Commit graph

634 commits

Author SHA1 Message Date
Daniel Eklöf
d4b0b0887e
render: delayed reflow: not enough to damage current view; need to refresh too 2022-10-10 17:19:18 +02:00
Daniel Eklöf
f4f1989b6e
render: resize: ignore ptmx read events during interactive resize 2022-10-10 17:19:18 +02:00
Daniel Eklöf
3565cbd636
render: performance improvements during interactive resize
Instead of copying the entire grid when an interactive resize is
started, stash the complete grid (to be used in the final reflow).

Copy the current viewport only, to be used during the interactive
resize.

This gets rid of the initial "pause" when snapshotting the grid when
an interactive resize is started.
2022-10-10 17:19:17 +02:00
Daniel Eklöf
8179d73daa
render: delay reflow for ‘resize-delay-ms’ milliseconds
Reflowing a large scrollback is *slow*. During an interactive resize,
it can easily take long enough that the compositor fills the Wayland
socket with configure events. Eventually, the socket becomes full and
the compositor terminates the connection, causing foot to exit.

This patch is work-in-progress, and the first step towards alleviating
this.

It delays the reflow by:

* Snapshotting (copying) the original grid when an interactive resize
  is started.
* While resizing, we apply a simple truncation resize of the
  grid (like we handle the alt screen).
* When the resize is done, or paused for ‘resize-delay-ms’, the grid
  is reflowed.

TODO: we *must* not allow any changes to the temporary (truncated)
grid during the resize. Any changes to the grid would be lost when the
final reflow is applied. That is, we must completely pause the ptmx
pipe while a resize is in progress.

Future improvements:

The initial copy can be slow. We should be able to avoid it by
rewriting the reflow algorithm to not free anything. This is
complicated by the fact that some resources (e.g. sixel images) are
currently *moved* to the new grid. They’d instead have to be copied.
2022-10-10 17:19:17 +02:00
Alexey Sakovets
37218be648
render: fix nanosec "overflow" when calculating timeout value 2022-10-05 16:51:25 +02:00
Daniel Eklöf
3be44fb316
render: overlay: fix visual glitches when double buffering
When rendering the overlay for scrollback search, the logic assumed
buffer re-use. On some compositors this isn’t happening (on
e.g. KDE/plasma we’re forced to double buffer).

This resulted in matches not being highlighted correctly.

The problem is in how we calculated the region for which areas to
clear ("un-dim"). It uses the "previous frame’s see-through area"
minus the current frame’s see-through area.

However, when we’ve detected that the current buffer isn’t the same as
the last one, we set the last frame’s see-through region to "the
entire buffer". Thus, when calculating the diff, we end up with an
empty region, and nothing is highlighted.

Fix by simply using the current frame’s see-through region as-is when
we’ve detected we’re not re-using the last frame’s buffer.
2022-09-23 20:33:02 +02:00
Daniel Eklöf
4340f8a3b4
render: fix application of old scroll damage when double buffering
On compositors that forces us to double buffer, we need to re-apply
the last frame’s damage to the current frame (which uses the buffer
from the next-to-last frame).

General cell updates are handled by simply copying from the last
frame’s pixman buffer to the current frame’s.

In an attempt to improve performance, scroll damage were up until now
handled by re-playing the last frame’s scroll damage (on the current
frame’s buffer). This does not work, and resulted in glitches when
scrolling in the scrollback.

This patch does the following:

* grid_render_scroll{,_reverse}() now update the buffer’s "dirty"
  region. This means the generic copy-old-frames-buffer handles the
  scroll damage (albeit in, potentially, a less efficient way).

* Tracking of, and re-applying old scroll damage is completely
  removed.

Closes #1173
2022-09-23 20:33:02 +02:00
Daniel Eklöf
b7ba842237
render: timer: print/log *total* rendering time 2022-09-23 20:31:08 +02:00
Yorick Peterse
a0942f950d
config: add setting for underline thickness
This adds an "underline-thickness" setting to the "main" section,
similar to the existing "underline-offset" setting. This setting is used
to specify a custom height for regular (= non-cursor) underlines.

