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This removes one trivial call of scene_node_damage_whole. It's easier to disable the node later than it is to do the damage dance later. |
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| .. | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||