/* * Cage: A Wayland kiosk. * * Copyright (C) 2018-2020 Jente Hidskes * Copyright (C) 2019 The Sway authors * * See the LICENSE file accompanying this file. */ #include #include #include #include #include #include #include #include #include #include "output.h" #include "renderer.h" #include "util.h" #include "view.h" struct render_data { struct wlr_output *wlr_output; pixman_region32_t *damage; }; static void renderer_scissor(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int output_width, output_height; wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, &box, transform, output_width, output_height); wlr_renderer_scissor(renderer, &box); } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_box *box, const float matrix[static 9]) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box->x, box->y, box->width, box->height); pixman_region32_intersect(&damage, &damage, output_damage); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; i++) { renderer_scissor(wlr_output, &rects[i]); wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f); } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy, void *user_data) { struct render_data *data = user_data; assert(data->wlr_output); assert(data->damage); struct wlr_output *wlr_output = data->wlr_output; pixman_region32_t *output_damage = data->damage; struct wlr_box geometry = {0}; wlr_output_transformed_resolution(wlr_output, &geometry.width, &geometry.height); struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { wlr_log(WLR_DEBUG, "Cannot obtain surface texture"); return; } scale_box(&geometry, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &geometry, transform, 0.0f, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, texture, &geometry, matrix); } static void clear_output(struct wlr_output *wlr_output, pixman_region32_t *damage) { static float color[4] = {0.0f, 0.0f, 0.0f, 1.0f}; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); #ifdef DEBUG_DAMAGE_TRACKING wlr_renderer_clear(renderer, (float[]){1.0f, 0.0f, 0.0f, 1.0f}); #endif int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; i++) { renderer_scissor(wlr_output, &rects[i]); wlr_renderer_clear(renderer, color); } } static void render_view(struct cg_view *view, struct wlr_output *wlr_output, pixman_region32_t *damage) { struct render_data data = { .wlr_output = wlr_output, .damage = damage, }; cage_view_for_each_surface(view, render_surface_iterator, &data); } static void renderer_end(struct cg_output *output, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); /* Draw software cursor in case hardware cursors aren't available. This is a no-op when they are. */ wlr_output_render_software_cursors(wlr_output, damage); wlr_renderer_scissor(renderer, NULL); wlr_renderer_end(renderer); int output_width, output_height; wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_region_transform(&frame_damage, &output->damage->current, transform, output_width, output_height); #ifdef DEBUG_DAMAGE_TRACKING pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, output_width, output_height); #endif wlr_output_set_damage(wlr_output, &frame_damage); pixman_region32_fini(&frame_damage); if (!wlr_output_commit(wlr_output)) { wlr_log(WLR_ERROR, "Could not commit output"); } } void cage_renderer_render_output(struct cg_output *output, pixman_region32_t *damage) { assert(output != NULL); assert(damage != NULL); struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); if (!pixman_region32_not_empty(damage)) { wlr_log(WLR_DEBUG, "Output isn't damaged but needs a buffer swap"); goto renderer_end; } clear_output(wlr_output, damage); // TODO: render only top view, possibly use focused view for this, see #35. struct cg_view *view; wl_list_for_each_reverse (view, &output->views, link) { render_view(view, wlr_output, damage); } renderer_end: renderer_end(output, damage); }