wlroots/include/render
Simon Ser 73bbad8433 render/vulkan: take render pass in vulkan_sync_render_buffer()
We'll need to grab textures from there in the next commit.

Also rename it to better reflect what it does: synchronize release
fences after a render pass has been submitted.
2026-02-23 09:33:27 -05:00
..
allocator render/allocator: add udmabuf allocator 2024-12-22 21:37:57 +00:00
color.h render/color: introduce color_transform_compose 2025-12-18 14:58:28 +00:00
dmabuf.h
drm_format_set.h
egl.h
gles2.h Fix/cleanup includes a bit 2025-04-15 20:13:29 +03:00
pixel_format.h render/pixel-format: add function to determine YCbCr from drm fourcc 2026-02-06 13:53:46 +00:00
pixman.h
vulkan.h render/vulkan: take render pass in vulkan_sync_render_buffer() 2026-02-23 09:33:27 -05:00
wlr_renderer.h