cage/desktop/renderer.c

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/*
* Cage: A Wayland kiosk.
*
* Copyright (C) 2018-2020 Jente Hidskes
* Copyright (C) 2019 The Sway authors
*
* See the LICENSE file accompanying this file.
*/
#include <assert.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "output.h"
#include "renderer.h"
#include "util.h"
#include "view.h"
struct render_data {
struct wlr_output *wlr_output;
pixman_region32_t *damage;
};
static void
renderer_scissor(struct wlr_output *wlr_output, pixman_box32_t *rect)
{
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int output_width, output_height;
wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, &box, transform, output_width, output_height);
wlr_renderer_scissor(renderer, &box);
}
static void
render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9])
{
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; i++) {
renderer_scissor(wlr_output, &rects[i]);
wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
}
damage_finish:
pixman_region32_fini(&damage);
}
static void
render_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *user_data)
{
struct render_data *data = user_data;
assert(data->wlr_output);
assert(data->damage);
struct wlr_output *wlr_output = data->wlr_output;
pixman_region32_t *output_damage = data->damage;
struct wlr_box geometry = {0};
wlr_output_transformed_resolution(wlr_output, &geometry.width, &geometry.height);
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
wlr_log(WLR_DEBUG, "Cannot obtain surface texture");
return;
}
scale_box(&geometry, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &geometry, transform, 0.0f, wlr_output->transform_matrix);
render_texture(wlr_output, output_damage, texture, &geometry, matrix);
}
static void
clear_output(struct wlr_output *wlr_output, pixman_region32_t *damage)
{
static float color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
#ifdef DEBUG_DAMAGE_TRACKING
wlr_renderer_clear(renderer, (float[]){1.0f, 0.0f, 0.0f, 1.0f});
#endif
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; i++) {
renderer_scissor(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, color);
}
}
static void
render_view(struct cg_view *view, struct wlr_output *wlr_output, pixman_region32_t *damage)
{
struct render_data data = {
.wlr_output = wlr_output,
.damage = damage,
};
cage_view_for_each_surface(view, render_surface_iterator, &data);
}
static void
renderer_end(struct cg_output *output, pixman_region32_t *damage)
{
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
/* Draw software cursor in case hardware cursors aren't
available. This is a no-op when they are. */
wlr_output_render_software_cursors(wlr_output, damage);
wlr_renderer_scissor(renderer, NULL);
wlr_renderer_end(renderer);
int output_width, output_height;
wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height);
#ifdef DEBUG_DAMAGE_TRACKING
pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height);
#endif
wlr_output_set_damage(wlr_output, &frame_damage);
pixman_region32_fini(&frame_damage);
if (!wlr_output_commit(wlr_output)) {
wlr_log(WLR_ERROR, "Could not commit output");
}
}
void
cage_renderer_render_output(struct cg_output *output, pixman_region32_t *damage)
{
assert(output != NULL);
assert(damage != NULL);
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
if (!pixman_region32_not_empty(damage)) {
wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap");
goto renderer_end;
}
clear_output(wlr_output, damage);
// TODO: render only top view, possibly use focused view for this, see #35.
struct cg_view *view;
wl_list_for_each_reverse (view, &output->views, link) {
render_view(view, wlr_output, damage);
}
renderer_end:
renderer_end(output, damage);
}