layer_shell: Implement handle_layer_shell_v1_surface_new

This commit is contained in:
Moon Sungjoon 2024-07-15 01:16:10 +09:00 committed by Sungjoon Moon
parent b5603ca82a
commit 956b308d9e
2 changed files with 89 additions and 1 deletions

View file

@ -7,21 +7,90 @@
*/
#include "layer_shell_v1.h"
#include "output.h"
#include "server.h"
#include <assert.h>
#include <complex.h>
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/util/log.h>
static struct wlr_scene_tree *
cg_layer_get_scene(struct cg_output *output, enum zwlr_layer_shell_v1_layer layer_type)
{
assert(layer_type <= NUM_LAYERS);
switch (layer_type) {
case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND:
return output->layers.shell_background;
case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM:
return output->layers.shell_bottom;
case ZWLR_LAYER_SHELL_V1_LAYER_TOP:
return output->layers.shell_top;
case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY:
return output->layers.shell_overlay;
}
return NULL;
}
void
handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data)
{
struct cg_server *server = wl_container_of(listener, server, new_layer_shell_v1_surface);
struct cg_seat *seat = server->seat;
struct wlr_layer_surface_v1 *layer_surface = data;
wlr_log(WLR_DEBUG, "New layer shell surface: namespace %s layer %d anchor %d size %dx%d margin %d,%d,%d,%d",
wlr_log(WLR_DEBUG,
"New layer shell surface: namespace %s layer %d anchor %" PRIu32 " size %" PRIu32 "x%" PRIu32
" margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",",
layer_surface->namespace, layer_surface->pending.layer, layer_surface->pending.anchor,
layer_surface->pending.desired_width, layer_surface->pending.desired_height,
layer_surface->pending.margin.top, layer_surface->pending.margin.right,
layer_surface->pending.margin.bottom, layer_surface->pending.margin.left);
if (layer_surface->output) {
struct wlr_output *wlr_output =
wlr_output_layout_output_at(server->output_layout, seat->cursor->x, seat->cursor->y);
if (wlr_output) {
layer_surface->output = wlr_output;
} else {
struct cg_output *output = wl_container_of(server->outputs.prev, output, link);
layer_surface->output = output->wlr_output;
}
}
struct cg_output *output = layer_surface->output->data;
enum zwlr_layer_shell_v1_layer layer_type = layer_surface->pending.layer;
struct wlr_scene_tree *output_layer = cg_layer_get_scene(output, layer_type);
struct cg_layer_surface *cg_surface = calloc(1, sizeof(*cg_surface));
if (!cg_surface) {
wlr_layer_surface_v1_destroy(layer_surface);
wlr_log(WLR_ERROR, "Failed to allocate layer shell");
return;
}
struct wlr_scene_layer_surface_v1 *scene = wlr_scene_layer_surface_v1_create(output_layer, layer_surface);
if (!scene) {
wlr_log(WLR_ERROR, "Could not allocate a layer_surface_v1");
return;
}
cg_surface->server = server;
cg_surface->layer_surface = scene->layer_surface;
cg_surface->scene = scene;
cg_surface->tree = scene->tree;
cg_surface->layer_surface->data = cg_surface;
cg_surface->output = output;
cg_surface->map.notify = handle_map;
wl_signal_add(&layer_surface->surface->events.map, &cg_surface->map);
cg_surface->unmap.notify = handle_unmap;
wl_signal_add(&layer_surface->surface->events.unmap, &cg_surface->unmap);
cg_surface->surface_commit.notify = handle_surface_commit;
wl_signal_add(&layer_surface->surface->events.commit, &cg_surface->surface_commit);
cg_surface->output_destroy.notify = handle_output_destroy;
wl_signal_add(&output->events.disable, &surface->output_destroy);
}

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@ -2,7 +2,26 @@
#define CG_LAYER_SHELL_V1_H
#include <wayland-server-core.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_scene.h>
void handle_layer_shell_v1_surface_new(struct wl_listener *listener, void *data);
struct cg_layer_surface {
struct cg_server *server;
struct wl_list link; // cg_output::layers
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener surface_commit;
// struct wl_listener destroy;
struct wl_listener output_destroy;
struct cg_output *output;
struct wlr_scene_tree *tree;
struct wlr_scene_layer_surface_v1 *scene;
struct wlr_layer_surface_v1 *layer_surface;
};
#endif