Commit graph

39 commits

Author SHA1 Message Date
Daniel Eklöf
299186a654
render: when double-buffering, pre-apply previous frame's damage early
Foot likes it when compositor releases buffer immediately, as that
means we only have to re-render the cells that have changed since the
last frame.

For various reasons, not all compositors do this. In this case, foot
is typically forced to switch between two buffers, i.e. double-buffer.

In this case, each frame starts with copying over the damage from the
previous frame, to the new frame. Then we start rendering the updated
cells.

Bringing over the previous frame's damage can be slow, if the changed
area was large (e.g. when scrolling one or a few lines, or on full
screen updates). It's also done single-threaded. Thus it not only
slows down frame rendering, but pauses everything else (i.e. input
processing). All in all, it reduces performance and increases input
latency.

But we don't have to wait until it's time to render a frame to copy
over the previous frame's damage. We can do that as soon as the
compositor has released the buffer (for the frame _before_ the
previous frame). And we can do this in a thread.

This frees up foot to continue processing input, and reduces frame
rendering time since we can now start rendering the modified cells
immediately, without first doing a large memcpy(3).

In worst case scenarios (or perhaps we should consider them best case
scenarios...), I've seen up to a 10x performance increase in frame
rendering times (this obviously does *not* include the time it takes
to copy over the previous frame's damage, since that doesn't affect
neither input processing nor frame rendering).

Implemented by adding a callback mechanism to the shm abstraction
layer. Use it for the grid buffers, and kick off a thread that copies
the previous frame's damage, and resets the buffers age to 0 (so that
foot understands it can start render to it immediately when it later
needs to render a frame).

Since we have certain way of knowing if a compositor releases buffers
immediately or not, use a bit of heuristics; if we see 10 consecutive
non-immediate releases (that is, we reset the counter as soon as we do
see an immediate release), this new "pre-apply damage" logic is
enabled. It can be force-disabled with tweak.pre-apply-damage=no.

We also need to take care to wait for the thread before resetting the
render's "last_buf" pointer (or we'll SEGFAULT in the thread...).

We must also ensure we wait for the thread to finish before we start
rendering a new frame. Under normal circumstances, the wait time is
always 0, the thread has almost always finished long before we need to
render the next frame. But it _can_ happen.

Closes #2188
2025-10-10 10:23:17 +02:00
Daniel Eklöf
e5a0755451
config: tweak.surface-bit-depth now defaults to 'auto'
When set to 'auto', use 10-bit surfaces if gamma-correct blending is
enabled, and 8-bit surfaces otherwise.

Note that we may still fallback to 8-bit surfaces (without disabling
gamma-correct blending) if the compositor does not support 10-bit
surfaces.

Closes #2082
2025-05-01 08:54:30 +02:00
Daniel Eklöf
ccf625b991
render: gamma-correct blending
This implements gamma-correct blending, which mainly affects font
rendering.

The implementation requires compile-time availability of the new
color-management protocol (available in wayland-protocols >= 1.41),
and run-time support for the same in the compositor (specifically, the
EXT_LINEAR TF function and sRGB primaries).

How it works: all colors are decoded from sRGB to linear (using a
lookup table, generated in the exact same way pixman generates it's
internal conversion tables) before being used by pixman. The resulting
image buffer is thus in decoded/linear format. We use the
color-management protocol to inform the compositor of this, by tagging
the wayland surfaces with the 'ext_linear' image attribute.

Sixes: all colors are sRGB internally, and decoded to linear before
being used in any sixels. Thus, the image buffers will contain linear
colors. This is important, since otherwise there would be a
decode/encode penalty every time a sixel is blended to the grid.

Emojis: we require fcft >= 3.2, which adds support for sRGB decoding
color glyphs. Meaning, the emoji pixman surfaces can be blended
directly to the grid, just like sixels.

Gamma-correct blending is enabled by default *when the compositor
supports it*. There's a new option to explicitly enable/disable it:
gamma-correct-blending=no|yes. If set to 'yes', and the compositor
does not implement the required color-management features, warning
logs are emitted.

There's a loss of precision when storing linear pixels in 8-bit
channels. For this reason, this patch also adds supports for 10-bit
surfaces. For now, this is disabled by default since such surfaces
only have 2 bits for alpha. It can be enabled with
tweak.surface-bit-depth=10-bit.

