if (layer_surface->output) {
layers_arrange(layer_surface->output->data);
}
struct seat *seat = &layer->server->seat;
if (seat->focused_layer == layer_surface) {
seat_set_focus_layer(seat, NULL);
}
}
static void
handle_map(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer = wl_container_of(listener, layer, map);
layers_arrange(layer->scene_layer_surface->layer_surface->output->data);
/*
* Since moving to the wlroots scene-graph API, there is no need to
* call wlr_surface_send_enter() from here since that will be done
* automatically based on the position of the surface and outputs in
* the scene. See wlr_scene_surface_create() documentation.
*/
2022-02-26 21:15:52 +00:00
}
static void
popup_handle_destroy(struct wl_listener *listener, void *data)
{
struct lab_layer_popup *popup =
wl_container_of(listener, popup, destroy);
wl_list_remove(&popup->destroy.link);
wl_list_remove(&popup->new_popup.link);
free(popup);
}
2022-02-26 21:15:52 +00:00
static void popup_handle_new_popup(struct wl_listener *listener, void *data);
static struct lab_layer_popup *
create_popup(struct wlr_xdg_popup *wlr_popup, struct wlr_scene_tree *parent,
struct wlr_box *output_toplevel_sx_box)
2022-02-26 21:15:52 +00:00
{
2022-09-18 15:22:26 -04:00
struct lab_layer_popup *popup = znew(*popup);
2022-02-26 21:15:52 +00:00
popup->wlr_popup = wlr_popup;
popup->scene_tree =
2022-02-26 21:15:52 +00:00
wlr_scene_xdg_surface_create(parent, wlr_popup->base);
if (!popup->scene_tree) {
2022-02-26 21:15:52 +00:00
free(popup);
return NULL;
}
node_descriptor_create(&popup->scene_tree->node,
2022-02-26 21:15:52 +00:00
LAB_NODE_DESC_LAYER_POPUP, popup);
popup->destroy.notify = popup_handle_destroy;
wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
popup->new_popup.notify = popup_handle_new_popup;
wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
wlr_xdg_popup_unconstrain_from_box(wlr_popup, output_toplevel_sx_box);
2022-02-26 21:15:52 +00:00
return popup;
}
/* This popup's parent is a layer popup */
2022-02-26 21:15:52 +00:00
static void
popup_handle_new_popup(struct wl_listener *listener, void *data)
{
struct lab_layer_popup *lab_layer_popup =
wl_container_of(listener, lab_layer_popup, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
struct lab_layer_popup *new_popup = create_popup(wlr_popup,
lab_layer_popup->scene_tree,
&lab_layer_popup->output_toplevel_sx_box);
new_popup->output_toplevel_sx_box =
lab_layer_popup->output_toplevel_sx_box;
}
/*
* We move popups from the bottom to the top layer so that they are
* rendered above views.
*/
static void
move_popup_to_top_layer(struct lab_layer_surface *toplevel,
struct lab_layer_popup *popup)
{
struct server *server = toplevel->server;
struct wlr_output *wlr_output =
toplevel->scene_layer_surface->layer_surface->output;
struct output *output = (struct output *)wlr_output->data;
struct wlr_box box = { 0 };
wlr_output_layout_get_box(server->output_layout, wlr_output, &box);
int lx = toplevel->scene_layer_surface->tree->node.x + box.x;
int ly = toplevel->scene_layer_surface->tree->node.y + box.y;
struct wlr_scene_node *node = &popup->scene_tree->node;
wlr_scene_node_reparent(node, output->layer_popup_tree);
/* FIXME: verify the whole tree should be repositioned */
wlr_scene_node_set_position(&output->layer_popup_tree->node, lx, ly);
2022-02-26 21:15:52 +00:00
}
/* This popup's parent is a shell-layer surface */
2022-02-26 21:15:52 +00:00
static void
handle_new_popup(struct wl_listener *listener, void *data)
2022-02-26 21:15:52 +00:00
{
struct lab_layer_surface *toplevel =
wl_container_of(listener, toplevel, new_popup);
2022-02-26 21:15:52 +00:00
struct wlr_xdg_popup *wlr_popup = data;
struct server *server = toplevel->server;
struct wlr_scene_layer_surface_v1 *surface = toplevel->scene_layer_surface;
struct output *output = surface->layer_surface->output->data;
int lx, ly;
wlr_scene_node_coords(&surface->tree->node, &lx, &ly);
struct wlr_box output_box = { 0 };
wlr_output_layout_get_box(server->output_layout,
output->wlr_output, &output_box);
/*
* Output geometry expressed in the coordinate system of the toplevel
* parent of popup. We store this struct the lab_layer_popup struct
* to make it easier to unconstrain children when we move popups from
* the bottom to the top layer.