Fixes #1136
2022-08-20 22:16:32 +02:00
Daniel Eklöf
e249b52abd
render: apply a dimmed overlay while in Unicode input mode 2022-08-08 16:31:28 +02:00
Simon Ser
129e1a9b8e Add support for xdg_toplevel.wm_capabilities
See https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/122
2022-08-04 14:23:03 +02:00
Daniel Eklöf
d79a3b9350
config: add colors.search-box-{no-,}match
Closes #1112
2022-07-28 19:02:56 +02:00
Daniel Eklöf
24c2d56804
render: it’s unlikely() the current cell is where the cursor is 2022-07-28 18:55:34 +02:00
Daniel Eklöf
96f23b4c64
ime: track IME focus independently from keyboard focus
Replace the seat->ime.focused boolean with a terminal instace pointer,
seat->ime_focus.

Set and reset this on ime::enter() and ime::leave() events, and use
this instead of seat->kbd_focus on all other IME events.

This fixes two issues:

a) buggy compositors that sometimes sends an IME enter event without
  first having sent a keyboard enter event.

b) seats may be IME capable while still lacking the keyboard
  capability. Such seats will *always* see IME enter events without a
  corresponding keyboard enter event.
2022-06-15 19:25:33 +02:00
Daniel Eklöf
2cbcfb3159
render: fix refresh logic of pending csd|search|url
Our CSDs, the search-box and URL labels are all implemented using
sub-surfaces, synchronized with the main grid.

This means we *must* commit the main surface as well, when updating
one of these sub-surfaces.

The logic for doing so in the frame callback was flawed, and only
triggered when the main grid was actually dirty.

That is, e.g. search box updates that did not also resulted in grid
updates (for example - pasting a search criteria that doesn’t match),
did not result in a UI refresh.

Closes #1040
2022-04-24 12:04:06 +02:00
Daniel Eklöf
2085621bf4
render: overlay: reset ‘start_col’ after handling the first row 2022-04-17 19:26:54 +02:00
Daniel Eklöf
24ee3dcc10
wayland: refactor: remove ‘struct config’ pointer from wayland struct
The global config doesn’t necessarily reflect the correct
configuration to use - we should *always* use the current terminal
instance’s conf pointer.

* Move selection override modifier mask to the key_binding_set struct
* Always warn if XDG activation is unavailable, not just if
  bell.urgent is set (we no longer have access to this information)
* Pass ‘bool presentation_timings’ as a parameter to wayl_init()
* Remove ‘presentation_timings’ member from the ‘terminal’ struct

Closes #932
2022-04-17 16:34:04 +02:00
Daniel Eklöf
9e3c71c277
render: overlay: apply weston quirk 2022-04-17 11:04:27 +02:00
Daniel Eklöf
90c91d6148
search/render: initial support for highlighting all visible matches
Before this patch, only the currently “selected” match was
highlighted (by having the “selected” attribute, and by *not* dimming
it, like the rest of the grid during a scrollback search).

With this patch, we now highlight matches within the viewport. While
searching, only the “primary” match is searched-for, and tracked.

Then, when rendering a frame, we find all “secondary” matches as
well. “holes” are added to the search-mode overlay by the means of an
search-match iterator.

The iterator’s text matching logic is *very* similar to what we do
when the search criteria has been updated, and we re-search the
scrollback. It should be possible to refactor this, and share code.
2022-04-16 19:26:20 +02:00
Daniel Eklöf
78fcdc5787
render: implement ‘flash’ and search mode’s ‘dimming’ with a sub-surface
Search mode and ‘flash’ (OSC-555) both achieves similar visual
effects: flash tints the entire window yellow, and search mode dims
it (except the search match).

But, they do so in completely different ways. Search mode is detected
in render_cell(), and the colors are then dimmed there.

Flash is implemented by blending a yellow, semi-transparent color on
top of the rendered grid.

This patch replaces those two implementations with a single one. We
add a new sub-surface, called the ‘overlay’. In normal mode, it’s
unmapped.

When either search mode, or flash, is enabled, we enable it, and
fill it with a semi-transparent color. Yellow for ‘flash’, and
“black” (i.e. no color) for search mode.

The compositor then blends it with the grid. Hopefully on the GPU,
meaning it’ll be faster than if we blend in software.

There are more performance benefits however. By using a separate
surface, we can do much better damage tracking.

