It's possible, but unlikely, that we've pushed a "pre-apply damage"
job to the renderer thread queue (or that we've pushed it, and the
a thread is now working on it) when we shutdown a terminal instance.
This is sometimes caught in an assertion in term_destroy(), where we
check the queue length is 0. Other times, or in release builds, we
might crash in the thread, or in the shutdown logic when freeing the
buffer chains associated with the terminal instance.
Fix by ensuring there's no pre-apply damage operation queued, or
running, before shutting down a terminal instance.
Closes#2263
Before this patch, foot used xrgb surfaces for all fully opaque
surfaces, and only used argb surfaces for the main window when the
user enabled translucency.
However, several compositors have damage-like issues when we switch
between opaque and non-opaque surfaces (for example, when switching
color theme, or when toggling fullscreen).
Since the performance benefit of using non-alpha aware surfaces are
likely minor (if there's any measurable performance difference at
all!), lets workaround these compositor issues by always using argb
surfaces.
Add support for the new xdg-toplevel-tag-v1 Wayland protocol, by
exposing a new config option, `toplevel-tag`, and a corresponding
command option, `--toplevel-tag` (in both `foot` and `footclient`).
This can help the compositor with session management, or custom window
rules.
Closes#2212
This is needed, since we disable alpha in fullscreen, and since we use
different image buffer formats (XRGB vs. ARGB) when we have alpha
vs. when we don't (and fullscreen always disables alpha).
Normally, this happens anyway, as the window is resized when going in
or out from fullscreen. But, it's technically possible for a
compositor to change an application's fullscreen state without
resizing the window.
When exiting fullscreen mode, the window's transparency was not being
restored, leaving it opaque until another window was fullscreened.
This occurred because the Wayland opaque region was set based only on
the configured alpha value, without considering the fullscreen state.
Since commit
899b768b74 ("render: disable transparency when we're fullscreened")
transparency is disabled during fullscreen to avoid
compositor-mandated black backgrounds affecting the intended colors.
However, the opaque region was not being updated when the fullscreen
state changed.
Fixes: https://codeberg.org/dnkl/foot/issues/2180
Signed-off-by: Charalampos Mitrodimas <charmitro@posteo.net>
These (non-css) cursor shapes were added to the cursor-shape-v1
protocol in wayland-protocols 1.42.
We don't need (or use them at all) internally, but add them to the
list we use to translate from shape names to shape enums. This allows
users to set a custom shape (via OSC-22), while still using server
side cursors (i.e. no need to fallback to client-side cursors).
If we try to set a shape not implemented by the server, we get a
protocol error and foot exits. This is bad.
So, make sure we don't do that:
1. First, we need to explicitly bind v2 if implemented by the server
2. Track the bound version number in the wayland struct
3. When matching shape enum, skip shapes not supported in the
currently bound version of the cursor-shape protocol
Currently, if the following occurs:
1. foot has AxB size
2. Compositor sends CxD size
3. foot detects a resize, acks and saves CxD, but doesn't redraw immediately
4. Compositor sends CxD size again (due to a toplevel state array
change, for example)
Then foot will detect no resize occurred, and will do an "empty"
commit immediately.
In this particular case that's wrong, since we're effectively
acking+committing the initial AxB size.
Fix by only doing the immediate commit if there's no size
change **and** there's no pending refresh.
Note: normally, we'd resize and refresh+commit immediately, but if
we're waiting for a frame callback, then the refresh+commit will be
delayed (i.e. scheduled). This is what we're checking here.
Closes#2105
This adds supports for 16-bit surfaces, using the new
PIXMAN_a16b16g16r16 buffer format. This maps to
WL_SHM_FORMAT_ABGR16161616 (little-endian).
Use the new 16-bit surfaces by default, when
gamma-correct-blending=yes.
This fixes an issue where protocol errors aren't reported. I'm
guessing the read succeeds, but that prepare_read() _also_ succeeds
immediately, since there aren't any events to dispatch (only log the
protocol error).
By calling dispatch unconditionally, we ensure any error messages are
printed. Then we proceed to loop prepare_read() + dispatch_pending()
until the queue is empty.
When set to 'auto', use 10-bit surfaces if gamma-correct blending is
enabled, and 8-bit surfaces otherwise.
Note that we may still fallback to 8-bit surfaces (without disabling
gamma-correct blending) if the compositor does not support 10-bit
surfaces.
Closes#2082
Edge constraints are new (not yet available in a wayland-protocols
release) toplevel states, acting as a complement to the existing tiled
states.
Tiled tells us we shouldn't draw shadows etc *outside our window
geometry*.
Constrained tells us the window cannot be resized in the constrained
direction.
This patch does a couple of things:
* Recognize the new states when debug logging
* Change is_top_left() etc to look at the new constrained state
instead of the tiled state. These functions are used when both
choosing cursor shape, and when determining if/how to resize a
window on a CSD edge click-and-drag.
