config: don't allow colors.flash-alpha to be 1.0

A compositor will not send a frame callback for our main window if it
is fully occluded (for example, by a fully opaque overlay...). This
causes the overlay to stuck.

For regular buffers, it _should_ be enough to *not* hint the
compositor it's opaque. But at least some compositor special cases
single-pixel buffers, and actually look at their pixel value.

Thus, we have two options: implement frame callback handling for the
overlay sub-surface, or ensure we don't use a fully opaque
surface. Since no overlays are fully opaque by default, and the flash
surface is the only one that can be configured to be
opaque (colors.flash-alpha), and since adding frame callback handling
adds a lot of boilerplate code... let's go with the simpler solution
of
This commit is contained in:
Daniel Eklöf 2025-01-02 09:08:24 +01:00
parent c7ab7b3539
commit 56d2c3e990
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GPG key ID: 5BBD4992C116573F
3 changed files with 26 additions and 2 deletions

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@ -1445,8 +1445,8 @@ parse_section_colors(struct context *ctx)
if (!value_to_float(ctx, &alpha))
return false;
if (alpha < 0. || alpha > 1.) {
LOG_CONTEXTUAL_ERR("not in range 0.0-1.0");
if (alpha < 0. || alpha >= 1.) {
LOG_CONTEXTUAL_ERR("not in range 0.0-0.999");
return false;
}