wlroots/render/gles2/pixel_format.c
Manuel Stoeckl 1ff7bbb0d3 render/gles2: produce 16f screencopy data
This commit introduces fairly awkward code to work around that
fact that the GL ES implementation is allowed to provide either
of the two distinct constants GL_HALF_FLOAT and GL_HALF_FLOAT_OES
as the gl_type to use when reading data from a render buffer
created from a DMABUF with half-float channels.

The 'GLES3/gl3.h' header is also provided by the pkg-config library
confusingly called 'glesv2', so no build changes are necessary.
2023-03-11 08:43:11 -05:00

186 lines
4.7 KiB
C

#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include "render/gles2.h"
/*
* The DRM formats are little endian while the GL formats are big endian,
* so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
*/
static const struct wlr_gles2_pixel_format formats[] = {
{
.drm_format = DRM_FORMAT_ARGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XRGB8888,
.gl_format = GL_BGRA_EXT,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR8888,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_BGR888,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_BYTE,
.has_alpha = false,
},
#if WLR_LITTLE_ENDIAN
{
.drm_format = DRM_FORMAT_RGBX4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA4444,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_4_4_4_4,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGBX5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_RGBA5551,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT_5_5_5_1,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_RGB565,
.gl_format = GL_RGB,
.gl_type = GL_UNSIGNED_SHORT_5_6_5,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_XBGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR2101010,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616F,
.gl_format = GL_RGBA,
.gl_type = GL_HALF_FLOAT_OES,
.has_alpha = true,
},
{
.drm_format = DRM_FORMAT_XBGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
.has_alpha = false,
},
{
.drm_format = DRM_FORMAT_ABGR16161616,
.gl_internalformat = GL_RGBA16_EXT,
.gl_format = GL_RGBA,
.gl_type = GL_UNSIGNED_SHORT,
.has_alpha = true,
},
#endif
};
// TODO: more pixel formats
/*
* Return true if supported for texturing, even if other operations like
* reading aren't supported.
*/
bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
const struct wlr_gles2_pixel_format *format) {
if (format->gl_type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT
&& !renderer->exts.EXT_texture_type_2_10_10_10_REV) {
return false;
}
if (format->gl_type == GL_HALF_FLOAT_OES
&& !renderer->exts.OES_texture_half_float_linear) {
return false;
}
if (format->gl_type == GL_UNSIGNED_SHORT
&& !renderer->exts.EXT_texture_norm16) {
return false;
}
/*
* Note that we don't need to check for GL_EXT_texture_format_BGRA8888
* here, since we've already checked if we have it at renderer creation
* time and bailed out if not. We do the check there because Wayland
* requires all compositors to support SHM buffers in that format.
*/
return true;
}
const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt) {
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].drm_format == fmt) {
return &formats[i];
}
}
return NULL;
}
const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
GLint gl_format, GLint gl_type, bool alpha) {
// Mesa may provide GL ES >= 3.0 instead of the minimum asked for 2.0;
// in this case, the gl_type associated to render buffers created from
// half float DMABUFs _may_ be the value GL_HALF_FLOAT = 0x140b from
// GL ES 3.0, not the value GL_HALF_FLOAT_OES = 0x8D61 from GL ES 2.0
// extension OES_texture_half_float, which is used to define texture
// images for half-float shm buffers.
if (gl_type == GL_HALF_FLOAT) {
gl_type = GL_HALF_FLOAT_OES;
}
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
if (formats[i].gl_format == gl_format &&
formats[i].gl_type == gl_type &&
formats[i].has_alpha == alpha) {
return &formats[i];
}
}
return NULL;
}
const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
size_t *len) {
static uint32_t shm_formats[sizeof(formats) / sizeof(formats[0])];
size_t j = 0;
for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
if (!is_gles2_pixel_format_supported(renderer, &formats[i])) {
continue;
}
shm_formats[j++] = formats[i].drm_format;
}
*len = j;
return shm_formats;
}