Perhaps, in the future, we can enable it by default if:

* gamma-correct blending is enabled
* the user has not enabled a transparent background
2025-03-05 18:45:01 +01:00
Alexander Orzechowski
f0253633d3
render: Expose render_overlay
This function updates the overlay that foot uses. It will be used to
update the overlay when the flash effect ends.
2025-01-09 07:53:50 +01:00
Daniel Eklöf
97ec375c67
toplevel-icon: implement OSC-1, CSI 20/21/22/23 t
* The toplevel icon is now set to the app-id, unless "overridden" by
  OSC-1 or OSC-0.
* Implemented OSC-1
* OSC-0 extended to also set the icon
* Implemented CSI 20 t - report window icon
* Implemented CSI 21 t - report window title
* Implemented CSI 22 ; 1 t - push window icon
* Implemented CS 23 ; 1 t - pop window icon
* Extended CSI 22/23 ; 0 t to also push/pop the icon
* Verify app-id set by OSC-176 is valid UTF-8
* Verify icon set by OSC-0/1 is valid UTF-8
2024-09-13 09:04:17 +02:00
delthas
6c56b04b3f
osc: add support for osc 176 (app ID)
This adds support for a new OSC escape sequence: OSC 176, that lets
terminal programs tell the terminal the name of the app that is
running. foot then sets the app ID of the toplevel to that ID,
which lets the compositor know which app is running, and typically
sets the appropriate icon, window grouping, ...

See: https://gist.github.com/delthas/d451e2cc1573bb2364839849c7117239
2024-02-06 13:50:09 +01:00
Andrew J. Hesford
21a8d832ce
feature: add resize-by-cells option to constrain window sizes...
...to multiples of the cell size, and preserve grid size when changing
fonts or display scales in floating windows.
2024-02-05 12:14:53 +01:00
Daniel Eklöf
ee794a121e
refactor: track current xcursor using an enum, instead of a char pointer 2023-07-03 14:36:32 +02:00
Daniel Eklöf
e4f9dc7d58
render: add render_xcursor_is_valid()
Returns true if the provided cursor name is non-NULL, and exist in the
currently loaded xcursor theme.
2022-02-07 17:28:37 +01:00
Pranjal Kole
0da19a81bc replace gettimeofday with clock_gettime
POSIX.1-2008 has marked gettimeofday(2) as obsolete, recommending the
use of clock_gettime(2) instead.

CLOCK_MONOTONIC has been used instead of CLOCK_REALTIME because it is
unaffected by manual changes in the system clock. This makes it better
for our purposes, namely, measuring the difference between two points in
time.

tv_sec has been casted to long in most places since POSIX does not
define the actual type of time_t.
2022-01-15 21:35:45 +05:30
Jonas Ådahl
38741baf9a input: Add support for xdg_toplevl.show_window_menu()
This makes, if the compositor supports it, the window menu appear when
right clicking on the title bar.
2021-11-29 16:26:40 +01:00
Daniel Eklöf
2cc84db979
urls: initial support for detecting URLs and rendering jump-labels
The jump labels work, but is currently hardcoded to use xdg-open
2021-02-07 16:33:31 +01:00
Daniel Eklöf
7ffd31e13a
render: remove render_refresh_margins() 2020-09-29 10:08:59 +02:00
Daniel Eklöf
2488c3935b
render: implement render_refresh_margins()
For now, it will reset term->render.last_buf to NULL, and then calls
grid_render() to do a full screen refresh.
2020-09-01 07:33:44 +02:00
Daniel Eklöf
4e48d550ef
multi-seat: improve handling of multiple (mouse) pointers
* xcursor always set for all pointers
* xcursor sometimes not updated when it should be
* mouse grabbed state wasn't per seat, but global (i.e. "does at least
  one seat enable mouse grabbing")
* selection enabled state wasn't per seat
2020-07-09 09:52:11 +02:00
Daniel Eklöf
be2490022d
multi-seat: enable xcursor theme support again 2020-07-08 18:08:39 +02:00
Daniel Eklöf
9bbbd26c7a
render: pace title updates
Synchronize window title updates with window rendering.
2020-03-25 18:23:55 +01:00
Daniel Eklöf
c5a1af4e53
render: never render CSD and/or search box "immediately"
Handle the CSDs and the search box the same way we handle the main
grid; when we need to redraw them, call
render_refresh_{csd,search}(). This sets a flag that is checked after
each FDM iteration. All actual rendering is done here.