The normal grid rendering code no longer have to care about neither
search mode, nor flash. Thus, we get rid of a couple of ‘if’
statements in render_cell(), which is nice. But more importantly, we
can drop full grid repaints in a couple of circumstances:

* Entering/exiting search mode
* Every frame while flash is active

Now, when rendering the search mode overlay, we do want to do some
damage tracking, also of the overlay.

This, since search mode doesn’t dim the *entire* window. The search
match is *not* dimmed. This is implemented by punching a hole in the
overlay sub-surface. That is, we make part of it *fully*
transparent. The basic idea is to set a clip region that excludes the
search match, and then dim the rest of the overlay.

It’s slightly more complicated than that however, if we want to reuse
the last frame’s overlay buffer (i.e we don’t want to re-render
the *entire* overlay every frame).

In short, we need to:

* Clear (punch hole) in areas that are part of this frame’s search
  match, but not the last frame’s (since those parts are _already_
  cleared).
* Dim the areas that were part of the last frame’s search match, but
  aren’t anymore (the rest of the overlay should already be dimmed).

To do this, we save the last frame’s “holes” (as a pixman
region). Then, when rendering the next frame, we first calculate the
new frame’s “holes” region.

The region to clear is “this frame’s holes minus last frame’s holes”
The region to dim is “last frame’s holes minus this frames holes”.

Finally, we compute the bounding box of all modified cells by taking
the union of the two diff regions mentioned above. This allows us to
limit the buffer damage sent to the compositor.
2022-04-16 18:31:02 +02:00
Daniel Eklöf
129deaffa8
wayland: optionally disable pointer input on subsurfaces
We have a number of sub-surfaces for which we are *not* interrested in
pointer (or touch) input.

Up until now, we’ve manually dealt with these, by recognizing these
surfaces in all pointer events, and ignoring them.

But, lo and behold, there are better ways of doing this. By clearing
the subsurface’s input region, the compositor will do this for us -
when a pointer is outside a surface’s input region, the event is
passed to the next surface underneath it.

This is exactly what we want! Do this for all subsurfaces, *except*
the CSDs.
2022-04-16 17:41:14 +02:00
Daniel Eklöf
979f48a62f
render: take (visible) CSD border size into account when setting initial size 2022-04-16 11:42:26 +02:00
Daniel Eklöf
f9103d4381
wayland: add helper functions wayl_win_csd_{titlebar,borders}_visible() 2022-04-16 11:42:25 +02:00
Daniel Eklöf
0e477e2c5e
render: take visible border width into account when setting window geometry
This fixes e.g. window snapping in GNOME.
2022-04-16 10:57:45 +02:00
Daniel Eklöf
5b1f1602bc
refactor: add a ‘range’ struct, grouping a start and end coord together 2022-04-09 15:09:02 +02:00
Daniel Eklöf
5ce1589c60
render: ensure an underline cursor is not positioned too low
The underline cursor is positioned just below regular underlines. A
bug in the positioning logic related to this, sometimes resulted in
the cursor being thinner than what it should be, or even invisible.

Fixes #1005
2022-04-06 18:17:59 +02:00
Daniel Eklöf
757768dbe5
config: rename csd.color.close -> quit
This fixes a compilation error on FreeBSD:

../../foot/render.c:2055:45: error: no member named 'epoll_shim_close' in 'struct config::(anonymous at ../../foot/config.h:254:9)'
        conf_color = &term->conf->csd.color.close;
                      ~~~~~~~~~~~~~~~~~~~~~ ^

/usr/local/include/libepoll-shim/epoll-shim/detail/common.h:8:15:
note: expanded from macro 'close': #define close epoll_shim_close
2022-02-09 17:51:05 +01:00
Ashish SHUKLA
4df73585e7
Specify a fallback mouse cursor
`text' cursor is not available in lots of cursor themes, but `xterm'
is, so specify `xterm' as a fallback cursor name.
2022-02-07 22:15:47 +05:30
Daniel Eklöf
e4f9dc7d58
render: add render_xcursor_is_valid()
Returns true if the provided cursor name is non-NULL, and exist in the
currently loaded xcursor theme.
2022-02-07 17:28:37 +01:00
Daniel Eklöf
92ebe00927
render: call wl_cursor_theme_get_cursor() earlier
Before this patch, wl_cursor_theme_get_cursor() was called in the FDM
hook, just before we’re about to update the mouse cursor “for real”.

This relies on seat->pointer.xcursor still being valid. This is true
as long as we’re only using our compiled-in static xcursor names, but
not otherwise.

