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	Add a render pass implementation which leverages the legacy rendering API. This is helpful during the migration.
		
			
				
	
	
		
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			9 lines
		
	
	
	
		
			204 B
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RENDER_PASS_H
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#define RENDER_PASS_H
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#include <wlr/render/interface.h>
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struct wlr_render_pass *begin_legacy_buffer_render_pass(struct wlr_renderer *renderer,
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	struct wlr_buffer *buffer);
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#endif
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