* Update cursor shape selection to use the default (left_ptr) shape
when on a constrained edge (or corner).
* Update CSD resize triggering, to not trigger a resize when attempted
on a constrained edge (or corner).
See
86750c99ed:
An edge constraint is an complementery state to the tiled state,
meaning that it's not only tiled, but constrained in a way that it
can't resize in that direction.
This typically means that the constrained edge is tiled against a
monitor edge. An example configuration is two windows tiled next
to each other on a single monitor. Together they cover the whole
work area.
The left window would have the following tiled and edge constraint
state:
[ tiled_top, tiled_right, tiled_bottom, tiled_left,
constrained_top, constrained_bottom, constrained_left ]
while the right window would have the following:
[ tiled_top, tiled_right, tiled_bottom, tiled_left,
constrained_top, constrained_bottom, constrained_right ]
This aims to replace and deprecate the
`gtk_surface1.configure_edges` event and the
`gtk_surface1.edge_constraint` enum.
wayland-protocols commit 86750c99ed06 ("xdg-shell: Add edge
constraints") added a few more enums to handle, making the build fail
with -Werror:
../wayland.c: In function ‘xdg_toplevel_configure’:
../wayland.c:878:9: error: enumeration value ‘XDG_TOPLEVEL_STATE_CONSTRAINED_LEFT’ not handled in switch [-Werror=switch]
878 | switch (*state) {
| ^~~~~~
../wayland.c:878:9: error: enumeration value ‘XDG_TOPLEVEL_STATE_CONSTRAINED_RIGHT’ not handled in switch [-Werror=switch]
../wayland.c:878:9: error: enumeration value ‘XDG_TOPLEVEL_STATE_CONSTRAINED_TOP’ not handled in switch [-Werror=switch]
../wayland.c:878:9: error: enumeration value ‘XDG_TOPLEVEL_STATE_CONSTRAINED_BOTTOM’ not handled in switch [-Werror=switch]
(This is not part of any release yet, but can be used when building with
the submodule)
From a quick look it sounds like the meaning is the same as tiling as
far as we are concerned so handle these as we do of tiling.
This implements gamma-correct blending, which mainly affects font
rendering.
The implementation requires compile-time availability of the new
color-management protocol (available in wayland-protocols >= 1.41),
and run-time support for the same in the compositor (specifically, the
EXT_LINEAR TF function and sRGB primaries).
How it works: all colors are decoded from sRGB to linear (using a
lookup table, generated in the exact same way pixman generates it's
internal conversion tables) before being used by pixman. The resulting
image buffer is thus in decoded/linear format. We use the
color-management protocol to inform the compositor of this, by tagging
the wayland surfaces with the 'ext_linear' image attribute.
Sixes: all colors are sRGB internally, and decoded to linear before
being used in any sixels. Thus, the image buffers will contain linear
colors. This is important, since otherwise there would be a
decode/encode penalty every time a sixel is blended to the grid.
Emojis: we require fcft >= 3.2, which adds support for sRGB decoding
color glyphs. Meaning, the emoji pixman surfaces can be blended
directly to the grid, just like sixels.
Gamma-correct blending is enabled by default *when the compositor
supports it*. There's a new option to explicitly enable/disable it:
gamma-correct-blending=no|yes. If set to 'yes', and the compositor
does not implement the required color-management features, warning
logs are emitted.
There's a loss of precision when storing linear pixels in 8-bit
channels. For this reason, this patch also adds supports for 10-bit
surfaces. For now, this is disabled by default since such surfaces
only have 2 bits for alpha. It can be enabled with
tweak.surface-bit-depth=10-bit.
Perhaps, in the future, we can enable it by default if:
* gamma-correct blending is enabled
* the user has not enabled a transparent background
From the release notes:
system bell - allowing e.g. terminal emulators to hand off system
bell alerts to the compositor for among other things accessibility
purposes
The new protocol is used when the new config option
bell.system=yes (and the compositor implements the protocol,
obviously).
The system bell is rung independent of whether the foot window has
keyboard focus or not (thus relying on compositor configuration to
determine whether anything should be done or not in response to the
bell).
The new option is enabled by default.
If the xdg-toplevel-icon-v1 protocol is available, and we have the
corresponding manager global, set the toplevel icon to "foot".
Note: we do *not* provide any pixel data. This is by design; we want
to keep things simple.
To be able to provide pixel data, we would have to either:
* embed the raw pixel data in the foot binary
* link against either libpng or/and e.g. nanosvg, locate, at run-time,
the paths to our own icons, and load them at run-time.
* link against either libpng or/and e.g. nanosvg, and, at run-time, do
a full icon lookup. This would also require us to add a config option
for which icon theme to use.