*/
struct wlr_box output_toplevel_sx_box = {
.x = output_box.x - lx,
.y = output_box.y - ly,
.width = output_box.width,
.height = output_box.height,
};
struct lab_layer_popup *popup = create_popup(wlr_popup,
surface->tree, &output_toplevel_sx_box);
popup->output_toplevel_sx_box = output_toplevel_sx_box;
if (surface->layer_surface->current.layer
== ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
move_popup_to_top_layer(toplevel, popup);
}
2022-02-26 21:15:52 +00:00
}
2021-10-20 22:32:46 +01:00
static void
handle_new_layer_surface(struct wl_listener *listener, void *data)
{
struct server *server = wl_container_of(
listener, server, new_layer_surface);
struct wlr_layer_surface_v1 *layer_surface = data;
if (!layer_surface->output) {
struct wlr_output *output = wlr_output_layout_output_at(
server->output_layout, server->seat.cursor->x,
server->seat.cursor->y);
if (!output) {
wlr_log(WLR_INFO,
"No output available to assign layer surface");
wlr_layer_surface_v1_destroy(layer_surface);
return;
}
layer_surface->output = output;
}
2022-09-18 15:22:26 -04:00
struct lab_layer_surface *surface = znew(*surface);
struct output *output = layer_surface->output->data;
2021-10-20 22:32:46 +01:00
struct wlr_scene_tree *selected_layer =
output->layer_tree[layer_surface->current.layer];
surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
selected_layer, layer_surface);
if (!surface->scene_layer_surface) {
wlr_layer_surface_v1_destroy(layer_surface);
wlr_log(WLR_ERROR, "could not create layer surface");
return;
}
node_descriptor_create(&surface->scene_layer_surface->tree->node,
2022-02-26 21:15:52 +00:00
LAB_NODE_DESC_LAYER_SURFACE, surface);
2021-10-20 22:32:46 +01:00
surface->server = server;
surface->scene_layer_surface->layer_surface = layer_surface;
surface->surface_commit.notify = handle_surface_commit;
wl_signal_add(&layer_surface->surface->events.commit,
&surface->surface_commit);
surface->map.notify = handle_map;
wl_signal_add(&layer_surface->events.map, &surface->map);
surface->unmap.notify = handle_unmap;
wl_signal_add(&layer_surface->events.unmap, &surface->unmap);
surface->new_popup.notify = handle_new_popup;
wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
surface->output_destroy.notify = handle_output_destroy;
2021-10-20 22:32:46 +01:00
wl_signal_add(&layer_surface->output->events.destroy,
&surface->output_destroy);
surface->node_destroy.notify = handle_node_destroy;
wl_signal_add(&surface->scene_layer_surface->tree->node.events.destroy,
&surface->node_destroy);
/*
* Temporarily set the layer's current state to pending so that
* it can easily be arranged.
*/
struct wlr_layer_surface_v1_state old_state = layer_surface->current;
layer_surface->current = layer_surface->pending;
layers_arrange(output);
layer_surface->current = old_state;
}
void
layers_init(struct server *server)
{
server->layer_shell = wlr_layer_shell_v1_create(server->wl_display);
server->new_layer_surface.notify = handle_new_layer_surface;
wl_signal_add(&server->layer_shell->events.new_surface,
&server->new_layer_surface);
}