Now, we call wl_cursor_theme_get_cursor() in render_xcursor_set(). At
this point, we *know* seat->pointer.xcursor is valid.

There is a slight chance of added overhead here, if the client
application is switching mouse grabbing on/off rapidly. Before, the
calls to wl_cursor_theme_get_cursor() would automatically be
throttled.

However, the main point of delaying the actual pointer update to the FDM
hook is to throttle the *Wayland* calls. And this is still happening:
wl_cursor_theme_get_cursor() is client-side only.
2022-02-07 17:28:28 +01:00
Daniel Eklöf
003ea4904d
render: resize: add TODO: translate pivot coords 2022-02-07 10:42:32 +01:00
Daniel Eklöf
a187271ca4
render: resize: finalize selection before reflowing the grid
This fixes a crash caused by the selection’s pivot point not being
translated during reflow.

While we could simply reflow the pivot point as well, testing shows
irregular behavior with ongoing selections across window resizes, with
different compositors behaving differently.

For now, we simply finalize the selection, instead of trying to handle
ongoing selections.

Closes #922
2022-02-07 10:38:30 +01:00
Daniel Eklöf
e0227266ca
fcft: adapt to API changes in fcft-3.x
Fcft no longer uses wchar_t, but plain uint32_t to represent
codepoints.

Since we do a fair amount of string operations in foot, it still makes
sense to use something that actually _is_ a string (or character),
rather than an array of uint32_t.

For this reason, we switch out all wchar_t usage in foot to
char32_t. We also verify, at compile-time, that char32_t used
UTF-32 (which is what fcft expects).

Unfortunately, there are no string functions for char32_t. To avoid
having to re-implement all wcs*() functions, we add a small wrapper
layer of c32*() functions.

These wrapper functions take char32_t arguments, but then simply call
the corresponding wcs*() function.

For this to work, wcs*() must _also_ be UTF-32 compatible. We can
check for the presence of the  __STDC_ISO_10646__ macro. If set,
wchar_t is at least 4 bytes and its internal representation is UTF-32.

FreeBSD does *not* define this macro, because its internal wchar_t
representation depends on the current locale. It _does_ use UTF-32
_if_ the current locale is UTF-8.

Since foot enforces UTF-8, we simply need to check if __FreeBSD__ is
defined.

Other fcft API changes:

* fcft_glyph_rasterize() -> fcft_codepoint_rasterize()
* font.space_advance has been removed
* ‘tags’ have been removed from fcft_grapheme_rasterize()
* ‘fcft_log_init()’ removed
* ‘fcft_init()’ and ‘fcft_fini()’ must be explicitly called
2022-02-05 17:00:54 +01:00
Pranjal Kole
0da19a81bc replace gettimeofday with clock_gettime
POSIX.1-2008 has marked gettimeofday(2) as obsolete, recommending the
use of clock_gettime(2) instead.

CLOCK_MONOTONIC has been used instead of CLOCK_REALTIME because it is
unaffected by manual changes in the system clock. This makes it better
for our purposes, namely, measuring the difference between two points in
time.

tv_sec has been casted to long in most places since POSIX does not
define the actual type of time_t.
2022-01-15 21:35:45 +05:30
Daniel Eklöf
891fce6236
config: convert tweak.render_timer to an enum 2022-01-13 12:08:20 +01:00
Daniel Eklöf
abec4f4e71
render: csd: scale border width when rendering the CSD border’s visible part 2021-12-29 18:11:51 +01:00
Daniel Eklöf
8ac2bcff67
render: limit the unfocused block cursor’s outline width
Ensure the outline width doesn’t exceed the cell width/height.
2021-12-29 18:05:00 +01:00
Daniel Eklöf
ef8d5ebca0
render: scale the width out the outline of the unfocused block cursor 2021-12-28 20:57:24 +01:00
Daniel Eklöf
c2bf2d3650
csi: store color index, not actual color, in cell’s fg/bg attributes
When using indexed colors (i.e. SGR 30/40/90/100), store the index
into the cell’s fg/bg attributes, not the actual color value.

This has a couple of consequences:

Color table lookup is now done when rendering. This means a rendered
cell will always reflect the *current* color table, not the color
table that was in use when the cell was printed to.

