labwc/src/layers.c

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// SPDX-License-Identifier: GPL-2.0-only
/*
* layers.c - layer-shell implementation
*
* Based on:
* - https://git.sr.ht/~sircmpwm/wio
* - https://github.com/swaywm/sway
* Copyright (C) 2019 Drew DeVault and Sway developers
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/util/log.h>
#include "layers.h"
#include "labwc.h"
void
arrange_layers(struct output *output)
{
struct server *server = output->server;
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(server->scene, output->wlr_output);
struct wlr_box full_area = { 0 };
wlr_output_effective_resolution(output->wlr_output,
&full_area.width, &full_area.height);
struct wlr_box usable_area = full_area;
for (int i = 0; i < 4; i++) {
struct lab_layer_surface *lab_layer_surface;
wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
lab_layer_surface->scene_layer_surface;
wlr_scene_layer_surface_v1_configure(
scene_layer_surface, &full_area, &usable_area);
}
}
for (int i = 0; i < 4; i++) {
struct wlr_scene_node *node = &output->layer_tree[i]->node;
wlr_scene_node_set_position(node,
scene_output->x + usable_area.x,
scene_output->y + usable_area.y);
}
/* TODO: workout how we set this */
// memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
/* Find topmost keyboard interactive layer, if such a layer exists */
uint32_t layers_above_shell[] = {
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
struct lab_layer_surface *layer, *topmost = NULL;
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse (layer,
&output->layers[layers_above_shell[i]], link) {
if (layer->scene_layer_surface->layer_surface->current.keyboard_interactive) {
topmost = layer;
break;
}
}
if (topmost) {
break;
}
}
struct seat *seat = &output->server->seat;
if (topmost) {
seat_set_focus_layer(seat,
topmost->scene_layer_surface->layer_surface);
} else if (seat->focused_layer &&
!seat->focused_layer->current.keyboard_interactive) {
seat_set_focus_layer(seat, NULL);
}
}
static void
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output_destroy_notify(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer =
wl_container_of(listener, layer, output_destroy);
wl_list_remove(&layer->output_destroy.link);
wlr_layer_surface_v1_destroy(layer->scene_layer_surface->layer_surface);
}
static void
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surface_commit_notify(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer =
wl_container_of(listener, layer, surface_commit);
struct wlr_layer_surface_v1 *layer_surface =
layer->scene_layer_surface->layer_surface;
struct wlr_output *wlr_output =
layer->scene_layer_surface->layer_surface->output;
if (!wlr_output) {
return;
}
if (layer_surface->current.committed
|| layer->mapped != layer_surface->mapped) {
layer->mapped = layer_surface->mapped;
struct output *output =
output_from_wlr_output(layer->server, wlr_output);
arrange_layers(output);
}
}
static void
unmap(struct lab_layer_surface *layer)
{
struct seat *seat = &layer->server->seat;
if (seat->focused_layer == layer->scene_layer_surface->layer_surface) {
seat_set_focus_layer(seat, NULL);
}
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damage_all_outputs(layer->server);
}
static void
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destroy_notify(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *layer = wl_container_of(
listener, layer, destroy);
if (layer->scene_layer_surface->layer_surface->mapped) {
unmap(layer);
}
/* TODO: sort this out properly */
wl_list_remove(&layer->link);
wl_list_remove(&layer->destroy.link);
wl_list_remove(&layer->map.link);
wl_list_remove(&layer->surface_commit.link);
if (layer->scene_layer_surface->layer_surface->output) {
wl_list_remove(&layer->output_destroy.link);
struct output *output = output_from_wlr_output(
layer->server, layer->scene_layer_surface->layer_surface->output);
