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	This allows external renderers and potential future GL-based renderers to re-use this function.
		
			
				
	
	
		
			56 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef WLR_RENDER_WLR_TEXTURE_H
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#define WLR_RENDER_WLR_TEXTURE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_linux_dmabuf.h>
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture {
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	const struct wlr_texture_impl *impl;
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};
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/**
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 * Create a new texture from raw pixel data. `stride` is in bytes. The returned
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 * texture is mutable.
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 */
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struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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	enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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	const void *data);
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/**
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 * Create a new texture from a wl_drm resource. The returned texture is
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 * immutable.
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 */
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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	struct wl_resource *data);
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/**
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 * Create a new texture from a DMA-BUF. The returned texture is immutable.
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 */
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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	struct wlr_dmabuf_buffer_attribs *attribs);
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/**
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 * Get the texture width and height.
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 */
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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/**
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 * Update a texture with raw pixels. The texture must be mutable.
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 */
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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	enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
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	uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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	const void *data);
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/**
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 * Destroys this wlr_texture.
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 */
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void wlr_texture_destroy(struct wlr_texture *texture);
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#endif
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