This also ties the commits of the Wayland sub-surfaces to the commit
of the main surface.
2020-03-06 19:16:54 +01:00
Daniel Eklöf
9699c9b8bf
csd: initial implementation of minimize/maximize/close buttons 2020-03-02 20:29:28 +01:00
Daniel Eklöf
92d638eb1c
render: csd: split up positioning from rendering 2020-02-29 18:02:38 +01:00
Daniel Eklöf
595b32ddf9
render: render_resize_*() returns a boolean indicating whether size changed. 2020-02-25 19:51:03 +01:00
Daniel Eklöf
70ce7245c6
render: export render_csd() 2020-02-25 19:09:29 +01:00
Daniel Eklöf
9e2ca2b1a3
render: add render_resize_force()
This forces a full resize operation, even though actual window
size (or scale) hasn't changed.
2020-02-08 14:08:16 +01:00
Daniel Eklöf
5ec447697c
render: throttle xcursor updates
With a bad behaving client (e.g. 'less' with mouse support enabled),
we can end up with a *lot* of xcursor updates (so much, that we
flooded the wayland socket before we implemented a blocking
wayl_flush()).

Since there's little point in updating the cursor more than once per
frame interval, use frame callbacks to throttle the updates.

This works more or lesslike normal terminal refreshes:

render_xcursor_set() stores the last terminal (window) that had (and
updated) the cursor.

The renderer's FDM hook checks if we have such a pending terminal set,
and if so, tries to refresh the cursor.

This is done by first checking if we're already waiting for a callback
from a previous cursor update, and if so we do nothing; the callback
will update the cursor for the next frame. If we're *not* already
waiting for a callback, we update the cursor immediately.
2020-01-04 22:58:32 +01:00
Daniel Eklöf
99f471d738
render: trigger terminal refreshes in an FDM hook
In some cases, we end up calling render_refresh() multiple times in
the same FDM iteration. This means will render the first update
immediately, and then set the 'pending' flag, causing the updated
content to be rendered in the next frame.

This can cause flicker, or flashes, since we're presenting one or more
intermediate frames until the final content is shown.

Not to mention that it is inefficient to render multiple frames like
this.

Fix by:

* render_refresh() only sets a flag in the terminal

* install an FDM hook; this hook loops all terminals and executes what
  render_refresh() _used_ to do (that is, render immediately if we're
  not waiting for a frame callback, otherwise set 'pending' flag). for
  all terminals that have the 'refresh_needed' flag set.
2020-01-04 19:49:26 +01:00
Daniel Eklöf
d07fd7de39
render: remove 'refresh' from render_resize() 2020-01-03 13:56:10 +01:00
Daniel Eklöf
af26f043fb
render: resize() now only calls refresh() if asked to 2020-01-03 12:44:29 +01:00
Daniel Eklöf
aabb7a7e8f
render: attrs_to_font: const:ify 2019-12-19 07:28:33 +01:00
Daniel Eklöf
957fb25559
wayland: move reload_cursor_theme() and update_cursor_surface() to wayland 2019-10-27 19:36:45 +01:00
Daniel Eklöf
2c3ab701e7
search: move render() function to the 'render' module 2019-08-29 20:18:06 +02:00
Daniel Eklöf
d5bc46f333
render: reload cursor theme when scale (may) have changed 2019-08-21 17:53:52 +02:00
Daniel Eklöf
c2451e2a80
output: track output we're mapped on, and use maximum scale
Our surface may be on multiple outputs at the same time. In this case,
we use the largest scale factor, and let the compositor down scale on
the "other" output(s).
2019-08-12 21:49:17 +02:00
Daniel Eklöf
05e91fa9df
output: resize on scale changes 2019-08-12 21:33:24 +02:00
Daniel Eklöf
c531795b83
wip: initial multithreaded renderer 2019-07-29 20:13:26 +02:00
Daniel Eklöf
ebf0a11fa0
render: add render_refresh() 2019-07-24 20:11:41 +02:00
Daniel Eklöf
6e55be1557
render: cache generated glyphs for regular ASCII characters
To avoid having to re-generate glyphs, cache the glyphs.

For now, we only cache ASCII characters, as this allows us to lookup
the cache by simply indexing with the character (into a 256-entry
array).
2019-07-18 10:33:58 +02:00
Daniel Eklöf
d93ca2f654
render: implement 'underline' 2019-07-16 14:20:39 +02:00
Daniel Eklöf
1a341a56cc
render: load cursor theme from XCURSOR_THEME and XCURSOR_SIZE 2019-07-05 10:44:09 +02:00
Daniel Eklöf
1947d33868
render: break out rendering functions to render.{c,h} 2019-07-05 10:16:56 +02:00