arrange_layers(output);
}
free(layer);
}
static void
unmap_notify(struct wl_listener *listener, void *data)
{
struct lab_layer_surface *l = wl_container_of(listener, l, unmap);
unmap(l);
}
static void
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map_notify(struct wl_listener *listener, void *data)
{
struct wlr_layer_surface_v1 *l = data;
wlr_surface_send_enter(l->surface, l->output);
}
//static struct
//lab_layer_surface *popup_get_layer(struct lab_layer_popup *popup)
//{
// while (popup->parent_type == LAYER_PARENT_POPUP) {
// popup = popup->parent_popup;
// }
// return popup->parent_layer;
//}
//
//static void
//popup_damage(struct lab_layer_popup *layer_popup, bool whole)
//{
// struct lab_layer_surface *layer;
// while (true) {
// if (layer_popup->parent_type == LAYER_PARENT_POPUP) {
// layer_popup = layer_popup->parent_popup;
// } else {
// layer = layer_popup->parent_layer;
// break;
// }
// }
// damage_all_outputs(layer->server);
//}
//
//static void
//popup_handle_map(struct wl_listener *listener, void *data)
//{
// struct lab_layer_popup *popup = wl_container_of(listener, popup, map);
// struct lab_layer_surface *layer = popup_get_layer(popup);
// struct wlr_output *wlr_output = layer->scene_layer_surface->layer_surface->output;
// wlr_surface_send_enter(popup->wlr_popup->base->surface, wlr_output);
// popup_damage(popup, true);
//}
//
//static void
//popup_handle_unmap(struct wl_listener *listener, void *data)
//{
// struct lab_layer_popup *popup = wl_container_of(listener, popup, unmap);
// popup_damage(popup, true);
//}
//
//static void
//popup_handle_commit(struct wl_listener *listener, void *data)
//{
// struct lab_layer_popup *popup = wl_container_of(listener, popup, commit);
// popup_damage(popup, false);
//}
//
//static void
//popup_handle_destroy(struct wl_listener *listener, void *data)
//{
// struct lab_layer_popup *popup =
// wl_container_of(listener, popup, destroy);
// wl_list_remove(&popup->destroy.link);
// free(popup);
//}
//
//static void
//popup_unconstrain(struct lab_layer_popup *popup)
//{
// struct lab_layer_surface *layer = popup_get_layer(popup);
// struct wlr_xdg_popup *wlr_popup = popup->wlr_popup;
// struct output *output = layer->scene_layer_surface->layer_surface->output->data;
//
// struct wlr_box output_box = { 0 };
// wlr_output_effective_resolution(output->wlr_output, &output_box.width,
// &output_box.height);
//
// struct wlr_box output_toplevel_sx_box = {
// .x = -layer->geo.x,
// .y = -layer->geo.y,
// .width = output_box.width,
// .height = output_box.height,
// };
//
// wlr_xdg_popup_unconstrain_from_box(wlr_popup, &output_toplevel_sx_box);
//}
//
//static void popup_handle_new_popup(struct wl_listener *listener, void *data);
//
//static struct lab_layer_popup *
//create_popup(struct wlr_xdg_popup *wlr_popup,
// enum layer_parent parent_type, void *parent)
//{
// struct lab_layer_popup *popup =
// calloc(1, sizeof(struct lab_layer_popup));
// if (!popup) {
// return NULL;
// }
//
// struct lab_layer_surface *layer = parent_type == LAYER_PARENT_LAYER
// ? (struct lab_layer_surface *)parent
// : (struct lab_layer_popup *)parent;
// struct server *server = layer->server;
//
// popup->wlr_popup = wlr_popup;
// popup->parent_type = parent_type;
// popup->parent_layer = parent;
//
// popup->destroy.notify = popup_handle_destroy;
// wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
// popup->new_popup.notify = popup_handle_new_popup;
// wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
//
// if (!wlr_surface_is_layer_surface(wlr_popup->base->surface)) {
// wlr_log(WLR_ERROR, "xdg_surface is not layer surface");
// return;
// }
//
// struct wlr_output *wlr_output =
// layer->scene_layer_surface->layer_surface->data;
// struct output *output = output_from_wlr_output(server, wlr_output);
//
// struct wlr_scene_tree *selected_layer =
