labwc/include/overlay.h

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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_OVERLAY_H
#define LABWC_OVERLAY_H
#include <wlr/util/box.h>
#include "common/graphic-helpers.h"
#include "regions.h"
#include "view.h"
struct overlay_rect {
struct wlr_scene_node *node;
bool fill;
union {
/* if fill is true */
struct wlr_scene_rect *scene_rect;
/* if fill is false */
struct multi_rect *pixman_rect;
};
};
struct overlay {
struct overlay_rect region_rect, edge_rect;
/* Represents currently shown or delayed overlay */
struct {
/* Region overlay */
struct region *region;
/* Snap-to-edge overlay */
enum view_edge edge;
struct output *output;
} active;
/* For delayed snap-to-edge overlay */
struct wl_event_source *timer;
};
void overlay_reconfigure(struct seat *seat);
/* Calls overlay_hide() internally if there's no overlay to show */
void overlay_update(struct seat *seat);
/* This function must be called when server->grabbed_view is destroyed */
void overlay_hide(struct seat *seat);
#endif