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By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
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|---|---|---|
| .. | ||
| gles2 | ||
| egl.c | ||
| glapi.txt | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||