The grid is now represented with an array of row *pointers*. Each row
contains an array of cells (the row's columns).
The main point of having row pointers is we can now move rows around
almost for free.
This is useful when scrolling with scroll margins for example, where
we previously had to copy the lines in the margins. Now it's just a
matter of swapping two pointers.
* action() returns void - this gets rid of checks in vt_from_slave()
* split up ACTION_PRINT into ACTION_PRINT (ASCII) and ACTION_UTF8_PRINT
ACTION_PRINT is on the hot path, and we want it streamlined.
* Remove run-time checkout for unimplemented state transitions, as we
shouldn't have any of those left.
* Don't re-load current VT state on each iteration in vt_from_slave()
There may be more SGR sequences after the 256-color/24-bit
sequence. Thus, check that we have *enough* parameters to parse the
256-color/24-bit SGR. It doesn't have to be *exactly* the required
number of parameters though.
Fixes issues with sequences like: \e[38;2;1;48;2;1m
This means we don't have to explicitly set the foreground/background
to the grid's default colors whenever we reset/clear a cell, and we
can instead simply memset() the entire cell to 0.
This also means the renderer has to get the default color when
rendering a cell without a foreground/background color set.
Vim, for example, changes the scroll region every time you scroll a
single line. Thus, resetting the damage queue is slow.
This reworks the damage handling of scroll updates:
* Split damage queue into two: one for scroll operations and one for
update/erase operations.
* Don't separate update/erase operations inside/outside the scroll
region
* Store the current scroll region in the scroll damage operation. This
allows us to stack multiple scroll operations with different scroll
regions.
* When updating update/erase operations after a scroll operation,
split the update/erase operations if necessary (the current scroll
operation may have a scroll region different from before, thus
forcing us to split existing update/erase operations.
* The renderer no longer erases after a scroll. The scroll operation
also adds an erase operation. This also means that erase operation
are subject to adjustments by later scroll operations.