Of the two, I would prefer the first option. But, let's skip this
completely for now.
By providing the icon as a name, the compositor will have to lookup
the icon itself. Compositors supporting icons is likely to already
support this.
So what do we gain by implementing this protocol? Compositors no
longer has to parse .desktop files and map our app-id to find the icon
to use.
There's one question remaining. With this patch, the icon name is
hardcoded to "foot", just like our .desktop files. But, perhaps we
should use the app-id instead? And if so, should we also change the
icon when the app-id changes?
My gut feeling is, yes, we should use the app-id instead, and yes, we
should update the icon when the app-id is changed at run-time.
When the compositor sends a new keymap, don't reset the XKB compose
state.
This is done by initializing the XKB context, along with the compose
state, when binding the seat, instead of in keymap().
Then, in keymap(), simply stop destroying the old xkb state. Only
destroy, and re-create the keymap state.
Closes#1744
This implements high resolution mouse wheel scroll events. A "normal"
scroll step corresponds to the value 120. Anything less than that is a
partial scroll step.
This event replaces axis_discrete(), when we bind wl_seat v8 (which we
now do, when available).
We calculate the number of degrees that is required to scroll a single
line, based off of the scrollback.multiplier value.
Each high-res event accumulates, until we have at least the number of
degress required to scroll one, or more lines.
The remaining degrees are kept, and added to in the next scroll event.
Closes#1738
The unicode-mode, and flash overlays are single color buffers. This
means we can use the single-pixel buffer protocol.
It's undefined whether the compositor will release the buffer or not;
to make things easier, simply destroy the buffer as soon as we've
committed it.
Note that since compositors don't necessarily release single-pixel
buffers, we can't plug them into our own buffer interface. This means
we can't use buffer pointers to check if we can re-use the previous
buffer (i.e. we can skip comitting a new buffer), or if we have to
create a new one.
It's _almost_ enough to just check if the last overlay style is the
same as the current one. Except that that doesn't take window resizes
into account...
We deviate slightly from the specification, in that we don't assume a
preferred buffer scale of 1. Instead, we "guess" the scale *until we
receive a surface_preferred_buffer_scale event.
Because of this, we don't need the has_wl_compositor_v6 member, as
it's enough to check if we have a non-zero 'preferred buffer scale'.
Before this patch, we would, in some cases, fallback to the surface
preferred (not fractional) scaling, even though the compositor hadn't
actually published a preferred buffer scale; the presence of a v6
compositor interface doesn't mean we've actually received a preferred
scale yet.
When an output property (such as scaling factor) has changed, we need
to call render_resize() to ensure the window surface is correct (for
example, we may have to change its scale).
The width/height parameters are in *logical* pixels (i.e. already
scaled). For render_resize() to work correctly when the scale is being
changed, it needs to be called with *current* logical size. This means
we need to scale our current width/height using the *old* scaling
factor.
764248bb0d modified
wayl_surface_scale_explicit_width_height() to not assert the surface
size is valid for the given scaling factor. This, since that function
is only used when scaling a mouse pointer surface.
However, that commit only updated the code path run when fractional
scaling is available (i.e. when the compositor implements the
fractional-scale-v1 protocol).
The legacy code path, that does integer scaling, was still asserting
the surface width/height were divisible with the scaling factor.
For the same reasons this isn't true with fractional scaling
available, it's not true with integer scaling. Fix by skipping the
assertions.
This patch also converts the assertions to more verbose BUG() calls,
that prints more information on the numbers involved.
Closes#1573
It's possible for token to be set when the compositor doesn't support
activation, and this caused a segfault. For example, this can happen
when overriding WAYLAND_DISPLAY to point to a compositor that doesn't
support activation, in a terminal running under one that does, and so
has set XDG_ACTIVATION_TOKEN.
No longer inhibits touch event handling when terminal window
has pointer focus. Instead, inhibit touch event when at least
one pointer button is held down.
This change improves user experience when using foot with both
a mouse and a touchscreen.
Closes#1428.
This function is only called directly when scaling the mouse
pointer. The mouse pointer is never guaranteed to have a valid width
and height, so skip the width/height assertions for it.
* Ensure buffer sizes are valid. That is, ensure that
size / scale * scale == size.
* Do size calculation of the window geometry in the same way we
calculate the CSD offsets.
When instantiating the viewport for a pointer surface, we didn't first
check if the compositor implements the viewporter interface.
This triggered a crash when a) foot was compiled with fractional
scaling, and b) the compositor did not implement the viewporter
interface.
Closes#1444
* In all calls to wl_subsurface_set_position()
* (wp_viewport_set_destination() already does this)
* Whenever we use the scale to calculate margins (search box,
scrollback indicator etc)
* Since the scaling factor is stored as a float (and not a double),
use roundf() instead of round()