Before, we applied delayed rendering (that is, we gave the client a
chance to do more writes before we scheduled a render refresh) only
when the renderer were idle.
However, with e.g. a high keyboard repeat rate, it is very much
possible to start the render loop and then never break out of it while
receiving keyboard input.
This causes screen flickering, as we're no longer even trying to
detect the clients transaction boundaries.
So, let's rewrite how this is done.
First, we give the user the ability to disable delayed rendering
altogether, by setting either the lower or upper timeout to 0.
Second, when delayed rendering is enabled, we ignore the frame
callback. That is, when receiving input, we *always* reschedule the
lower timeout timer, regardless of whether the render is idle or not.
The render's frame callback handler will *not* render the grid if the
delayed render timers are armed.
This means for longer client data bursts, we may now skip frames. That
is, we're trading screen flicker for the occasional frame hickup.
For short client data bursts we should behave roughly as before.
This greatly improves the behavior of fullscreen, or near fullscreen,
updates of large grids (example, scrolling in emacs in fullscreen,
with a vertical buffer split).
When resizing in alt mode, we never updated the saved 'normal'
cursor. This meant that when we exited alt mode, the cursor would be
positioned where it was in the old pre-resize/reflow grid.
Now, we update the saved cursor in the same way we update visible
cursor. The result is that when we exit the alt screen, the cursor
is restored to the same coordinates it would have been updated to had
the resize been done in the 'normal' screen.
This fixes an issue where we sometimes (depends on compositor?) tried
to signal a TIOCSWINSZ and failed. This caused us to log a misleading
error message.
This fixes an issue where an 'underline' cursor wasn't visible on
underlined text - the cursor was rendered first, and then shadowed by
the text underline.
Update the sixels' 'row' attribute when re-flowing a grid, to ensure
it is rendered at the correct place.
This should work in most cases, but will break when the cell size has
changed (e.g. font size increase/decrease, or a DPI change).
This patch also moves the sixel image list from the terminal struct
into the grid struct. The sixels are per-grid after all.
Handle the CSDs and the search box the same way we handle the main
grid; when we need to redraw them, call
render_refresh_{csd,search}(). This sets a flag that is checked after
each FDM iteration. All actual rendering is done here.
This also ties the commits of the Wayland sub-surfaces to the commit
of the main surface.
* minimize: a downward triangle
* maximize (window): an upward triangle
* maximize (already maximized): a hollow square
* close: a filled square
The glyphs are now rendered using the default background color instead
of hardcoded to black.
Applications may temporarily change the foreground color. Don't use
this when rendering the CSD title bar - use the default
foreground (i.e the default default one, or the one configured by the
user in footrc).
But it *does* include the title bar. This simplifies the 'adjustment'
needed to be done to the configured window size.
It also fixes a number of issues:
* the compositor will now properly snap the window to screen
edges (before, there was an empty space between the edge and the
window - the CSD border).
* This also removes the need for the mutter 'commit' workaround. We
must be doing something right now.
The user can now configure the following:
* Whether to prefer CSDs or SSDs. But note that this is only a hint to
the compositor - it may deny our request. Furthermore, not all
compositors implement the decoration manager protocol, meaning CSDs
will be used regardless of the user configuration (GNOME/mutter
being the most prominent one).
* Title bar size and color, including transparency
* Border size and color, including transparency
Also drop support for rendering the CSDs inside the main surface.
When the compositor wants us to decide the size (it sends a configure
event with width/height == 0), then use the last unmaximized size, if
there is one.
If there isn't one, use the size from the user configuration.
Up until now, we've centered the grid on the main surface. Meaning, we
calculated the unusable area, added the user configured padding and
then centered the grid.
This may look nice at first, but doesn't anymore when you start
resizing the window. Resizing the window will cause the top+left
margins to change, which makes the text "jump" or "wobble".
So, now we fix the grid in the upper left corner defined by the user
configured padding (plus CSDs if they aren't positioned outside the
main surface).
For now, this behavior is controlled with an ifdef. At least kwin
seems very buggy when the decorations are positioned like this (but
normally you'd use server-side decorations with kwin anyway).
This commit also changes 'use_csd' to be a tri-state variable;
when instantiating a window it is set to 'unknown'.
If there's no decoration manager available (e.g. weston), we
immediately set it to 'yes' (use CSDs).
Otherwise, we wait for the decoration manager callback to indicate
whether we should use CSDs or not.