This simplifies the OSC-4/104 logic, since we no longer need to update
the grid - we just have to damage it to trigger rendering.

Furthermore, this change simplifies the VT parsing, since we no longer
need to do any memory loads (except loading the SGR parameter values),
only writes.
2021-12-26 12:37:48 +01:00
Daniel Eklöf
41f7f8b7fa
render: make sure ‘maximized’ button doesn’t use negative coordinates 2021-12-22 20:31:38 +01:00
Daniel Eklöf
521bd84a99
config: csd.border_width now always reflects the full/total width 2021-12-22 20:21:46 +01:00
Daniel Eklöf
90cfdcf1a5
Merge branch 'window-menu' 2021-11-30 22:10:27 +01:00
Daniel Eklöf
3afe317e46
render: fix csd border rendering glitch when width > 5px
CSD borders are always *at least* 5px. If url.border-width=0, those
5px are all fully transparent (and act as interactive resize handles).

As csd.border-width increases, the number of transparent pixels
decrease. Once csd.border-width >= 5, the border is fully opaque.

When csd.border-width > 5, then width of the border is (obviously)
more than 5px. But, when rendering the opaque part of the border, we
still used 5px for the invisible part, which caused some pixman
rectangles to have negative x/y coordinates.

This resulted in rendering glitches due to overflows in pixman when
rendering the borders.

The fix is to ensure the total border size is always at least, but
not *always* 5px. That is, set it to max(5, csd.border-width).

This patch also fixes an issue where the CSD borders were not
dimmed (like the titlebar) when the window looses input focus.

Closes #823
2021-11-29 19:32:49 +01:00
Jonas Ådahl
38741baf9a input: Add support for xdg_toplevl.show_window_menu()
This makes, if the compositor supports it, the window menu appear when
right clicking on the title bar.
2021-11-29 16:26:40 +01:00
Daniel Eklöf
d46af6bd7a
term: track cell color source
Each cell now tracks it’s current color source:

* default fg/bg
* base16 fg/bg (maps to *both* the regular and bright colors)
* base256 fg/bg
* RGB

Note that we don’t have enough bits to separate the regular from the
bright colors. These _shouldn’t_ be the same, so we ought to be
fine...
2021-11-20 16:46:38 +01:00
Daniel Eklöf
c01904a2c7
config: add [colors].dim0-7
This allows you to configure custom colors to be used when colors are
being dimmed (`\E[2m`).

It is implemented by color matching (just like
bold-text-in-bright=palette-based); the color-to-be-dimmed is matched
against the current color palette.

If it matches one of the regular colors (colors 0-7), the
corresponding “dim” color will be used.

If it matches one of the bright colors (colors 8-15), the
corresponding “regular” color will be used (but *only* if the “dim”
color has been set).

Otherwise, the color is dimmed by reducing its luminance.

The default behavior, i.e. when dim0-7 hasn’t been configured, is to
dim by reducing luminance for *all* colors. I.e. we don’t do any color
matching at all. In particular, this means that dimming a bright color
will *not* result in the corresponding “regular” color.

Closes #776
2021-11-13 17:39:08 +01:00
Daniel Eklöf
d29c3cf7b7
config: add {str,value}_to_uint{16,32}()
This allows us to pass the final pointer directly to the conversion
functions, as well as allowing us to print outside-range errors.
2021-11-13 11:04:29 +01:00
Daniel Eklöf
e69c3e5b1e
render: csd_part: we don’t use the ‘src’ pixman image 2021-10-29 19:31:09 +02:00
Daniel Eklöf
5e4de143de
csd: add support for a visible border
When we’re using CSDs, we’ve up until now rendered a 5px invisible
border. This border handles interactive resizing. I.e. hovering it
changes the mouse cursor, and mouse button events are used to start an
interactive resize.

This patch makes it possible to color part of (or the entire) border,
with a configurable color.

To facilitate this, two new options have been added:

* csd.border-width
* csd.border-color

border-width defaults to 0, resulting in the look we’re used to.

border-color defaults to the title bar color. If the title bar color
hasn’t been set, it defaults to the default foreground color (just
like the title bar color does).

This means that, setting border-width but not border-color, results in
a border that blends with the title bar.
2021-10-27 18:32:28 +02:00
Daniel Eklöf
5b66592a57
render: tab -> spaces 2021-10-20 20:03:15 +02:00