When a sixel image crosses the scrollback wrap-around, it is split up
into (at least) two pieces.
We use cursor->point.col for all pieces’ x-coordinate. This caused the
final image to appear sheared, since we do a carriage-return (after a
number of linefeeds) after each piece - this causes the cursor’s
position to be reset to the left margin.
The solution is simple; remember the cursor’s initial x-coordinate,
and use that to position all image pieces.
Closes#151.
This fixes a crash when the emitted sixel extends beyond the right
margin. The crash only happens when there are other sixel images
already emitted.
Fixes part of #151
When we detected an invalid section name, we correctly logged this and
warned the user.
However, the internal state machine now had an invalid section enum
value. This caused a crash when the next key/value pair was to be
parsed and we tried to lookup which parser function to call.
Closes#159.
Trackpad scroll movements are in pixels. Foot previously “translated”
these directly to line movements (i.e. a one pixel scroll event was
translated into a one line scroll).
Now we use the line height of the terminal and correctly convert
pixels to lines.
This makes the trackpad scroll speed in foot consistent with the
scroll speed in e.g. Alacritty and Kitty.
Doing so will schedule the renderer “as soon as possible”. I.e we’re
by-passing the regular scheduler, and thus we’re by-passing the user’s
setting of the delayed-render-* timers.
The fact that we’re scheduling “as soon as possible” also means we’re
much more likely to trigger flickering, or color flashes, if the
application is changing colors which are on the screen.
To handle changes to the cursor color(s), use the new
term_damage_cursor() instead of render_refresh().
To handle background color changes, which affect the margins, use the
new term_damage_margins() instead of render_refresh_margins(),
Closes#141
term_damage_cursor() damages the cell where the cursor is currently
at. This can be used to ensure the cursor is re-drawn, if there aren’t
any other pending updates.
term_damage_margins() requests the margins be redrawn the next time we
render the grid.
Allow a mouse binding to match even if its click count is less than
the actual click count.
If there are multiple bindings that match, use the one with the
highest click count (that less than, or equal to the actual click
count).
Closes#146
An application opts *in* for being compositor-decorated by
instantiating a decoration object.
This means, even if we request e.g. CSDs, the compositor can choose to
use SSDs.
By *not* instantiating a decorator object, the compositor *must* not
decorate the window for us.
So, when the user has set csd.preferred=none, we absolute do not want
the compositor to decorate us. Thus, we refrain from instantiating a
decoration object.
Moving the mouse outside the grid while we have an on-going selection
now starts a timer. The interval of this timer depends on the mouse’s
distance from the grid - the further away the mouse is, the shorter
interval.
On each timer timeout, we scroll one line, and update the
selection. Thus, the shorter the interval, the faster we scroll.
The timer is canceled as soon as the mouse enters the grid again, or
the selection is either canceled or finalized.
The timer FD is created and destroyed on-demand.
Most of the logic is now in selection.c. The exception is the
calculation of the timer interval, which depends on the mouse’s
position. Thus, this is done in input.c.
The scroll+selection update logic needs to know a) which direction
we’re scrolling in, and b) which *column* the selection should be
updated with.
If the mouse is outside the grid’s left or right margins, the stored
mouse column will be -1. I.e. we don’t know whether the mouse is on
the left or right side of the grid. This is why the caller, that
starts the timer, must provide this value.
The same applies to top and bottom margins, but since we already have
the scroll *direction*, which row value to use can be derived from this.
If the cursor moves above the grid top, or below the grid bottom,
while selecting text, scroll up/down the scrollback before updating
the selection.
TODO: this only scrolls when the mouse is *moved*. I.e. you can’t move
the cursor outside the grid once and for all, and then let foot
auto-scroll.