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This allows to manipulate textures before feeding them to the render pass e.g. to greyscale them for a11y reasons or to blur them. Signed-off-by: Guido Günther <agx@sigxcpu.org> |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||