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render: csd: use a struct for positioning information
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parent
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commit
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1 changed files with 10 additions and 5 deletions
15
render.c
15
render.c
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@ -683,7 +683,12 @@ render_csd(struct terminal *term)
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const int title_height = csd_title_size * term->scale;
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const int geom[5][4] = {
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const struct {
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int x;
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int y;
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int width;
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int height;
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} geom[] = {
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/* X, Y, WIDTH, HEIGHT */
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#if FOOT_CSD_OUTSIDE
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{ 0, -title_height, term->width, title_height}, /* title */
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@ -708,10 +713,10 @@ render_csd(struct terminal *term)
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struct wl_surface *surf = term->window->csd.surface[i];
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struct wl_subsurface *sub = term->window->csd.sub_surface[i];
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const int x = geom[i][0];
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const int y = geom[i][1];
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const int width = geom[i][2];
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const int height = geom[i][3];
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const int x = geom[i].x;
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const int y = geom[i].y;
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const int width = geom[i].width;
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const int height = geom[i].height;
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if (width == 0 || height == 0) {
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/* CSD borders aren't rendered in maximized mode */
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