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	output: Add struct members for layer shell
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					 2 changed files with 30 additions and 12 deletions
				
			
		
							
								
								
									
										24
									
								
								output.c
									
										
									
									
									
								
							
							
						
						
									
										24
									
								
								output.c
									
										
									
									
									
								
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			@ -235,6 +235,11 @@ output_destroy(struct cg_output *output)
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	wl_list_remove(&output->frame.link);
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	wl_list_remove(&output->link);
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	wlr_scene_node_destroy(&output->layers.shell_background->node);
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	wlr_scene_node_destroy(&output->layers.shell_bottom->node);
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	wlr_scene_node_destroy(&output->layers.shell_top->node);
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	wlr_scene_node_destroy(&output->layers.shell_overlay->node);
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	output_layout_remove(output);
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	free(output);
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			@ -255,6 +260,18 @@ handle_output_destroy(struct wl_listener *listener, void *data)
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	output_destroy(output);
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}
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static struct wlr_scene_tree *
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create_layer_for_output(struct cg_output *output)
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{
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	struct cg_server *server = output->server;
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	struct wlr_scene_tree *layer = wlr_scene_tree_create(&server->scene->tree);
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	if (layer == NULL) {
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		return NULL;
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	}
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	layer->node.data = output->wlr_output;
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	return layer;
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}
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void
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handle_new_output(struct wl_listener *listener, void *data)
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{
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			@ -320,9 +337,10 @@ handle_new_output(struct wl_listener *listener, void *data)
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		output_disable(next);
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	}
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	for (size_t i = 0; i < sizeof(output->layers) / sizeof(output->layers[0]); i++) {
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		wl_list_init(&output->layers[i]);
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	}
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	output->layers.shell_background = create_layer_for_output(output);
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	output->layers.shell_bottom = create_layer_for_output(output);
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	output->layers.shell_top = create_layer_for_output(output);
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	output->layers.shell_overlay = create_layer_for_output(output);
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	if (!wlr_xcursor_manager_load(server->seat->xcursor_manager, wlr_output->scale)) {
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		wlr_log(WLR_ERROR, "Cannot load XCursor theme for output '%s' with scale %f", wlr_output->name,
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										18
									
								
								output.h
									
										
									
									
									
								
							
							
						
						
									
										18
									
								
								output.h
									
										
									
									
									
								
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			@ -7,14 +7,6 @@
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#include "server.h"
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#include "view.h"
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/* There exist currently four layers:
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 * - ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
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 * - ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM
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 * - ZWLR_LAYER_SHELL_V1_LAYER_TOP
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 * - ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY
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 */
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#define NUM_LAYERS 4
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struct cg_output {
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	struct cg_server *server;
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	struct wlr_output *wlr_output;
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			@ -25,8 +17,16 @@ struct cg_output {
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	struct wl_listener destroy;
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	struct wl_listener frame;
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	struct {
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		struct wlr_scene_tree *shell_background;
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		struct wlr_scene_tree *shell_bottom;
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		struct wlr_scene_tree *shell_top;
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		struct wlr_scene_tree *shell_overlay;
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	} layers;
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	struct wlr_box usable_area;
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	struct wl_list link; // cg_server::outputs
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	struct wl_list layers[NUM_LAYERS]; // cg_layer_surface::link
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};
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void handle_output_manager_apply(struct wl_listener *listener, void *data);
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