// output->layer_tree[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY];
// struct wlr_scene_node *node =
// wlr_scene_layer_surface_v1_create(&server->view_tree->node,
// wlr_popup->base->surface->data);
// wlr_popup->base->surface->data =
// wlr_scene_xdg_surface_create(&selected_layer->node, wlr_popup->base);
//
// popup_unconstrain(popup);
//
// return popup;
//}
//
//static void
//popup_handle_new_popup(struct wl_listener *listener, void *data)
//{
// struct lab_layer_popup *lab_layer_popup =
// wl_container_of(listener, lab_layer_popup, new_popup);
// struct wlr_xdg_popup *wlr_popup = data;
// create_popup(wlr_popup, LAYER_PARENT_POPUP, lab_layer_popup);
//}
//
//static void
//new_popup_notify(struct wl_listener *listener, void *data)
//{
// struct lab_layer_surface *lab_layer_surface =
// wl_container_of(listener, lab_layer_surface, new_popup);
// struct wlr_xdg_popup *wlr_popup = data;
// create_popup(wlr_popup, LAYER_PARENT_LAYER, lab_layer_surface);
//}
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static void
new_layer_surface_notify(struct wl_listener *listener, void *data)
{
struct server *server = wl_container_of(
listener, server, new_layer_surface);
struct wlr_layer_surface_v1 *layer_surface = data;
if (!layer_surface->output) {
struct wlr_output *output = wlr_output_layout_output_at(
server->output_layout, server->seat.cursor->x,
server->seat.cursor->y);
layer_surface->output = output;
}
struct lab_layer_surface *surface =
calloc(1, sizeof(struct lab_layer_surface));
if (!surface) {
return;
}
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surface->surface_commit.notify = surface_commit_notify;
wl_signal_add(&layer_surface->surface->events.commit,
&surface->surface_commit);
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surface->destroy.notify = destroy_notify;
wl_signal_add(&layer_surface->events.destroy, &surface->destroy);
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surface->map.notify = map_notify;
wl_signal_add(&layer_surface->events.map, &surface->map);
surface->unmap.notify = unmap_notify;
wl_signal_add(&layer_surface->events.unmap, &surface->unmap);
/* TODO: support popups */
// surface->new_popup.notify = new_popup_notify;
// wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
//
// surface->new_subsurface.notify = new_subsurface_notify;
// wl_signal_add(&layer_surface->surface->events.new_subsurface,
// &surface->new_subsurface);
struct output *output = layer_surface->output->data;
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struct wlr_scene_tree *selected_layer =
output->layer_tree[layer_surface->current.layer];
surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
&selected_layer->node, layer_surface);
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surface->server = server;
surface->scene_layer_surface->layer_surface = layer_surface;
/* wlr_surface->data needed to find parent in xdg_surface_new() */
layer_surface->surface->data = surface->scene_layer_surface->node;
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surface->output_destroy.notify = output_destroy_notify;
wl_signal_add(&layer_surface->output->events.destroy,
&surface->output_destroy);
if (!output) {
wlr_log(WLR_ERROR, "no output for layer");
return;
}
wl_list_insert(&output->layers[layer_surface->pending.layer],
&surface->link);
/*
* Temporarily set the layer's current state to pending so that
* it can easily be arranged.
*/
struct wlr_layer_surface_v1_state old_state = layer_surface->current;
layer_surface->current = layer_surface->pending;
arrange_layers(output);
layer_surface->current = old_state;
}
void
layers_init(struct server *server)
{
server->layer_shell = wlr_layer_shell_v1_create(server->wl_display);
server->new_layer_surface.notify = new_layer_surface_notify;
wl_signal_add(&server->layer_shell->events.new_surface,
&server->new_layer_surface);
}