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Split texture rendering out of wlr_render_pass and introduce a dedicated wlr_render_texture_pass interface. Remove the add_texture hook from wlr_render_pass_impl and route texture rendering through renderer->texture_pass instead. |
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|---|---|---|
| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||